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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2850109 times)

QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17700 on: February 09, 2016, 02:55:11 pm »

Well thats annoying.  Maybe someone should talk to Steve about that.
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KaelGotDwarves

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17701 on: February 09, 2016, 04:01:01 pm »

I've played Aurora quite a bit and I have no c:\logs file...?
It's whatever drive you installed Aurora on.

I have my Aurora folder in E:\Aurora and yet it dumped Aurora logs into E:\Logs.

Aurora programming for you. Amazing and yet sigh.

gomez

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17702 on: February 09, 2016, 04:11:46 pm »

When I tried Aurora on a ramdrive I just copied my existing directory over to the ramdrive and started a new game. Perhaps I should of extracted the zip file straight onto the ram drive.

Anyway I didn't notice any speed improvements in that one game year, so if anyone gets it working then the only reason to do it would be to prolong the life of their diskdrives.
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17703 on: February 09, 2016, 05:20:39 pm »




heeeeeeelp
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Reverie

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17704 on: February 09, 2016, 05:24:02 pm »

That blueish one in the bottom left group, is that a shielded vessel? A cloaked one?
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Salmeuk

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17705 on: February 09, 2016, 11:46:16 pm »

Spoiler (click to show/hide)


heeeeeeelp

Again, these are awesome! You've totally inspired me to draw all my own ships. . . however I lack the awesome paint.net skills you have and resort to ink and colored pencils.

What makes the Sisyphus class 'experimental'?

Also, I realize now what your style reminded me of - Iji. A fairly unknown indie game from the early days of the indie craze. Probably just because of the aliasing. That, and the imperial (or federation?) warships from FTL.

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Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17706 on: February 10, 2016, 06:29:19 am »

I've also considered drawing out my ships, though the ideal was to do it top-down, and based on weight as well.  Every ton of weight would be represented by a number of pixels, so the actual size of the ship would show.  Armor would be the trickiest part, as it would cover the perimeter.

Man of Paper

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17707 on: February 10, 2016, 06:42:53 am »

After a whole week of not opening Aurora I've jumped back in and figured out how to utilize SM. I am now capable of experimentation! Huzzah!
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17708 on: February 10, 2016, 08:40:45 am »

After a whole week of not opening Aurora I've jumped back in and figured out how to utilize SM. I am now capable of experimentation! Huzzah!

Time for !!SCIENCE!!
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17709 on: February 10, 2016, 11:10:59 am »

I've also considered drawing out my ships, though the ideal was to do it top-down, and based on weight as well.  Every ton of weight would be represented by a number of pixels, so the actual size of the ship would show.  Armor would be the trickiest part, as it would cover the perimeter.
My original ships, IE the ones I did on request, were more or less to scale in tonnage, too.
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tryrar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17710 on: February 10, 2016, 11:27:30 am »

oh nice, Steve's adding commercial damage control and hangers. So now it's possible to make a deep space military base to deploy to empty systems that can also hold fighters and/or FACs. Hell, you can make a fleet storage base if you want.

Only restriction though is that military ships in civilian hangers still have normal maintenance requirements
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17711 on: February 10, 2016, 12:17:54 pm »

oh nice, Steve's adding commercial damage control and hangers. So now it's possible to make a deep space military base to deploy to empty systems that can also hold fighters and/or FACs. Hell, you can make a fleet storage base if you want.

Only restriction though is that military ships in civilian hangers still have normal maintenance requirements

you can be star swarm now :D
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17712 on: February 10, 2016, 06:07:02 pm »

I heard from someone that Steve is going to make civilian shipping lines able to be toggled off. Is this true? If so, will it be in the next update?
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Culise

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17713 on: February 10, 2016, 06:45:31 pm »

Yes and yes.  It will be a new option in the game window in 7.2. 
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17714 on: February 10, 2016, 07:43:40 pm »

Yes and yes.  It will be a new option in the game window in 7.2.

Phew! Wasn't that one of the big factors when it came to long turns? I remember having 4 shipping lines in my main game (the one I accidentally deleted :P ) with two of them having over 20 ships. The 3rd had about 15 with the 4th having about 8. In that save, my five day turns were taking about 2 minutes to complete. It was almost unplayable. I'm kind of glad that I accidentally deleted the save because it forced me to restart with a new save and man did it feel good to be able to do 30 day turns in less than a few seconds.
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