Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1142 1143 [1144] 1145 1146 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2847807 times)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17145 on: January 19, 2016, 06:27:00 am »

have you tried the portable installer with magic wrapper fixing decimals and stuff for ya?

http://aurora2.pentarch.org/index.php?topic=5663.0
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17146 on: January 19, 2016, 06:37:19 am »

not yet, that was going to be the next step, since it seems to be an all around fix for everything.
After I download that,  can I copy my database on the new installation so I don't lose my current game?

jocan2003

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17147 on: January 19, 2016, 07:18:54 am »

not yet, that was going to be the next step, since it seems to be an all around fix for everything.
After I download that,  can I copy my database on the new installation so I don't lose my current game?
Yup
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

andrea

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17148 on: January 19, 2016, 07:35:52 am »

wonderful. pity it is a 3 hours download from where I am.

I tried to make a fighter, but it seems that at my tech level it is hard to make good ones, as posted earlier. In the end, I made a fast one (8500km/s), but only one gauss gun at 3 shots per 5s. Particle beam has proved to be basically impossible until I get smaller engines. which means a snail fighter , or a few more tech levels. Still, it can be used for other ships.

edit: also, met an alien with a jump gate chain leading to sol. not sure where their homeworld is, but good or no good I need to start producing a fleet.
« Last Edit: January 19, 2016, 07:38:29 am by andrea »
Logged

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17149 on: January 19, 2016, 07:58:19 am »

Struve 23somethingsomething has had its defending fleet destroyed. While no ships of my own were destroyed, two of my carriers had their armor shredded, and one of my assault transports was heavily damaged, through somehow no lives were lost on board. The same could not be said of the troop complements they carried, however. While the boarding of the first enemy vessel, a beam destroyer, went off with few casualties, the second boarding attempt was a disaster. Most marines never even got to see action, missing the target entirely. The few that were able to board had to plant breaching charges, and were eventually overun by the defenders. The escort destroyers pulled alongside the crippled vessel, even in death attempting to flew, and spent a solid two minutes tearing it apart with their gauss cannons. Haven't found anyone else in the system, so I'm going to send in salvage ships to find out what I can. In the mean time, going to send my fleet back to rearm, refuel, and repair, then send them on to the next system.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

andrea

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17150 on: January 19, 2016, 08:26:11 am »

how do I repair fighters? does the mothership require maintenance supplies? I forgot to assign production to the PDC, so some fighters got damage ( I would have though maintenance facilities could supply them, but seems not). the PDC has no maintenance supplies. Are they broken forever?

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17151 on: January 19, 2016, 08:40:10 am »

how do I repair fighters? does the mothership require maintenance supplies? I forgot to assign production to the PDC, so some fighters got damage ( I would have though maintenance facilities could supply them, but seems not). the PDC has no maintenance supplies. Are they broken forever?
Try sending them in for overhaul. Not sure if that would work or not since none of my fighters have taken hits that they survived. In retrospect sending 16 fighters to take on what were almost certainly beam warships was not the best idea.

Engaged in a second battle. While my previous battle was only against a few beam ships and some missile destroyers, this fleet seems to be much more well armed. They are sending salvos of 14 missiles at me in greater salvos of over 200 missiles, but those extra three destroyer escorts I decided to wait for are more then proving their worth. My AMMs were useless, or to be more accurate unneccesary. The two dual gauss cannon turrets on each escort is ripping apart each salvo, and the few that inevitably get though are easy targets for the CIWS of any ships they target. My own missiles have had much better luck, destroying several enemy ships already.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

coleslaw35

  • Bay Watcher
  • A disgusting pile of slop.
    • View Profile
    • My YouTube channel where I shitpost
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17152 on: January 19, 2016, 09:17:03 am »

I think we should all take a moment to talk about this image which is in the game's folder.

Spoiler (click to show/hide)
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17153 on: January 19, 2016, 09:18:15 am »

......what.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

jocan2003

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17154 on: January 19, 2016, 09:22:40 am »

how do I repair fighters? does the mothership require maintenance supplies? I forgot to assign production to the PDC, so some fighters got damage ( I would have though maintenance facilities could supply them, but seems not). the PDC has no maintenance supplies. Are they broken forever?
Try sending them in for overhaul. Not sure if that would work or not since none of my fighters have taken hits that they survived. In retrospect sending 16 fighters to take on what were almost certainly beam warships was not the best idea.

Engaged in a second battle. While my previous battle was only against a few beam ships and some missile destroyers, this fleet seems to be much more well armed. They are sending salvos of 14 missiles at me in greater salvos of over 200 missiles, but those extra three destroyer escorts I decided to wait for are more then proving their worth. My AMMs were useless, or to be more accurate unneccesary. The two dual gauss cannon turrets on each escort is ripping apart each salvo, and the few that inevitably get though are easy targets for the CIWS of any ships they target. My own missiles have had much better luck, destroying several enemy ships already.
If i remember correctly being docked at a mothership (not PDC) will eventualy repair them if there is enough MSP left. But it has been a very long time i had a fighter survive armor damage...
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

coleslaw35

  • Bay Watcher
  • A disgusting pile of slop.
    • View Profile
    • My YouTube channel where I shitpost
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17155 on: January 19, 2016, 09:49:31 am »

So, when making a carrier ship I need to keep a few things in mind:

  • Extra maintenance supplies for fighters.
  • Slightly extra fuel for repairing fighters.
  • Obviously, hangar space.
  • If they're missile fighters, magazines for missile capacity.
  • Extra flight crew berths (Just extra crew quarters right?)

Those are some of the essentials and don't include any extra weapons, CIWS, etc. Am I missing anything?
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17156 on: January 19, 2016, 11:22:24 am »

So, when making a carrier ship I need to keep a few things in mind:

  • Extra maintenance supplies for fighters.
  • Slightly extra fuel for repairing fighters.
  • Obviously, hangar space.
  • If they're missile fighters, magazines for missile capacity.
  • Extra flight crew berths (Just extra crew quarters right?)

Those are some of the essentials and don't include any extra weapons, CIWS, etc. Am I missing anything?
If making a fleet of carriers/ one with loads and loads of fighters, consider a parasite tractor tug to rescue any fighters dead in the water?
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

andrea

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17157 on: January 19, 2016, 11:31:18 am »

active sensors?

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17158 on: January 19, 2016, 11:41:25 am »

how do I repair fighters? does the mothership require maintenance supplies? I forgot to assign production to the PDC, so some fighters got damage ( I would have though maintenance facilities could supply them, but seems not). the PDC has no maintenance supplies. Are they broken forever?
Try sending them in for overhaul. Not sure if that would work or not since none of my fighters have taken hits that they survived. In retrospect sending 16 fighters to take on what were almost certainly beam warships was not the best idea.

Engaged in a second battle. While my previous battle was only against a few beam ships and some missile destroyers, this fleet seems to be much more well armed. They are sending salvos of 14 missiles at me in greater salvos of over 200 missiles, but those extra three destroyer escorts I decided to wait for are more then proving their worth. My AMMs were useless, or to be more accurate unneccesary. The two dual gauss cannon turrets on each escort is ripping apart each salvo, and the few that inevitably get though are easy targets for the CIWS of any ships they target. My own missiles have had much better luck, destroying several enemy ships already.
If i remember correctly being docked at a mothership (not PDC) will eventualy repair them if there is enough MSP left. But it has been a very long time i had a fighter survive armor damage...

dock the fighter on some hangar, then on the ship screen (f6) you can go to damage control, you'll see a list of damaged system and you can click begin dc and queue them for repair to speed up the process
Logged

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17159 on: January 19, 2016, 12:38:50 pm »

So, when making a carrier ship I need to keep a few things in mind:

  • Extra maintenance supplies for fighters.
  • Slightly extra fuel for repairing fighters.
  • Obviously, hangar space.
  • If they're missile fighters, magazines for missile capacity.
  • Extra flight crew berths (Just extra crew quarters right?)

Those are some of the essentials and don't include any extra weapons, CIWS, etc. Am I missing anything?

Yes just extra crew quarters for flight berths. You will need to check the "keep excess crew quarters" checkbox on the class design screen for the carrier to be able to add them.

About the only thing to potentially add to that would be extra engineering spaces/damage controls to speed the repair of any damaged fighters that are recovered.

Also some cryo berths for recovery of any life pods, though note that if you do this make sure it is the ship with the cryo berths that picks up the life pods, there is currently no way to transfer survivors/POW's between ships while out in space away from a colony.
Logged
In the beginning was the word, and the word was "Oops!"

Pages: 1 ... 1142 1143 [1144] 1145 1146 ... 1347