Did you stumble into the Garden of Kadesh or something?
--
Hoo boy. Okay, so those stealth cruisers I sent out to deal with three Invader ships ran into five instead, of two classes. The cloaks worked very well, they didn't notice my ships until I popped an active sensor on. That's when I got the unpleasant surprise of the two-class pair having 600m km+ ranges on their actives, essentially preventing my little attack group from re-stealthing. At least one of those ships was also a nasty AMM platform; not only did only two single missiles from ~250 fired make it through (though those two hits
did cripple the target), but I was taking in excess of 240 hits every volley
after misses and PD fire. Suffice it to say that the cruisers died and the passive scout bugged out.
That was in Macharia.
I've been popping into both there and Verun from time to time; Macharia's got two more ships now, and Verun is at something like 20-30 targets. Meanwhile, bad news, my scouts exploring galactic South ran into Swarm in Tamahal, a dead-end system. The good news is that that nebula is a Level 3, so as long as they're penned up in there the Soldiers are basically useless.
So what I needed was a compromise ship, something that could close with the known threat in Macharia and kill it, keep the system clear until the wormhole closes, and then head down to protect the colony in Konor and clean up the Swarm. What I came up with was this:
Conqueror class Battleship 70,000 tons 1632 Crew 32508.8 BP TCS 1400 TH 10000 EM 15000
7142 km/s Armour 20-151 Shields 500-300 Sensors 24/24/0/0 Damage Control Rating 54 PPV 372.4
Maint Life 0.96 Years MSP 7111 AFR 1599% IFR 22.2% 1YR 7424 5YR 111358 Max Repair 3000 MSP
Intended Deployment Time: 120 months Spare Berths 0
Cryogenic Berths 200
Ventris & Sicarius 2500 EP Magnetic Fusion Drive (4) Power 2500 Fuel Use 84.85% Signature 2500 Exp 20%
Fuel Capacity 11,000,000 Litres Range 33.3 billion km (54 days at full power)
Taurus Defence Industries Xi R300/360 Shields (100) Total Fuel Cost 1,500 Litres per hour (36,000 per day)
Barak Technology 52cm C6 Far X-Ray Laser (1) Range 480,000km TS: 8000 km/s Power 71-6 RM 8 ROF 60 71 71 71 71 71 71 71 71 63 56
Twin Barak Technology 15cm C6 Far X-Ray Laser Turret (24x2) Range 480,000km TS: 25000 km/s Power 12-12 RM 8 ROF 5 6 6 6 6 6 6 6 6 5 4
Valefar Incorporated Fire Control S06 240-24000 (6) Max Range: 480,000 km TS: 24000 km/s 98 96 94 92 90 88 85 83 81 79
Kalick-Endymion Magnetic Confinement Fusion Reactor Technology PB-1 (30) Total Power Output 300 Armour 0 Exp 5%
Torgaddon-Lupercal Megacorp Active Search Sensor MR72-R1 (2) GPS 300 Range 72.0m km MCR 7.8m km Resolution 1
Torgaddon-Lupercal Megacorp Active Search Sensor MR3943-R30 (1) GPS 90000 Range 3,943.6m km Resolution 30
Sotha-Hezekiah Thermal Sensor TH1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Sotha-Hezekiah EM Detection Sensor EM1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-3 (6) ECM 30
Supported by this:
Divine Right class Support Vessel 50,000 tons 1088 Crew 8882.1 BP TCS 1000 TH 2500 EM 0
2500 km/s JR 5-500 Armour 10-120 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 99 PPV 0
Maint Life 4.96 Years MSP 20993 AFR 202% IFR 2.8% 1YR 1420 5YR 21299 Max Repair 3250 MSP
Intended Deployment Time: 60 months Flight Crew Berths 0
Hangar Deck Capacity 2000 tons Troop Capacity: 2 Companies
Carabia Heavy Industries J70000(5-500) Military Jump Drive Max Ship Size 70000 tons Distance 500k km Squadron Size 5
Justinian-Stubbs Aerospace 312.5 EP Commercial Magnetic Fusion Drive (8) Power 312.5 Fuel Use 3.98% Signature 312.5 Exp 5%
Fuel Capacity 10,000,000 Litres Range 904.5 billion km (4187 days at full power)
Zoren & Ventris Techsystems CIWS-320 (5x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
Sotha-Hezekiah Thermal Sensor TH1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Sotha-Hezekiah EM Detection Sensor EM1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECM 30
Which carries two of these:
Boots class Assault Shuttle 1,000 tons 22 Crew 412.5 BP TCS 20 TH 24 EM 0
10000 km/s Armour 5-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0.7 Years MSP 26 AFR 80% IFR 1.1% 1YR 37 5YR 556 Max Repair 125 MSP
Intended Deployment Time: 1 months Spare Berths 3
Cryo Drop Capacity: 1 Company
Balian Space & Security 100 EP MFD-F (2) Power 100 Fuel Use 166.31% Signature 12 Exp 20%
Fuel Capacity 20,000 Litres Range 2.2 billion km (60 hours at full power)
Zoren & Ventris Techsystems CIWS-320 (1x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
ECM 10
I had to make compromises on the BB's drives--anything fast enough to keep up with fleeing Invaders wouldn't be able to operate more than one system outside Sol, and anything highly fuel-efficient would be too slow to close with threats. So I went with that. One
Divine Right grouped with every four
Conquerors to squadron-jump them places, provide refueling and resupply, and launch boarders. Lasers are best against Swarm Queens and at least one Invader combat class is confirmed to not have shields, so that's that. First group's just waiting on about one and a half
Conquerors to finish building. Other than that all I've got is a little group of 54 year old frigates keeping the colonists happy and the OWPs.
Thoughts?