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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840404 times)

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15690 on: January 29, 2015, 08:56:35 am »

Are you sure you have conditional orders off for that ship? Maybe just delete the task group it's in, and spawn in a new ship at that location, you might get lucky and this one isn't bugged? 
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15691 on: January 29, 2015, 04:44:48 pm »

No, this happens for all task groups. The "No auto-route jump check" checkbox rechecks itself, and any conditional order gets stuck on repeat and deletes my other orders.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15692 on: January 30, 2015, 09:13:12 am »

Well, as long as the conditions are met, that is supposed to happen.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15693 on: January 30, 2015, 09:53:53 am »

No, this happens for all task groups. The "No auto-route jump check" checkbox rechecks itself, and any conditional order gets stuck on repeat and deletes my other orders.
Report it as a bug I guess. I've never seen that happen.

But I build jumpgates on all of my points because I CBA to maintain tenders on every point at this stage. I have well over a dozen inhabited planets.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15694 on: January 30, 2015, 10:31:39 am »

Well, as long as the conditions are met, that is supposed to happen.

It the rechecking must be related to the reset orders then. Don't get why a refuel order would erase other orders though. I thought it just added an order to the end.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15695 on: January 30, 2015, 10:35:18 am »

No, the conditional orders always delete all other orders, that's why I only have them on survey ships in case of refuelling. I'd love if there was an option to let them fly back to the same system they were in when the order came. It is wad.

Optional orders only get checked if you have no other orders, so they get put on the list after your normal orders are carried out, in a way.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15696 on: January 30, 2015, 11:41:15 am »

Is there an order to have a ship remain at a planet until shore-leave finishes and then move on with the next scheduled task? Because that is becoming annoyingly manual.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15697 on: January 30, 2015, 01:05:05 pm »

I haven't found one yet, would be really useful.

Also, does moral affect geological surveys much?
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15698 on: January 30, 2015, 01:09:52 pm »

I haven't found one yet, would be really useful.

Also, does moral affect geological surveys much?
Probably not. I'm not 100% clear on what morale does, and the wiki isn't very helpful.

But I'd like there to be an order for shore leave. It makes sense, have the ship stay there until the morale clock winds back to zero. Same sort of mechanic as maintenance overhauls but doesn't cost anything except time.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15699 on: January 30, 2015, 03:41:36 pm »

Is it normal for a geology team to take decades to find minerals on a planet? I'm getting worried that they are never going to find anything and never give the "we can't find anything" message in events, making me waste a ton of time.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15700 on: January 30, 2015, 03:49:21 pm »

After decades some members may have died, reducing the level of the team, increasing the time it takes them to do stuff.

It works well for me to use officers trained on survey ships for geology teams, because their level determines the time it takes them. You could also train them on asteroids or smaller moons, as these get surveyed a lot quicker.
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15701 on: January 30, 2015, 03:52:57 pm »

I thought it only took a maximum of one year for a survey team.  Did a geology sensor scan it first?  A survey team won't work until it's surveyed.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15702 on: January 30, 2015, 04:53:46 pm »

Is it normal for a geology team to take decades to find minerals on a planet? I'm getting worried that they are never going to find anything and never give the "we can't find anything" message in events, making me waste a ton of time.
Check the colony summary to see if the survey has already been completed.
Check to ensure the team has all 5 members.
To be sure, you could disband and recreate the team.
Ensure the team is on the right colony. (I have done this a few times. Derp)
No it is not normal for it to take decades.
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iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15703 on: January 31, 2015, 01:07:01 am »

Hmm, thinking of starting my world over again, due to lack of attachment and painful military decisions i've made.
That said, turreted mesons seem to make excellent anti missile weapons. I haven't tried turreted gauss yet, though, seems a bit inefficient. How does crew grade affect accuracy, again?
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15704 on: January 31, 2015, 06:37:48 am »

Crew grade bonus is added to the hit chance after all other factors are calculated.

This is particularly useful for gauss weapons used for PD, as they can be built with a reduced inherent accuracy for the benefit of smaller size, with the crew bonus restoring them to full accuracy. This then allows more guns in the same tonnage. It does require that the crew has time to be fully trained though, which can take several years.
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