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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2841710 times)

NullForceOmega

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15240 on: August 17, 2014, 09:32:00 am »

That's what it weighed after I crammed every overblown weapon I could imagine onto it, and churned out 19 of them to arbitrarily crush anything that irritated me.  I only lost the prototype, due to hive queen ramming attack number twelve.
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15241 on: August 17, 2014, 10:28:12 am »

Thanks guys, you've all been a great help in learning this game.

But my geosurvey ship has just encountered an alien population! I really don't know how to approach this one, since I have zero military capabilities currently.

Should I quickly set up a xeno relations team and ship them over to initiate contact, or can my geosurvey crew do the same without a whole lotta problems?

It says they're neutral, but that could simply be because they don't have any missiles on hand to shoo me away.
Your geology team would only discover more minerals on their planet, and your xenology team would only try and identify any existing ruins.  A diplomacy team on the other had will try and communicate with the aliens from the comfort of their homes.

They'll show as neutral to you until they fire, and they'll do that if their opinion of you is low enough along with a high militancy and xenophobia.  Higher the militancy and phobia the less they have to dislike you to start shooting.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15242 on: August 17, 2014, 08:27:12 pm »

I finally started playing this again, now that I have a monitor that can fit the entire game without resorting to outside programs.

First question: I've had a geosurvey vessel running around the past four months, checking out asteroids (which I notice are automatically named now). Now I'm getting warning messages about crew morale decreasing because they've been deployed for too long, or something. How can I solve this? I'm used to just turning my geosurvey ships loose with a conditional refueling order, but this changes things up some.
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15243 on: August 17, 2014, 08:38:59 pm »

In the ship design window, there's a "Planned Deployment Time" box on the right. Set it close to the number of months your fuel will last, and you'll never see those messages again (your crews will get shore leave when the ship refuels).
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15244 on: August 17, 2014, 08:43:09 pm »

Increasing that number seems to have increased the weight of the ship. I take it this is for additional food, water, etc?
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15245 on: August 17, 2014, 08:45:05 pm »

I think (could be wrong) that the longer the deployment time, the fewer crew your crew quarters can support, to simulate needing more luxurious (or less Spartan, depending how you look at it) environments to stay contend for longer periods of time. So you need more mass for the same number of crew.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15246 on: August 17, 2014, 10:19:20 pm »

Okay, something's not right. I have my geosurvey ships set for 13-month deployment times, since they have enough fuel capacity for 400 days and I always have them refuel when they get below 40%. Overkill, in other words.

But my first geosurvey ship has just spent double it's deployment time in space and still had around 90% fuel reserves. I went ahead and brought the ship in for refueling anyway, hoping to at least reset the clock, but the crew's morale is still in the tank. Resupplying didn't help. And I can't overhaul the ship because "it is classified as a freighter and freighters do not need overhaul". What do I need to do?
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Kanil

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15247 on: August 17, 2014, 10:44:37 pm »

Surveyors don't burn fuel while surveying, so you'll need a lot more crew support than fuel. I'm not sure if morale has any impact on the speed at which they survey, but I usually ignore it myself...
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15248 on: August 17, 2014, 10:49:07 pm »

I'd still like to know how to fix morale. Do I just need to leave the ship in orbit over a colony for a certain period of time?
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Kanil

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15249 on: August 17, 2014, 10:55:08 pm »

Yeah. iirc it has to have at least 50,000 (edit2:10,000) people? Or some surprisingly small number like that.

Edit: Also, while screwing around, I seem to have made two sectors in the same system. Is there a way to delete one?
« Last Edit: August 18, 2014, 12:55:44 am by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15250 on: August 18, 2014, 12:12:08 am »

Increasing that number seems to have increased the weight of the ship. I take it this is for additional food, water, etc?
"Crew Berths" is kind of abstract.  As you increase deployment time, more 'quarters' get added, but they aren't sleeping bunks.  They're things like mess halls, holodecks, gardens, theatres, etc.  They're crew living space, but 'living' in terms of 'having a life'.  Increasing deployment time adds more living space per crew member, so it adds more crew quarters automatically, at the most efficient size.

Civilian ships suffer morale, but they don't have an effect.  Morale mainly lowers combat readiness times, like jump blindness.  On a geosurvey ship, it doesn't really do anything.  You can let them be angry, y'know, if you want to be a tyrant.

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15251 on: August 18, 2014, 12:53:48 am »

Yeah. iirc it has to have at least 50,000 people? Or some surprisingly small number like that.

Edit: Also, while screwing around, I seem to have made two sectors in the same system. Is there a way to delete one?

I'm pretty sure it's 10,000 people, aka "smallest that you can conceivably call it a colony rather than a landing site".  I say that because the lowest shown population figures are a hundredth of a million, or 10,000.

Kanil

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15252 on: August 18, 2014, 12:56:22 am »

I just looked it up on the changelog, and you're right, it's 10,000.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Salmeuk

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15253 on: August 18, 2014, 07:04:48 am »

While I'm not a current player of Aurora I have dabbled in it. I have a question regarding recreating the Iserlohn Fortress from Legend of the Galactic Heroes.

If you aren't familiar, the Iserlohn Fortress is a massive space fortress. Covered in a outer shield made of liquid armor, this fortress is large enough to hold entire Imperial fleets. The defining feature, a massive laser cannon capable of destroying massive swaths of ships, is entirely mobile and can be moved to any point on the sphere-shaped fortress.

A video might explain it better: http://www.youtube.com/watch?v=BM4tPmy-cJo

In any case, might this be made in Aurora? If not, to what extent can you reach towards an imperfect replica?

. . .

Has anyone taken steps towards recreating LotGH's lore/setting?

The thought of participating in fleet battles similar to the show makes me smile. I assume the game would need to be modified, and I'm not sure if that's possible.

Any answers are deeply appreciated!
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Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15254 on: August 18, 2014, 08:47:53 am »

not entirely correct. A single ship can take up multiple hanger modules of space, unless Steve has changed it, there is no hard limit to the size of what can go into a hanger bay, outside the maximum hanger space of the carrier in question.
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