You basically have to dismantle a good part of a starship just to
access the drives on the scale necessary to replace them. The larger the ship, the greater the trouble.
And remember, this isn't just about ease of access. The complaint was about
cost. An Aurora ship's drives are almost always the flat majority of its cost, often closer to 2/3 than 1/2. If your only design change is the drive teching up that spikes even more. So just building the drives as components will cost almost as much as building the whole ship, and then you have to account for the fact that the refit process requires you to bring in outdated ships, almost completely disassemble them, strip the old drives and dispose of them, fit the new drives, put them back together, and finish the rest of the refit maintenance overhaul.
If you're building new, you skip half of that since you're putting the ships together around the drives. That means lower time, lower cost in wages, tools, materials, transport for all of the above, and only somewhere from 25-50% increased cost over
building the drives alone.
Basically, it's often the case that the labor, material, and associated costs of the full refit process of outdated ships exceeds the production and assembly cost of the minority of a new ship. Which is actually pretty sensible and true-to-life. Notice how in real life we don't endlessly refit old hardware? How modern navies aren't full of refits from the world-wars period? How we tend to decommission or mothball hardware that's too out of date rather than taking it apart and sticking a bunch of new tech in? There's a certain amount of leeway when systems aren't actually that different or the refits are relatively minor, but past a point it's more cost-effective to purpose-build new stuff.
And again, return to the reference. It's cheaper to replace smaller and less expensive components not only because they're usually
easier to replace (pulling out surface installations like turrets or getting access to relatively small internal areas) but also because they cost less to produce relative to the price of a new vessel. If it were cost-effective to endlessly refit (compared to building replacements), why aren't we using Steam Age wet-navy ships that've been through a dozen iterations of refits?