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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2841362 times)

Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15165 on: July 30, 2014, 11:14:06 pm »

Also, the Msl Launch may be more reliable if you fired missiles at a waypoint in the bearing of the enemy contacts: just place a waypoint there, set your target and try to fire.
Albeit i'm not sure if it'll fail to work anyway, jump scrambling's a bitch. I suggest setting up some ships to defend the other side of the gate so you can stop enemies from coming through.
I believe you can 'blind fire' missiles while sensor scrambled, which is great if you have mines or self-guided missiles.

iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15166 on: July 30, 2014, 11:20:23 pm »

Also, the Msl Launch may be more reliable if you fired missiles at a waypoint in the bearing of the enemy contacts: just place a waypoint there, set your target and try to fire.
Albeit i'm not sure if it'll fail to work anyway, jump scrambling's a bitch. I suggest setting up some ships to defend the other side of the gate so you can stop enemies from coming through.
I believe you can 'blind fire' missiles while sensor scrambled, which is great if you have mines or self-guided missiles.
Yes, though they said that the missiles flew off in another direction, which makes me think that either the sensor scrambling threw them off, the onboard sensors were too weak, or they didn't use a proper aiming technique (waypoint firing). Or perhaps some combination of the three.
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15167 on: July 30, 2014, 11:30:44 pm »

I seem to have some kind of corruption. Now the aliens are attacking my home system, and refuse to fight (giving a message "weapon cannot fire due to effects of transit") on ships that have never been near a jump point.
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iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15168 on: July 31, 2014, 03:01:04 am »

I seem to have some kind of corruption. Now the aliens are attacking my home system, and refuse to fight (giving a message "weapon cannot fire due to effects of transit") on ships that have never been near a jump point.
Are you playing with inexperienced fleet penalties enabled?
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15169 on: August 07, 2014, 09:13:10 pm »

Just started a dalek themed game.
Real stars, put them down on a fairly empty system about 50 light years from earth, human tolerances, default setup except 3 equal shipyards, all naval, 2 slipway and 13,000 ton capacity.
To give them a chance I put ruins and homeworld minerals onto a cost 2 planet at the secondary, and generated 100 comets :p
Difficulty is set at 300%, 50% NPR chance, and I started an NPR race on earth.
They will follow a system of complete standardisation, attempting to use the same kind of ship for everthing, perhaps a handful of other classes will be allowed. Restrictions to weapons apply, daleks may only exterminate with lasers, plasma carronade, microwave, and plasma torpedoes(when I find them).

A little flavour about the backstory:
Quote from: Aurora Forums
Swarm will be cybermen due to their assimilation practices, precursor installations will be hidden automated Time Lord weapon systems seeded through the galaxy at different time points during the time war designed to fight the daleks, the invaders will represent the supreme dalek's armada which was at the last minute thwarted from destroying Gallifrey by the doctor, the whole fleet is trapped in some kind of bubble which occasionally weakens enough to let small detachments out, their goal is of course destruction of the Time Lords and conquest of the galaxy, however they have another goal which is to destroy us.
Who are we?
We are the forgotten, those left behind.
While the time war ravaged across the galaxy the supreme dalek decided that only purity would give strength to the daleks, all existing daleks were purged and replaced with new models (the brand new coloured I-Pod daleks from the last season), however some escaped this persecution and remained isolated when the war finally took the supreme dalek and all his followers away.
Alone for countless centuries with only their virtually inexhaustable technobabbletonium power supply and their endless rage they waited, and slowly lost whatever was left of their sanity. Voices called out to them, the collective screams and anguish of all they have murdered, and all they wanted to murder. One voice stood out among the darkness, it was the Doctor, it roused the galaxys black daleks, the doctor was alive? EXTERMINATE! His voice was heard through a crack in time, he is still alive, but where? When? After awakening another voice could be finally be heard, one that they realised had been calling out to them through the whole war unnoticed, a voice that was always there, deep inside the cold core of every dalek there was a single thread left joining them to him. The maker is here. He will help us. Help us grow strong so that we may destroy those who threatened us. He will show us Earth. He will give the doctor to us. EXTERMINATE!!. The doctor must die, Davros must give us the doctor! "All daleks come to me Davros! so that we may EXTERMINATE all those who made us feel pain. Death shall rain from the skies across the galaxy and the dalek race will be supreme."
« Last Edit: August 07, 2014, 09:57:00 pm by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Witty

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15170 on: August 09, 2014, 01:54:01 pm »

I'm playing a generic conventional start to get a better feel for the game, and I've got a few in-game years to kill before anything major happens. I was going to make some ICBM PDCs just for kicks, but I don't think I have any missiles in stock. My industry tab tells me I have 1000 construction production rate(which I assume is the conventional ind.), but any attempts to make ICBMs has it under ordnance factories, which has production rate of 0. I'm assuming I need to build the ICBMs, then have those loaded on the PDC when it's completed, correct? Also, does a CI start provide any missile launchers? I seem to lack the means to create those as well.

I'm still very new to all of this, so any help would be appreciated.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15171 on: August 10, 2014, 12:58:09 pm »

Conventional industry is virtually useless for anything except building up a seed of T/N industry. On a conventional start your first 30-50 years are usually going to be spent researching, accumulating wealth (as you have high population and virtually nothing to spend it on), and using your CI to build construction factories, which will then let you build fuel refineries, ordinance factories, more shipyards, &c. much more easily. ICBMs and their bases are literally useless for everything except letting you train up military officers while waiting out the decades it'll take for you to have meaningful T/N infrastructure (much less anything worth calling a military vessel), unless you started with a hostile faction on Earth, in which case you get to exchange not having them around for all of the penalties derived from bombing one of your own planets.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15172 on: August 10, 2014, 01:47:13 pm »

Do you convert your CI into TN facilities, or do you build your own?
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15173 on: August 10, 2014, 02:07:02 pm »

TBH it's been so long since my last conventional start that I've forgotten.  :-[

Conversion would probably be more efficient, though. You're going to want to get rid of all of the CI eventually anyways.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15174 on: August 10, 2014, 03:49:25 pm »

It's more efficient to convert than build new factories.
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iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15175 on: August 10, 2014, 07:22:40 pm »

Conventional industry is virtually useless for anything except building up a seed of T/N industry. On a conventional start your first 30-50 years are usually going to be spent researching, accumulating wealth (as you have high population and virtually nothing to spend it on), and using your CI to build construction factories, which will then let you build fuel refineries, ordinance factories, more shipyards, &c. much more easily. ICBMs and their bases are literally useless for everything except letting you train up military officers while waiting out the decades it'll take for you to have meaningful T/N infrastructure (much less anything worth calling a military vessel), unless you started with a hostile faction on Earth, in which case you get to exchange not having them around for all of the penalties derived from bombing one of your own planets.
Actually, they are useful for something, the ICBM silos, in that you can use them to fire geological survey missile buoys, which can be useful to get some surveying of your system done while everything slowly builds up.
They can also be used to blind-fire self homing missiles, mines, and sensor buoys, as well. Just remember to use your waypoints.
« Last Edit: August 10, 2014, 07:27:07 pm by iceball3 »
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gimlet

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15176 on: August 10, 2014, 09:04:46 pm »

Mainly for RP, I make some missiles for the silos to be the "1st Defense of Earth" - various range size 24 bus's with a bunch of short range anti-ship missiles, then later a size 24 bus the same speed as my fighters, with decoy missiles also the same speed, to use as penetration aids for a fighter attack, another set with the same speed as ship based missiles, either decoys or real anti-ship missiles to make bigger salvos from an earth-orbiting fleet and/or actual missile bases/satellites.  And a "NORAD" sensor base, then a few meson missile defense bases, etc.  (At those low tech levels it's all junk of course, MAYBE it would tip the balance against some weak scout, against anything much more serious it'd be "adios humanity", heh)  Really it gives me something to tinker with while waiting for the early ships to be sloooooowly built...
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15177 on: August 10, 2014, 09:34:55 pm »

-snip-
Actually, they are useful for something, the ICBM silos, in that you can use them to fire geological survey missile buoys, which can be useful to get some surveying of your system done while everything slowly builds up.
They can also be used to blind-fire self homing missiles, mines, and sensor buoys, as well. Just remember to use your waypoints.
In Sol. Which is pretty much the one place where you don't have to worry about your survey ships running into problems, and in a conventional start, where it doesn't matter if they take a decade to survey a single system, and in Sol, which is one of the most uniformly dense systems you'll get, and moreover one where all of the terrestrial planets are fairly close to the origin point for your survey ships and known to not be occupied by enemy empires, removing the two primary reasons for using survey drones. It's not like there's too much point knowing what's on Mars or wherever anyways until you're almost at the point where you're ready to start terraforming and shifting mines around.

Not to mention that by the time your missile tech is good enough to make self-guided missiles and mines useful, you're also going to have decent launcher tech. I mean, yes, you can use ICBM silos for that, in the same way that you can use a tractor-trailer rig to move a chair five meters down a street -- it'll work, but there are plenty of better ways to go about it.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

gimlet

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15178 on: August 10, 2014, 11:28:12 pm »

Heh, yep.  Some people swear by those, I just don't see it, even outside of Sol.   So instead of just setting "go survey" orders once, I gotta set a waypoint for EACH thing to survey, *and* launch a missile, not to mention build the damn things, and schlep em around.  Bah.   So it gets done a little slower and I lose a survey ship every once in a while (the way I do it, they're cheap and don't even have jump engines),  ehh, that's a tradeoff I'm fine with to avoid yet another repetitive mindless micromanagement task for every new system.   If it bothered me I'd send in an even cheaper scout first before even thinking about the missile route.

I love micromanagement, but this game's already got more than enough to scratch that itch for me  :P.   OTOH if ya love the added work, hey, go for it....
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15179 on: August 11, 2014, 12:45:33 am »

I like to use terrible conventional or neutered TN based tech before launching my first true TN systems, just because of RP reasons.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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