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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2841297 times)

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15420 on: October 10, 2014, 10:13:49 pm »

Nope, NPRs make no use of fighters, or of carriers beyond the Swarm Queens.
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15421 on: October 11, 2014, 03:16:02 am »

If they primarily make FAC's or battleships I guess that's probably what I should base my fleet strengths around.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

JOKER_G

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15422 on: October 11, 2014, 05:28:39 am »

If they primarily make FAC's or battleships I guess that's probably what I should base my fleet strengths around.

They have 10kt, 20kt and 30kt warships with laser or missile, and 1kt FACs(Only in home system).
NPR's SSMs are powerful(S6, D22) and long-ranged(~630m), but very slow(21000). They are good at point defence, with ~80m range AMM spam and point defence lasers. Usually their ships will have ECM protection and heavy armor, but no shields.
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15423 on: October 11, 2014, 10:13:01 am »

Is there a way to tell that a particular ship is battered enough not to be a threat? I'm currently tangling with a rather large NPR fleet, and mine is built around much smaller ships than theirs is until my shipyards get expanded. Accordingly, I've pumped up my laser-based cruisers to a huge percentage for jump point ambushes (because my missile ships don't have the rate of fire to engage the hostiles, they get off one huge volley, sometimes a second, before being taken out because they rely heavily on reduced-size tubes), and one of my laser ships (7000 ton) can take out one of their lighter (~8800 ton) ships in one attack, but their 22,000 and 35,000 ships just absorb volley after volley.
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15424 on: October 11, 2014, 01:21:10 pm »

Is there a way to tell that a particular ship is battered enough not to be a threat?

The most obvious tell is a large reduction in speed. If you have destroyed all or most of all of a ship's engines then chances are you've screwed up most of the other internal components as well. Sensors are also something to look for. Any ship that doesn't have sensors or isn't in range of allied sensors is completely unarmed.

NPR ships will put a message in the log about "Streaming Atmosphere" when you destroy all the armor layers in a column. If your lasers aren't big enough to punch through the armor layers of the larger ships in one go, then you need bigger lasers (or you need to get closer).
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15425 on: October 11, 2014, 01:24:56 pm »

I'm getting atmosphere on every hit (except with my 10cm laser turrets intended for anti-missile use; my offensive lasers per ship are a pair of 20CM turrets and a spinal 25cm), but I generally am not getting significant drops in thermal signature  (and the sensors on ships that have them active stay up) until I pound them for a very long time. Speed doesn't seem to drop until the ship comes apart for some reason.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15426 on: October 11, 2014, 02:49:42 pm »

Just off-hand, that sounds like ships which are large but poorly armored; they're likely taking a long time to die because of the number of things you have to break before it reaches that damage threshold.
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Sharp

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15427 on: October 11, 2014, 05:08:55 pm »

Ships can repair themselves though, you can render a ship harmless by taking out it's fire control but it could possibly repair itself after a while and then start firing at you again.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15428 on: October 11, 2014, 08:10:40 pm »

That's usually not a concern, though; engagements tend to be over long before repairs can be effected, unless the losing side is fast enough to escape even with damage. If you render a ship immobile and chase its allies, you should have more than enough time to finish them off and come back, barring exceptional circumstances. Or you can just peel off a ship or three with E/KWs and use them to coup-de-grace damaged enemies.
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JOKER_G

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15429 on: October 12, 2014, 04:39:57 am »

You will have an idea about how much damage one NPR ship could absorb after several battles. For me, typical NPR battleships can take 70~80 D16 missiles before getting knocked out because of their end-game armor tech.
« Last Edit: October 12, 2014, 04:44:30 am by JOKER_G »
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JOKER_G

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15430 on: October 13, 2014, 07:22:17 am »

The 18-month war finally ended. GTA fleet crushed Clan's last stand, nuked their homeworld inside out, killed almost every single bugs on that mud ball.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15431 on: October 14, 2014, 02:49:26 am »

Funny thing:
Lost two scientists to researching Fuel Usage 0.7.
First scientist died in an accident.
Second scientist forced to retire due to medical condition.

What kind of fuel tech is this?! :P

Neonivek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15432 on: October 14, 2014, 02:51:52 am »

Funny thing:
Lost two scientists to researching Fuel Usage 0.7.
First scientist died in an accident.
Second scientist forced to retire due to medical condition.

What kind of fuel tech is this?! :P

It is an alternative to Crude Oil.

Obviously the oil companies got to them.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15433 on: October 14, 2014, 02:55:36 am »

Funny thing:
Lost two scientists to researching Fuel Usage 0.7.
First scientist died in an accident.
Second scientist forced to retire due to medical condition.

What kind of fuel tech is this?! :P

It is an alternative to Crude Oil.

Obviously the oil companies got to them.
LOL!

Zanzetkuken The Great

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15434 on: October 14, 2014, 09:12:50 pm »

Anyone have a save where you start in a situation similar to XCOM?
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