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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2838057 times)

Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16890 on: January 10, 2016, 01:09:27 pm »

Several people have, one even did it on this forum.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16891 on: January 10, 2016, 01:17:03 pm »

It will be much easier in 7.2 when fleets can maintain themselves.
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16892 on: January 10, 2016, 01:19:19 pm »

It will be much easier in 7.2 when fleets can maintain themselves.

Is there an expected release date for 7.2? What other features will be in it?
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Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16893 on: January 10, 2016, 01:32:26 pm »

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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16894 on: January 10, 2016, 01:42:38 pm »

It will be much easier in 7.2 when fleets can maintain themselves.
They can, just when not at a body with a colony.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16895 on: January 10, 2016, 01:56:29 pm »

It will be much easier in 7.2 when fleets can maintain themselves.
They can, just when not at a body with a colony.
??

In 7.2 he's adding the ability for fleets and stations to maintain themselves away from a colony. That's what I meant
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16896 on: January 10, 2016, 02:44:48 pm »

Spawn a player controlled NPR , spawn them some ships, blow them up.

How do I do that :P

Also, what happens when a colony's unrest levels get too high?
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16897 on: January 10, 2016, 03:02:50 pm »

Also, what happens when a colony's unrest levels get too high?
Basically as unrest rises, productivity shrinks I believe. So they won't be generating trade goods, won't run factories, won't mine, etc
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Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16898 on: January 10, 2016, 04:45:31 pm »

If you don't want to actually fix their problems you can just put some jackboots on the ground and let them take care of it. It does generate a bunch of messages in the log though which can be a bit tiresome.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16899 on: January 10, 2016, 04:47:16 pm »

Easy to filter those out
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BlackHeartKabal

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16900 on: January 10, 2016, 04:55:31 pm »

What the hell even is this? This is absurdly complicated, and I've nearly mastered Dwarf Fortress. I can't understand a single thing about this, and the only wiki I've found so far is down, I guess nobody paid for the servers. This is interesting, and I'd like to play this, but... what? Even the download I don't think I did correctly. I just... I need an adult.
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Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16901 on: January 10, 2016, 04:57:23 pm »

The game is actually quite easy to understand so long as you can read English, and the forums are down because 2 rather popular LPers are doing series on the game at the same time.
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Aseaheru

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16902 on: January 10, 2016, 05:04:58 pm »

 Its easy to understand once you have managed to get past the first cliff. Getting past that cliff can, thankfully, be eased by those two LPers.
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BlackHeartKabal

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16903 on: January 10, 2016, 05:06:46 pm »

So I've just found the game at an... inopportune time. Alright.
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Dutrius

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16904 on: January 10, 2016, 05:15:38 pm »

LPs in question:

EnterElysium
Quill18


Also PTW.
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