Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1047 1048 [1049] 1050 1051 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840327 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15720 on: February 01, 2015, 11:06:52 am »

Civvies have made their own designs for a long while now. The usual "Have you made your own seed colony yet?" applies. Other than that, it can take time for them to get ships designed and built. How long has it been since you founded your first colony?
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15721 on: February 01, 2015, 12:58:15 pm »

So I'm having this weird issue.

I've been trying to design a freighter and whenever I add a small cargo hold, the summary display goes blank. The same happens with other ships as well, right around the 950-1000 ton mark.

Spoiler: images (click to show/hide)

I think I'm missing something really obvious here, and I couldn't find anything that'd help me in the tutorials on the wiki. Can anyone help?
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15722 on: February 01, 2015, 01:35:29 pm »

No idea on what's causing it, but you are missing other info that should be in there you even get that far as well.  Fuel cap and flight time and military or civ designation being the biggest.

Also nice fighter engines and active sensors for your freighter.  That thing is going to eat fuel like crazy getting anywhere.  If you're playing with maintenance off then it's ok to make your cargo ships military, I guess.


Think someone was having the same issue some time ago.  Check the aurora forums, would be faster to search there.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15723 on: February 01, 2015, 01:39:28 pm »

Civvies have made their own designs for a long while now. The usual "Have you made your own seed colony yet?" applies. Other than that, it can take time for them to get ships designed and built. How long has it been since you founded your first colony?

It's been at least a decade.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15724 on: February 01, 2015, 02:07:36 pm »

Civvies have made their own designs for a long while now. The usual "Have you made your own seed colony yet?" applies. Other than that, it can take time for them to get ships designed and built. How long has it been since you founded your first colony?

It's been at least a decade.
Have you subsidized your starting civ shipping line at all, or just left it at 1500 wealth? I usually pump 10-12k wealth into it over the course of a couple years when I want them to get off their asses and build.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Micro102

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15725 on: February 01, 2015, 03:01:21 pm »

Civvies have made their own designs for a long while now. The usual "Have you made your own seed colony yet?" applies. Other than that, it can take time for them to get ships designed and built. How long has it been since you founded your first colony?

It's been at least a decade.
Have you subsidized your starting civ shipping line at all, or just left it at 1500 wealth? I usually pump 10-12k wealth into it over the course of a couple years when I want them to get off their asses and build.

Only a little bit, more than enough to build a freighter, but I guess I'll try just pumping more money in.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15726 on: February 01, 2015, 05:54:23 pm »

Looks like a text display issue, us your decimal seperator set to comma?
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Dorfs R Fun

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15727 on: February 02, 2015, 01:57:12 am »

So I'm having this weird issue.

I've been trying to design a freighter and whenever I add a small cargo hold, the summary display goes blank. The same happens with other ships as well, right around the 950-1000 ton mark.

Spoiler: images (click to show/hide)

I think I'm missing something really obvious here, and I couldn't find anything that'd help me in the tutorials on the wiki. Can anyone help?

sorry, read that wrong. no help here
« Last Edit: February 02, 2015, 01:59:44 am by Dorfs R Fun »
Logged

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15728 on: February 02, 2015, 06:56:33 am »

Looks like a text display issue, us your decimal seperator set to comma?
I've set it to a dot and that seems to have fixed it. Thanks.
Logged

Rince Wind

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15729 on: February 02, 2015, 09:17:23 am »

I shot down the enemy missiles without problems, my meson escorts made short work of the 33 AMMs in each salvo (I have 8 eskorts with 4 quadturrets eacht). But from one salvo to the next they all seem to have decided that it is every ship for itself and refuse to shoot unless they are targeted. I did not chance anything in the combat assignements.

Any ideas?


Edit: Ok, I solved it. Put everything on "self only" for 5 seconds, then returned to point defense and it seems to be working again.
« Last Edit: February 02, 2015, 09:21:45 am by Rince Wind »
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15730 on: February 02, 2015, 11:16:12 am »

What is a good way to manage resource collection from asteroid miners? I'm guessing there isn't a "transport all resources from asteroids to planet X" button. Ugh, and it seems I'll have to make dozens of "colonies"
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15731 on: February 02, 2015, 11:18:30 am »

Mass drivers to move the minerals to a central point in a system for pick up.

Though honestly I only mine asteroids if I have to outside a system I'm making a permanent colony.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15732 on: February 02, 2015, 11:18:47 am »

Drop a mass driver on each asteroid, have it send the minerals to your planet. Alternatively, set a freighter to collect it on repeat.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Dorfs R Fun

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15733 on: February 02, 2015, 12:50:23 pm »

Typically with asteroid mining I just keep one freighter with my miners since the amounts are so small. I mine the asteroid, load the minerals, delete the colony and then move onto the next one. I build big freighters so I only occasionally have to detach it to drop off the minerals onto my main planet and then have it rejoin the miners.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15734 on: February 02, 2015, 04:18:34 pm »

I usually build my miners with cargo holds. Not to carry minerals, mind, but to haul around mass drivers. Only the big extra-territorial ones, mind, that I have operating out beyond systems I've colonized. When they jump in-system I drop one mass driver on the closest asteroid (or short-travel-distance comet) to my entry JP. The second one gets plopped down on whatever I'm harvesting and picked up after it's dry. That way, once the system has been picked over, everything is on that central body. Then the central mass driver gets picked up and the mining ship continues to the next system.


Mind, I don't use them heavily or often, since it's usually just easier to drop down some automines and a mass driver on every planet, moon, and asteroid with half-decent deposits and check back a couple decades later.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 ... 1047 1048 [1049] 1050 1051 ... 1347