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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2839719 times)

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15930 on: February 17, 2015, 01:11:38 am »

You could disect them planetside via biology research to get specs on their species, last i checked.
Really? I thought that shit was all roleplayed.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15931 on: February 17, 2015, 01:25:53 am »

Yeah, before the crew and deployment changes PoWs were could be dropped off at a world and then a new biology tech was unlocked to learn that races stats.  Now PoWs dropped off in a colony are tracked and can be liberated when that colony is conquered.
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15932 on: February 17, 2015, 01:54:27 am »

Can you still learn their stats?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15933 on: February 18, 2015, 09:19:53 pm »

I've been thinking about research efficiency, and I have starting building up scientists (one of the things I like to do is build early military academies) and am wondering if it's most efficient to make sure at least one lab is assigned to each of your researchers for all the potential boosts. The reason I'm concerned about this is that doing so will use up half of my labs for what is very slow research and I have a hostile neighbor.

But speaking in just terms of efficiency, is giving all of your scientists at least one lab a good idea, even if you end up running out of labs and only have 1 lab each (slow research, long term gains with bonuses)?


Also, is there a way to send a new ship to a task group? I am sick of making the task group stop what they are doing, move to a location, add the new ship, than reassign it to what it needs to do.
« Last Edit: February 18, 2015, 09:26:05 pm by Micro102 »
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15934 on: February 18, 2015, 09:34:15 pm »

Check the task group button in the orders menu (this unhides them) and give the "join" order. For best results, split the ship into it's own TG first.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15935 on: February 18, 2015, 10:37:19 pm »

Here's the deal with research:

1. At low tech, you need better tech and can't afford to split your focus like that.

2. At high tech, it takes so fucking long to get new techs that splitting effectively means no new tech, ever. (In my current Remnants campaign, I started at high tech, around Solid-Core Antimatter Drives and equivalent across the board, with five labs -- it's been 77 years since the start with a 65% bonus researcher grinding away on the Gas-Core AM reactor tech with base 500RP per lab per annum the entire time and it's still 253828 RP away from completion.)

3. Researchers are like candy: they're juicy and will always be there until you need them. Though I'm only partially kidding, you will always have more than enough researchers to cover the range of specializations, so long as you've built a couple academies. In the same game I've got 45(!!) researchers with bonuses higher than 10%.

The only times you shouldn't have all of your labs on one researcher is when their capacity is saturated, or when you're at really low tech and have two high-bonus researchers in useful fields.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15936 on: February 19, 2015, 01:11:31 am »

A couple additional thoughts on researchers:

1) Researchers, like everyone else, can get better even without labs being assigned to them.  Answers Micro's main question.

2) They die.  But they'll die regardless of your using them.

3) It takes time to build extra academies and for researchers to graduate.  In the first 5 years or so, you're stuck with what you have.

4) You need free researchers to design new systems on the fly.  However...

5) You don't lose research that is only partially complete.  So you actually can take researchers off projects to design new systems.

I actually prefer to spread out my research a bit more than Flying Dice.  But in early-to-mid game, I don't think I've ever researched much more than five techs at a time, for the reasons Flying Dice has previously discussed.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15937 on: February 19, 2015, 01:33:32 am »

Yeah, to be fair in a normal 500m start, you're rarely going to be in a situation where you can put all your labs on one researcher. Usually I've got enough at the start to hit the cap for at least 2-3 of them, and as they get better I get more labs as well. 50-75 years into a normal start, I've usually got 150+ labs running at the same time, so it's easy to get a bunch of different projects to capacity.

Was just saying that if for some reason you've only got a handful of labs (<20) and high-capacity researchers, s'generally a good idea to only have one thing in the oven at a time. As Jack said, don't be afraid to switch to a different project if your specialist dies, since progress is retained permanently.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15938 on: February 19, 2015, 01:39:19 am »

Well I knew all of that, with a little caveat to #1. I see "scientist got better due to experience" WAY more often than "scientist got better due to studying".

It also seems that, while it takes longer to research things, once you get past that first layer of technologies you should be ahead in technology. You have still invested the same number of RP into all the things you were going to research anyway, however what if you gained a total of 100% bonuses from all your scientists leveling up? Focus on those newly upgraded scientists and you get roughly 30 years of effectively twice as many research labs for free.

Of course I don't know the chance of leveling up a scientist, so it may not be 100% until you get a larger amount of scientists. However either way you will end up with more research points in the long run.
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Bohandas

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15939 on: February 19, 2015, 01:55:13 am »

ptw.


That game sounds really cool (but, reading the first page of this thread, also kind of sketchy)
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15940 on: February 19, 2015, 02:15:09 am »

ptw.


That game sounds really cool (but, reading the first page of this thread, also kind of sketchy)
Imagine the most detailed and amazing 4X space game that is possible with today's technology....and then imagine it only being accessible through massive clunky UI screens.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15941 on: February 19, 2015, 02:36:24 am »

ptw.


That game sounds really cool (but, reading the first page of this thread, also kind of sketchy)

In what way? And yes, the thread title is what it is for a reason.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Bohandas

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15942 on: February 19, 2015, 03:01:30 am »

ptw.


That game sounds really cool (but, reading the first page of this thread, also kind of sketchy)

In what way? And yes, the thread title is what it is for a reason.


The parts about it trying to change core system files (and being written by a professional gambler??? Does he make money playing poker or does he jist run the poker site?)

ptw.


That game sounds really cool (but, reading the first page of this thread, also kind of sketchy)
Imagine the most detailed and amazing 4X space game that is possible with today's technology....and then imagine it only being accessible through massive clunky UI screens.


That kind of sounds like Space Empires
« Last Edit: February 19, 2015, 03:03:03 am by Bohandas »
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15943 on: February 19, 2015, 06:58:47 am »

Imagine playing space empires through excel spreadsheets. However it's the After Action Reports that got me hooked, I tend to spend more time on the forum reading past playthroughs then I do playing...  ok to be honest I read the playthrough's while waiting for turns to process.
herer's an excerpt from Steve's current game:
Quote
The Second Carrier Striking Force entered Kumamoto. Swordsman of Stars Terakado detached DL( Nagara with orders to picket the jump point then took the rest of his force to within one hundred million kilometers of the two damaged ships. By this time the undamaged Cerberus had passed the other Mazoku ships and was closing on the Rigellian task group. The Sacra Mensa had assumed close formation with the crippled Von Karman, presumably to protect it from Rigellian attack. The battlecruisers Fuso, Hyuga and Yamashiro launched a single salvo of thirty-six missiles at the Sacra Mensa class escort, to test its defences, and a single salvo at the Cerberus. As the Cerberus was closing, the second salvo arrived first. Two missiles were shot down by close-in point defence fire. Twenty-eight of the remaining thirty-four Meteor IIs struck the target and blew it to pieces. The other salvo closed in on the Sacra Mensa. This time there was no defensive fire, suggesting a critical system had been damaged in the previous attack. The Mazoku escort suffered eighteen hits and exploded. One third of the Rigellian missiles self-destructed as their target no longer existed, suggesting that onboard sensors might be useful for future missile designs. Only the crippled Von Karman remained. Yamashiro launched a single salvo. In fact a single missile would have been sufficient as the first hit destroyed the Mazoku cruiser.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15944 on: February 19, 2015, 10:28:06 am »

Steve's played as a professional player. He might be back to a more regular job again, though. He mostly shares snippets of what's going on when he comes back from extended hiatuses.

Honestly, the game's not sketchy at all. It's definitely a tool written for Steve himself that he's extended out into something other people can make use of and use to tell the stories they want to write or imagine to themselves. Anything like wanting to change core files comes from its roots as a beginner's program.
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