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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2841524 times)

Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15375 on: September 29, 2014, 06:29:03 am »

It's being develloped, but like DF it's the pet project of a lone coder, and unlike DF that coder actually has a day job, so progress is slow and somewhat erratic.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

guessingo

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15376 on: September 29, 2014, 07:35:46 am »

Looks like its been over a year since the last release. Is the gamecmlete?
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Duuvian

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15377 on: September 29, 2014, 08:57:33 am »

http://aurora2.pentarch.org/index.php/topic,7244.0.html

The last patch was about 3 months ago and he said on the Aurora forums that he would be busy for a while so no need to worry about development slowing a bit for the time being.
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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guessingo

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15378 on: September 29, 2014, 07:43:28 pm »

ok thanks. from reading the forum, the game is pretty complete right? you can play through an entire game right? its not missing key features?
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Gentlefish

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15379 on: September 29, 2014, 07:49:22 pm »

>entire game

There's really no "winning". You make neat ships and blow stuff up until it lags to death.

ollobrains

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15380 on: September 29, 2014, 11:26:58 pm »

its ongoing
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15381 on: September 29, 2014, 11:28:28 pm »

It's comparable to Dwarf Fortress.
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Rabid_Cog

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15382 on: September 30, 2014, 12:03:02 am »

It's complete in the sense that you're asking. But it isn't 'done'. The developer keeps bringing out new features/polishing existing features so don't expect it to ever be 'done'. Just grab it and play. It feels like a completed game and you won't ever find a screen that says 'feature not implemented'.
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nogoodnames

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15383 on: September 30, 2014, 09:57:39 pm »

I'm having trouble finding NPRs in my game. I have 29 known systems and none of them are populated despite the generation chance being set at 75%.

Also, crap, I accidentally made an NPR on Mars while verifying that no alien empires had been generated. Is there an easy way to remove them? Preferably one that leaves my martian colony intact.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15384 on: September 30, 2014, 09:59:43 pm »

I'm having trouble finding NPRs in my game. I have 29 known systems and none of them are populated despite the generation chance being set at 75%.

Well, it is 75% of every system that could possibly have an NPR.  Which are quite scarce.

nogoodnames

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15385 on: September 30, 2014, 10:15:32 pm »

How scarce exactly? I was under the impression that any world capable of supporting life (ie anything with oxygen/methane) could have an NPR generated with it.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15386 on: September 30, 2014, 10:51:05 pm »

Pretty much. Those are fairly scarce though.
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15387 on: September 30, 2014, 10:54:18 pm »

Enough oxygen/methane, with the right ratios.  Also gravity within certain variables.  I set it to 100% and still only run into a new NPR in a system every 20 or so.
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nogoodnames

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15388 on: September 30, 2014, 11:03:40 pm »

Pretty much every system I've seen has a planet or moon with oxygen or methane, often there are multiples. I guess I'll just set it to 100% and hope for the best.

Anyway, about the NPR I accidentally created on Mars, do I have to create a new empire and manually purge them before deleting that empire, or is there some easy way to erase them with spacemaster?
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Life is, in a word, volcanoes.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15389 on: October 01, 2014, 12:33:22 am »

Yeah, it's less "Every world with <4.0 col cost or the equivalent for methane breathers" and more "I could settle this world without infrastructure with minimal terraforming or the equivalent for methane breathers". You know the bands of habitable conditions you have to operate under? Every NPR has those as well, usually not very far off from human, though rarely identical either. Most NPR homeworlds are going to be near-ideal for you as well (obviously excepting methane breathers). I'd probably lowball it at around <1.0 col cost on average, so the worlds marked with dark blue.

That said, they'll happily colonize less habitable worlds just like you do, but they won't necessarily spawn there just because it isn't an airless rock.
« Last Edit: October 01, 2014, 08:32:13 am by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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