Alright, so I've been playing this game a bit, and encountered some less than friendly aliens.
They came by and destroyed every single one of my ships, and all of my civilian's ships as well. Whenever I build new shipyards/ships, even if they are just fighters, they come by and destroy them, which is rather unfortunate.
Therefore, I have hatched a plan. They don't/can't notice when I simply build shipyards. Therefore, my plan is to build several large shipyards with many slipways, then launch a large fleet all at once. This seems to be the best possible course of action, but I can't be sure. Once my ships are very close (10 days or less) from completion, I'm going to go into a full fighter building frenzy, and launch the largest fleet at once as I possibly can. I doubt there is another way that I can destroy the aliens, whom I believe to be the Invaders or Precursors (not sure which, although their ships have atmospheres so I'd lean towards Invaders).
Right now, my planned strike force includes:
15 Caesar V class Destroyers:
Caesar V class Destroyer 6 000 tons 211 Crew 4920.5 BP TCS 120 TH 230.4 EM 150
8000 km/s Armour 3-29 Shields 5-375 Sensors 1/1/0/0 Damage Control Rating 2 PPV 50.68
Maint Life 1.18 Years MSP 1025 AFR 144% IFR 2% 1YR 757 5YR 11348 Max Repair 2100 MSP
Intended Deployment Time: 12 months Spare Berths 0
Lentullus & Pius 320 EP Inertial Fusion Drive (3) Power 320 Fuel Use 22.5% Signature 76.8 Exp 10%
Fuel Capacity 500 000 Litres Range 66.7 billion km (96 days at full power)
Tutor Techsystems Xi R375/360 Shields (1) Total Fuel Cost 15 Litres per hour (360 per day)
Twin U & C 35cm C12 Far Ultraviolet Laser Turret (2x2) Range 800 000km TS: 20000 km/s Power 64-24 RM 5 ROF 15 32 32 32 32 32 26 22 20 17 16
Uticensis & Spurius Fire Control S08 400-20000 H40 (1) Max Range: 800 000 km TS: 20000 km/s 99 98 96 95 94 92 91 90 89 88
Reginus Magnetic Confinement Fusion Reactor Technology PB-1 (1) Total Power Output 6 Armour 0 Exp 5%
Catulus Solid-core Anti-matter Power Plant PB-1.3 (2) Total Power Output 41.6 Armour 0 Exp 25%
Sisinnius-Africanus Active Search Sensor MR28-R100 (1) GPS 3600 Range 28.8m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
These are pretty small ships, but mostly I'm hoping their numbers will make up for their relative ineptitude. I included a single shield on them to absorb a single laser shot, as the enemy does have strength 42 lasers which are devastating at close range.
10 Maximus II class Battlecruisers:
This ship I do plan on increasing the number of weapons and shields on it, so it can take more than a single volley of enemy laser fire on its shields, and then destroy them as quickly as possible.
Maximus II class Battlecruiser 76 250 tons 1957 Crew 38909.5 BP TCS 1525 TH 2688 EM 54000
7344 km/s Armour 10-160 Shields 1800-360 Sensors 1/1/0/0 Damage Control Rating 87 PPV 320.08
Maint Life 2.97 Years MSP 18179 AFR 816% IFR 11.3% 1YR 3074 5YR 46104 Max Repair 2100 MSP
Intended Deployment Time: 36 months Spare Berths 0
Flag Bridge
Lentullus & Pius 320 EP Inertial Fusion Drive (35) Power 320 Fuel Use 22.5% Signature 76.8 Exp 10%
Fuel Capacity 11 000 000 Litres Range 115.4 billion km (181 days at full power)
Tutor Techsystems Omicron R360/360 Shields (300) Total Fuel Cost 4 500 Litres per hour (108 000 per day)
Valerianus Armaments 52cm C12 Far Ultraviolet Laser (1) Range 800 000km TS: 7344 km/s Power 71-12 RM 5 ROF 30 71 71 71 71 71 59 50 44 39 35
Twin U & C 35cm C12 Far Ultraviolet Laser Turret (12x2) Range 800 000km TS: 20000 km/s Power 64-24 RM 5 ROF 15 32 32 32 32 32 26 22 20 17 16
Genialis-Siculus CIWS-200 (4x8) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
Uticensis & Spurius Fire Control S08 400-20000 H40 (3) Max Range: 800 000 km TS: 20000 km/s 99 98 96 95 94 92 91 90 89 88
Catulus Solid-core Anti-matter Power Plant PB-1.3 (11) Total Power Output 228.8 Armour 0 Exp 25%
Faustillus-Gratian Active Search Sensor MR5-R1 (40%) (1) GPS 48 Range 5.3m km MCR 575k km Resolution 1
Iovinianus-Felix Active Search Sensor MR528-R100 (40%) (1) GPS 48000 Range 528.0m km Resolution 100
ECCM-2 (1) This design is classed as a Military Vessel for maintenance purposes
5 Trajan class Missile Bases:
These Missile Bases carry a rather large (MS 50) missile that has a range of 3 billion kilometers with a warhead strength of 36. It's part of System Defense line of missiles, and the basic idea is provide coverage for an entire star system with planetary defense centers.
Trajan class Missile Base 27 700 tons 1000 Crew 10469 BP TCS 554 TH 0 EM 0
Armour 20-81 Sensors 1/2400 Damage Control Rating 0 PPV 250
Intended Deployment Time: 3 months Spare Berths 5
Magazine 2170
Genialis-Siculus CIWS-200 (3x8) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
Pelagius-Clodian PDC Size 50 Missile Launcher (5) Missile Size 50 Rate of Fire 375
Aemulius Missile Fire Control FC5068-R100 (40%) (1) Range 5 068.8m km Resolution 100
SD Aemulius II (43) Speed: 15 400 km/s End: 2.3d Range: 3023.3m km WH: 36 Size: 50 TH: 51/30/15
Aemulius Active Search Sensor MR3010-R130 (40%) (1) GPS 312000 Range 3 010.1m km Resolution 130
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 12 sections
As many Crassus II fighters as can be built:
These aren't especially good, but they can be cannon fodder and pepper the armor of the enemy ships with small plasma blasts. Ideally, they will simply take shots for the main fleet.
Crassus II class Fighter 480 tons 3 Crew 289.3 BP TCS 9.6 TH 30.72 EM 0
13333 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 3.14 Years MSP 38 AFR 18% IFR 0.3% 1YR 6 5YR 87 Max Repair 64 MSP
Intended Deployment Time: 0.1 months Spare Berths 7
Postumianus Engineering 64 EP Inertial Fusion Drive (2) Power 64 Fuel Use 140.01% Signature 15.36 Exp 20%
Fuel Capacity 50 000 Litres Range 13.4 billion km (11 days at full power)
Proculus-Ferentinus Precision Arms 15cm C6 Plasma Carronade (1) Range 60 000km TS: 13333 km/s Power 6-6 RM 1 ROF 5 6 3 2 1 1 1 0 0 0 0
Panthera & Naevius Fire Control S00.5 100-4000 (FTR) (1) Max Range: 200 000 km TS: 16000 km/s 95 90 85 80 75 70 65 60 55 50
Reginus Magnetic Confinement Fusion Reactor Technology PB-1 (1) Total Power Output 6 Armour 0 Exp 5%
Sisinnius-Africanus Active Search Sensor MR28-R100 (1) GPS 3600 Range 28.8m km Resolution 100
This design is classed as a Fighter for production, combat and maintenance purposes
However, I have also designed another class of Fighter than carries AMMs (that could maybe be used as ASMs), but I don't know that I even want to build them. Their main advantage is that they will have a much longer range than the enemy ships, so will probably be able to fire several salvos before the enemy even reaches laser range.
Sparrow II class Fighter 485 tons 4 Crew 247.3 BP TCS 9.7 TH 30.72 EM 0
13195 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 3.13 Years MSP 32 AFR 18% IFR 0.3% 1YR 5 5YR 74 Max Repair 77 MSP
Intended Deployment Time: 0.1 months Spare Berths 6
Magazine 20
Postumianus Engineering 64 EP Inertial Fusion Drive (2) Power 64 Fuel Use 140.01% Signature 15.36 Exp 20%
Fuel Capacity 30 000 Litres Range 8.0 billion km (6 days at full power)
Nertomarus Engineering Company Size 1 Missile Launcher (4) Missile Size 1 Rate of Fire 15
Sparrow Missile Fire Control FC25-R1 (1) Range 25.3m km Resolution 1
Nightingale FTR Missile (2) Speed: 51 200 km/s End: 8.1m Range: 24.9m km WH: 3 Size: 1 TH: 170/102/51
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Any advice about the fleet or plan are appreciated.