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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2837968 times)

Lightningfalcon

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17085 on: January 17, 2016, 06:12:23 am »

What is a good range to aim for with missiles? Should I just go for the limet of my active sensors?
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17086 on: January 17, 2016, 06:44:16 am »

I usually go for 60mil km at the beginning. Then add 100mil km+ missiles later, when they can still do decent damage. My fighter missiles usually have around 20mil km range. That is with size 6 launchers.
Then make a fire control that can reach out about 30-50% farther, to compensate enemy ECM.

I have no idea what your active sensor range is. :D
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17087 on: January 17, 2016, 09:36:18 am »

How do I remove geo-teamed asteroids from my colony list?
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bluephoenix

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17088 on: January 17, 2016, 09:52:04 am »

How do I remove geo-teamed asteroids from my colony list?
Open the summery tab, click on the asteroid you want to remove and click "abandon". The button is on the bottom right corner.
Make sure you have removed everything from the asteroid before you do that though.
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gomez

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17089 on: January 17, 2016, 10:00:14 am »

also make sure you have the correct colony selected, and not earth
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17090 on: January 17, 2016, 02:54:06 pm »

Another question: Will adding water to a planet via terraforming installations cause the planet's hydrosphere to increase in extent?

No.
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AlStar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17091 on: January 17, 2016, 03:38:57 pm »

Story Time:

Nothing in life is so exhilarating as to be shot at without result.


Spoiler: The Story (click to show/hide)

I'm actually still mid-fight, but at this point, we've weathered half a dozen volleys without a single missile getting through, and even if we miss one, I think my shields should be able to tank it. We'll have to see if they've got anything nasty when we close to energy range, but I'm currently hopeful that entire the fleet will be returning to Earth to refit and rearm.

That turned out longer than expected - any thoughts on my ships? They're doing fine against these schlubs, but I wouldn't mind hearing any feedback.

Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17092 on: January 17, 2016, 03:45:06 pm »

I'm actually still mid-fight, but at this point, we've weathered half a dozen volleys without a single missile getting through, and even if we miss one, I think my shields should be able to tank it. We'll have to see if they've got anything nasty when we close to energy range, but I'm currently hopeful that entire the fleet will be returning to Earth to refit and rearm.

That turned out longer than expected - any thoughts on my ships? They're doing fine against these schlubs, but I wouldn't mind hearing any feedback.
Careful when you get to AMM range, those will probably be able to get through your defenses. Similarly, if they still have missiles left at this point, when you are close enough that their missiles hit you in their first 5s of movement you won't be able to intercept them (except probably with CIWS) because the turn order has them be fired, move, and hit before sensors happen.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17093 on: January 17, 2016, 04:36:14 pm »

If you only bring 150 AMMs for the whole fleet, you can just leave them at home, imo. (not quite, of course, you can last against a few ships with them)
I'd add a dedicated escort so you wouldn't need any AMMs on the Mk. II cruiser. You also save up on the launchers, the fire controls and, depending on your configuration, on the AMM sensors.
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17094 on: January 17, 2016, 05:35:59 pm »

Is it possible to terraform asteroids?
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Vendayn

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17095 on: January 17, 2016, 05:41:19 pm »

Is it possible to terraform asteroids?

I've seen low gravity asteroids, but I didn't test it to see. I know you can terraform low gravity comets to be habitable and even start a custom race on one, but low gravity comets are super rare, took me ages to generate one lol.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17096 on: January 17, 2016, 05:51:22 pm »

Is it possible to terraform asteroids?

I've seen low gravity asteroids, but I didn't test it to see. I know you can terraform low gravity comets to be habitable and even start a custom race on one, but low gravity comets are super rare, took me ages to generate one lol.

No.  As seen previously, I've tested in considerably.  No matter what you do, the "low gravity" tag will remain.  However, Vendayn and myself have proven that terraforming Comets is possible (provided you have a race capable of tolerating the low gravity).  And unlike asteroids, you can gen comets.

To be technical, the inhabitable comets are the ones with gravity at the high end of the spectrum.  Below .001 or so and things start to get messy (errors and such).

coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17097 on: January 17, 2016, 06:25:28 pm »


Below .001 or so and things start to get messy (errors and such).

The reason I was asking was because of my half a million population on Vesta. Vesta has a gravity of 0.03, So I COULD terraform Vesta?
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AlStar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17098 on: January 17, 2016, 06:26:28 pm »

Actually, it looks like as of 7.10 you can:

Quote from: by Steve
Populated Asteroids

Currently, all asteroids are listed as low gravity and unsuitable for populations (except for automated mines, tracking stations, etc.) unless they use underground infrastructure or orbital habitats.

As someone pointed out on the forum, some asteroids have gravity that falls within the habitable range. This is more apparent since the human default gravity range was expanded.

Therefore in v7.10, asteroids with a gravity of at least 0.02G are treated like any other body when assessing colony cost. So now you will be able to establish normal populations on larger asteroids. They still won't have atmospheres but those could be added via terraforming.

This will also make the bioengineering of low gravity species much more useful.

coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17099 on: January 17, 2016, 06:27:50 pm »

Actually, it looks like as of 7.10 you can:

Quote from: by Steve
Populated Asteroids

Therefore in v7.10, asteroids with a gravity of at least 0.02G are treated like any other body when assessing colony cost. So now you will be able to establish normal populations on larger asteroids. They still won't have atmospheres but those could be added via terraforming.

Aaaaay lmao, Vesta here I come.
« Last Edit: January 17, 2016, 06:35:09 pm by coleslaw35 »
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