So, just entered combat for the first time. Well, two-sided combat. Last time I was just running from hostile aliens I had encountered. Turns out, my jump scout's CIWS systems are so good, they can shoot down even 99% of size 1 missiles travelling at 41000 km/s. Of course, it has 4 of them, but still. The first time I deployed it, they were using, I believe, a size 3 or 5 missile travelling much slower. Now, however, one of the two ships I originally detected is firing a literal stream of size-one 41000 km/s missiles, of strength 1, and the game has had my forces identify them as "Doberman Anti-missile Missiles".
Yeah, they're not terrible effect, but my poor AMMs, travelling at just 24000 km/s don't have a chance. Luckily, my ships are shielded, recharging faster than I can take damage, and I have good point-defense lasers.
OK. Interesting. Does the AI usually make poor targeting decisions? The AI on the ship I'm fighting appears to have extreme numbers of these size-1 missiles, and is using them liberally. However, he keeps switching targets, a couple of times the target switch, for some reason, actually saved me some armor damage. One of my ships actually hit <1 shields because I had run out of AMMs, but the next salvo sailed on by, hit an entirely different vessel several million kilometers behind me (Compared to the enemy). Also happened to be the vessel with CIWS.
Combat is tedious. I really need some way to advance time faster, because this is just boring, honestly. Watch my missiles creep towards them at a real fast 11kkm/s, watch their size-one pinpricks streak in at 41kkm/s, and wonder why that ship hasn't run out of missiles. Volley ID just hit 140, at 5 missiles apiece, and it's smaller and slightly faster than my ships as well (8.1k tonnage estimate, 400km/s faster than me).