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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2841278 times)

kytuzian

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15120 on: July 19, 2014, 10:45:56 pm »

That'd probably be wiser. But huge spaceships are like, super cool and stuff. I'll see how things go in terms of research here, but that might be what I do, looking at the gallicite costs on these things. Other than that I'm good for resources.

Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15121 on: July 19, 2014, 10:49:19 pm »

You're likely to face your last stand here, as if those ships are lost you're probably out of resources.

Consider this as addition to your plans - build a few planetary sensors.  Does the enemy come straight up to your vessels to destroy them, or will they remain at range?  If they come close, you can abuse some carronade fighters or mega-ASM.  You may have to toss out some fighters to lure them close enough to hit.  If they stay at range, then you can continue your current plan.

Also consider the option of super flash fighters.  Strip them down to like 250 tons and fit the largest spinal mount laser with reduced size and a small power reactor.  They may fire only, like, once every 2 days, but if you can get them going at some sort of absurd 50,000km/s then they can run circles and run close to deal critical strike damage.  Imagine if you could squeeze one of your battlecruiser guns onto a fighter with horrible reload.  Gauss wouldn't be a bad idea for a flash fighter each, since gauss at close range pretty much outstrips everything except advanced railguns.  If you had a fighter that significantly outpaces the enemy, then gauss can simply sandblast and rend apart their armor.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15122 on: July 19, 2014, 11:13:05 pm »

Or build lots of missile base PDCs with good active sensors, unless their ships are sitting on top of you.
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kytuzian

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15123 on: July 19, 2014, 11:33:30 pm »

They mostly have beam weapons, but also some AMMs that go at 77 000 km/s. Sometimes they ram, but usually only when either out of AMMs or if their ships doens't ahve any weapons on board.

The largest spinal laser I can build doesn't fit on fighters, as it weighs 400 tons, so that instead I opted for a large, but not as large, 35cm laser. It can fire every 3200 seconds, but hopefully a large volley of these will be enough to wipe out enemy ships. I expect that it will, as I don't believe I've ever observed one of their ships with more than 12 layers of armor, meaning that 20 damage from each shot (assuming it hits) will reach the target.

This is the best I can do at the moment, although I should probably design a smaller laser so I can get it to go faster:
Code: [Select]
Flavia class Strikefighter    485 tons     25 Crew     190 BP      TCS 9.7  TH 192  EM 0
19793 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 5
Maint Life 3.37 Years     MSP 24    AFR 18%    IFR 0.3%    1YR 3    5YR 48    Max Repair 60 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

Cervidus Dynamics 64 EP Inertial Fusion Drive (3)    Power 64    Fuel Use 140.01%    Signature 64    Exp 20%

Varus Weapon Systems 35cm C0.05 Far Ultraviolet Laser (1)    Range 200 000km     TS: 19793 km/s     Power 32-0.05     RM 5    ROF 3200        32 32 32 32 32 26 22 20 17 16
Panthera & Naevius Fire Control S00.5 100-4000 (FTR) (1)    Max Range: 200 000 km   TS: 16000 km/s     95 90 85 80 75 70 65 60 55 50
Iustinianus Solid-core Anti-matter Power Plant PB-1.3 (1)     Total Power Output 2.08    Armour 0    Exp 25%

This design is classed as a Fighter for production, combat and maintenance purposes

EDIT: Their ships are currently in the solar system, and I'd rather not take my chances that they'll come over and blow me. Perhaps next time, if I get another chance.

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15124 on: July 20, 2014, 01:30:32 am »

I like those battlecruisers... But honestly you could call them dreadnaughts if your're not planning on outclassing them any time soon.
In a situation like that I probably would have gone for a bunch of PDC's armed with reduced size or box launched missiles capable of knocking out an enemy ship with a single hit. Theres something so satisfying about destroying an entire enemy fleet with a single salvo.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15125 on: July 20, 2014, 03:32:43 pm »

They mostly have beam weapons, but also some AMMs that go at 77 000 km/s. Sometimes they ram, but usually only when either out of AMMs or if their ships doens't ahve any weapons on board.

The largest spinal laser I can build doesn't fit on fighters, as it weighs 400 tons, so that instead I opted for a large, but not as large, 35cm laser. It can fire every 3200 seconds, but hopefully a large volley of these will be enough to wipe out enemy ships. I expect that it will, as I don't believe I've ever observed one of their ships with more than 12 layers of armor, meaning that 20 damage from each shot (assuming it hits) will reach the target.

This is the best I can do at the moment, although I should probably design a smaller laser so I can get it to go faster:
Code: [Select]
Flavia class Strikefighter    485 tons     25 Crew     190 BP      TCS 9.7  TH 192  EM 0
19793 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 5
Maint Life 3.37 Years     MSP 24    AFR 18%    IFR 0.3%    1YR 3    5YR 48    Max Repair 60 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

Cervidus Dynamics 64 EP Inertial Fusion Drive (3)    Power 64    Fuel Use 140.01%    Signature 64    Exp 20%

Varus Weapon Systems 35cm C0.05 Far Ultraviolet Laser (1)    Range 200 000km     TS: 19793 km/s     Power 32-0.05     RM 5    ROF 3200        32 32 32 32 32 26 22 20 17 16
Panthera & Naevius Fire Control S00.5 100-4000 (FTR) (1)    Max Range: 200 000 km   TS: 16000 km/s     95 90 85 80 75 70 65 60 55 50
Iustinianus Solid-core Anti-matter Power Plant PB-1.3 (1)     Total Power Output 2.08    Armour 0    Exp 25%

This design is classed as a Fighter for production, combat and maintenance purposes

EDIT: Their ships are currently in the solar system, and I'd rather not take my chances that they'll come over and blow me. Perhaps next time, if I get another chance.
A good idea is to queue up a lot of individual fighter jobs and pause them when they all hit 99%.
Then unpause them as many as reasonable simultaneously and you should be churning them out rather quickly, as long as you keep on the unpause.
Though, i wonder why they'd be able to detect your fighters from all the way across the system if the fighters are stationary and their active sensors are off/not absolutely gigantic.
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kytuzian

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15126 on: July 20, 2014, 06:34:47 pm »

They aren't all the way across the system, they're parked just outside of Mars orbit. Currently just judging from past experience and not willing to go ahead and test again. Their best active sensor I've seen has a range of ~500m km.

As for Box launchers, I can't, because my missile tech is, unfortunately, rather low (although my ally has been giving me a fair bit of magazine tech). I'd also rather just use beam weapons because they have infinite ammo, and I don't have to use my precious Gallicite to build missile that way.

iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15127 on: July 20, 2014, 09:11:22 pm »

They aren't all the way across the system, they're parked just outside of Mars orbit. Currently just judging from past experience and not willing to go ahead and test again. Their best active sensor I've seen has a range of ~500m km.

As for Box launchers, I can't, because my missile tech is, unfortunately, rather low (although my ally has been giving me a fair bit of magazine tech). I'd also rather just use beam weapons because they have infinite ammo, and I don't have to use my precious Gallicite to build missile that way.
Do they shoot down commercial vessels? If not, you could probably land a handful of fighter factories and infrastructure on some further object and try the tact there.
It may be forseeably important to get some major missile based tech against them though, ere you get your hind kicked because their lasers wreck everything. Albeit! I've had an awfully good time using energy shields on my vessels.
Even if all enemy attacks hit on the same turn, it regens a bit and absorbs some of the next hit for whatever reason. Considering almost every blow get's softened if this is really it's behavior, then it'll make armor a lot more effective on the whole.

EDIT Does anyone got any good ideas for setting up an effective "monitor" in an object-less system? Seems the best i can really pull off is a bunch of active sensor buoys and a few space-mines, as i just found out i can't orbit a sun so the orbital habitat is right out, and sticking any sort of military ship seems to be a bad idea due to maintenance problems and eventual explosions. Do i just stick a barebones commercial ship in there with aforementioned buoys so that i can at least see what the buoys are seeing? I was hoping to try to do something more flavorful than a commercial vessel that just sits around in the system and lets morale hit 0, even if such a stat doesn't have much effect on a commercial vessel like that except for RP reasons.
« Last Edit: July 20, 2014, 09:30:27 pm by iceball3 »
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Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15128 on: July 20, 2014, 09:41:43 pm »

I'd personally bring in 16 medium-sized sensor buoys, with thermal and EM only (less likely to get shot by enemies who can see an active buoy).  Fire one off at each of the possible survey points.  Remember that jump points can double-back and return to the same system you've already covered.  If you drop one at each, then you're covered unless an Invader brings a wormhole.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15129 on: July 21, 2014, 12:25:42 pm »

Sensor buoys are the way to go. Alternatively, just survey the system and put up DSTSs one jump further down each line you find.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Prologue

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15130 on: July 22, 2014, 10:50:26 am »

So I haven't played this back in 2011. Does it still shove a bunch of crap in my System32 folder? I had a hard time uninstalling it because of that. Also can you change the window sizes yet? I'm using my laptop and I'm pretty sure 1366 X 768 isn't big enough.
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iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15131 on: July 23, 2014, 02:02:04 pm »

So I haven't played this back in 2011. Does it still shove a bunch of crap in my System32 folder? I had a hard time uninstalling it because of that. Also can you change the window sizes yet? I'm using my laptop and I'm pretty sure 1366 X 768 isn't big enough.
Look at Flying Dice's sig, she's got the stuff you need to resize windows.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15132 on: July 23, 2014, 04:17:52 pm »

She?  :o
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Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15133 on: July 23, 2014, 04:24:41 pm »

I use non-gendered 'they' because let's be honest, I'm probably the only person on this forum that you can make an assumption on gender.

Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15134 on: July 23, 2014, 04:25:48 pm »

Or you could simply look at the Gender line in someone's profile.
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