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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840193 times)

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14820 on: May 27, 2014, 06:49:12 pm »

It also depends on your definition of "long". I know that both I and others on here have had campaigns run for substantially more than a century. That, and the actual game-killers can largely be removed; they're not universal doom like FPS loss. The only things that have actually ended my campaigns are Invader turnlock, new versions, and boredom. If you run a game with a single big NPR and Precursors + Swarm, you can keep it going pretty much as long as you like, barring some sort of unresolvable error.
I've had games run longer than a century and I've never left the solar system or experienced combat.
That's really not so long a time.
I was talking about campaigns where you've explored 100+ systems and consistently expanded, not conventional-start turtlefests.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14821 on: May 27, 2014, 07:29:16 pm »

It also depends on your definition of "long". I know that both I and others on here have had campaigns run for substantially more than a century. That, and the actual game-killers can largely be removed; they're not universal doom like FPS loss. The only things that have actually ended my campaigns are Invader turnlock, new versions, and boredom. If you run a game with a single big NPR and Precursors + Swarm, you can keep it going pretty much as long as you like, barring some sort of unresolvable error.
I've had games run longer than a century and I've never left the solar system or experienced combat.
That's really not so long a time.
I was talking about campaigns where you've explored 100+ systems and consistently expanded, not conventional-start turtlefests.  :P
...it's not conventional start  :-[
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14822 on: May 27, 2014, 09:07:08 pm »

If you do a long RP heavy write up you could be on the Same game for years and still get some enjoyment out if it whenever you fire the gMe up and see interesting developments thT could be expanded upon.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14823 on: May 28, 2014, 05:45:32 am »

Yeah, I can easily see a write-up game running for centuries, provided it was set up and managed properly.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Retropunch

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14824 on: May 28, 2014, 09:19:51 am »

For mostly different reasons, though.
such as? from dwarf fortress its the population/item clusters, while in aurora i heard it was because you or other races explore

both games compared, which tend to die faster? in dwarf fortress i know you can at least prevent it to an extent with mods and burning items

If you turn off all the AI races then you can keep it going alright (as others here have said) although it's easier to accidentally run into 30 second turns than DF and I've had a few games just slow to an absolute crawl/die even with them off (civ ships can start expanding wildly, other errors). That said, you'll mostly get bored before that happens.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14825 on: May 28, 2014, 10:32:39 am »

Hell, I don't even really get a good bona fide war fleet till 50-75 years in.

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Remember, knowledge is power. The power to make other people feel stupid.
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Crimson

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14826 on: June 05, 2014, 12:06:18 am »

Patch Version 6.43 just got released for 6.40. Still waiting for the new version.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14827 on: June 05, 2014, 12:39:04 pm »

The first system I surveyed after patching hit 10 JPs. The second hit 9. How odd.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14828 on: June 05, 2014, 03:50:48 pm »

And in classic fashion, there was a bug in the bugfix patch.  :P

Wonder what it fixes.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14829 on: June 09, 2014, 09:17:12 pm »

I'm gonna hope this thread isn't dead and just ask a quick question. After I've surveyed a planet for minerals, how would I go about to mine said minerals? Do I establish a colony or what?
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Culise

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14830 on: June 09, 2014, 09:24:45 pm »

I'm gonna hope this thread isn't dead and just ask a quick question. After I've surveyed a planet for minerals, how would I go about to mine said minerals? Do I establish a colony or what?
Yep.  To actually get the minerals out of a planet, you can either use Auto-Mines (best for high-colonization-cost or inhospitable worlds, since they don't require people) or else Mines with a living workforce of colonists (convenient for low-cost worlds you're planning on populating anyways).  For asteroids, you can also use Asteroid Miners, which are modules attached to ships that you move into orbit.  To actually get the minerals to where you want them, you can use Mass Drivers to shoot them across the solar system (make sure you have another mass driver at the destination to catch them - removing that causes Bad Things to happen), or you can just have freighters haul them around (especially if they're in a different star system from their destination). 
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Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14831 on: June 09, 2014, 09:28:10 pm »

Ah, I see. Thanks for the help, I just surveyed Venus so I guess I'll have to go with automated mines and mass drivers. Will the automated mines need upkeep of some kind while on a distant planet?
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14832 on: June 09, 2014, 09:29:38 pm »

Not at all.
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Culise

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14833 on: June 09, 2014, 09:29:45 pm »

Nope, they work on pixie dust and the dreams of innocent children.  It sort of gets refined into an industrial slurry. 
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Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14834 on: June 09, 2014, 09:52:38 pm »

Is there any possibility that there was an NPR skirmish or war that the game wouldn't slow down for? I sent 4 scout ships across a jump point and found the wreckage of several "unknown class" ships. Thoughts?
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