Wooo Wooo Space Train Coming Through Wooo Wooo
But more seriously, can you actually have orbital habitats over gas giants? Does anyone have an example of an orbital hab fuel base?
Didn't we just discuss this on the last page?
Here's an example of an early-game fuel base:
Titan class Fuel Harvester Base 423 950 tons 1300 Crew 5807 BP TCS 8479 TH 0 EM 0
1 km/s Armour 4-502 Shields 0-0 Sensors 8/11/0/0 Damage Control Rating 5 PPV 0
MSP 43 Max Repair 35.5 MSP
Intended Deployment Time: 3 months Spare Berths 0
Habitation Capacity 50 000
Recreational Facilities
Fuel Harvester: 20 modules producing 560000 litres per annum
Fuel Capacity 10 000 000 Litres Range N/A
Ivester CIWS-200 (4x4) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
ThermaSens-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
MagnaSens-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Some of that is just my idiosyncracies, like putting a 1HS thermal and EM sensor on ALL vessels other than fighters, figuring them as "navigational sensors".
The CIWS I think of as micro-asteroid defense, though in a pinch they'll fend off a few enemy salvos too. Hopefully. I've got it armored up to lvl 4 mostly because these things aren't a cheap investment so I'd like them to have some survivability. And as mentioned previously, I like to put rec facilities onboard for a couple of reasons -- one, it provides an R&R stopover for survey vessels and the like. And two, it means I never have to see spurious warnings about crew morale on these stations.
These are a "20-year" design, meaning on average (figuring an 0.8 concentration of Sorium), a Titan left to its own devices will fill its tanks in about 20 years. Obviously, you can play with that -- give it smaller tanks or more refining capacity. Or tech up fuel production rates. Or if it's for a backwater posting, you may be comfortable with a smaller station with a slower fill rate. For core systems with a lot of traffic and multiple colonies, you may want stations that fill to capacity in 5-10 years, expecting that there will be plenty of demand for that fuel.