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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2839670 times)

Sharp

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14625 on: April 21, 2014, 04:05:13 am »

6.3 hasn't been buggy for me, except a few random freezes but that was because of my HDD, did a chkdisk and it solved the problem and hasn't occurred for me since, so far the gameplay bugs I have seen in 6.3 also exist in 6.2
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Retropunch

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14626 on: April 21, 2014, 06:22:16 am »

I'd second 6.3 - I never saw much of an increase in bugs between the two, although you have to remember the game is very buggy and slow anyway.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14627 on: April 22, 2014, 01:18:08 pm »

One 6.3 bug I've noted is that if I assign a Geology team to a random uninhabited rock, that rock will often have random stuff in its production queue. It's a minor bug, because there's no factories and so so nothing happens. But still oddball. My guess is that it's not initializing some variable properly.

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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Sharp

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14628 on: April 22, 2014, 02:03:38 pm »

Some database issues exist yes, I have CMCs set up on asteroids and then be building random stuff, sometimes missiles as well, I am tempted to plop some ordnance factories there and see what they make but it's an unhabitable asteroid so I would need orbital habitation which might be a bit of an expensive piece of work for what could be fairly average or sub-par missiles.

Also have random CMCs get Tracking Stations which can track for billions of kilometres....
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14629 on: April 22, 2014, 04:42:20 pm »

6.4 has been released. God have mercy on our souls free time.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

USEC_OFFICER

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14630 on: April 22, 2014, 05:09:23 pm »

Here you go.

For some reason, I am incredibly excited about Forced Labour Brigades. Don't ask me why. I'll probably never conquer a world and get a chance to use them, but I really like the idea/concept.
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Sharp

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14631 on: April 22, 2014, 07:05:42 pm »

Yay Multi-NPR Sol Starts, now I have a yard stick for the AI, pretty excited after reading Solarian Empires campaign.
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ollobrains

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14632 on: April 22, 2014, 07:21:10 pm »

there hasnt been anything new in a month or so, this thing moves as slow as df
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USEC_OFFICER

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14633 on: April 22, 2014, 07:22:23 pm »

there hasnt been anything new in a month or so, this thing moves as slow as df

6.4 has been released. God have mercy on our souls free time.

...

'kay.
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Witty

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14634 on: April 22, 2014, 07:23:37 pm »

Steve says there's going be another bug fixing update tomorrow. And here I thought this game was on the verge of becoming abandonware :D

Loving the sound of these new NPR AI upgrades.
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I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14635 on: April 22, 2014, 07:57:38 pm »

6.4 has been released. God have mercy on our souls free time.
Wooohooo! But dammit I'm so committed to KSP right now!
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

USEC_OFFICER

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14636 on: April 22, 2014, 08:26:00 pm »

...

Alright, something is weird with my game. I can't assign Leaders/Officers/Administrators/What have you. The lower section of the screen that allows me to do that is literally not there.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14637 on: April 22, 2014, 08:38:35 pm »

Is your screen too small and it's getting cut off?

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14638 on: April 22, 2014, 08:39:24 pm »

I assume you're talking about the rows of buttons at the bottom of the F4 (Commanders) window? Let's get the obvious out of the way: is it a resolution issue? IIRC you'll need to reactivate the Reduced Height Windows option after updating.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

USEC_OFFICER

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14639 on: April 22, 2014, 08:42:05 pm »

Is your screen too small and it's getting cut off?

Only if it's getting cut off when it's initialized. Dragging the screen up shows that there is nothing below the... Leader selection thing. The bottom buttons simply don't exist.

I assume you're talking about the rows of buttons at the bottom of the F4 (Commanders) window? Let's get the obvious out of the way: is it a resolution issue? IIRC you'll need to reactivate the Reduced Height Windows option after updating.

I'll take a look at that, but I never needed it for Aurora before. Which is why I'm so surprised that it's suddenly doing it now.

EDIT: I am a derp. Forgot about the reduced size windows. Sorry about that, everyone. It's fine now.

EDIT2: Additional Derp: My administrator for Earth is listed as female. Yet the events talk about him increasing his factory production modifier...
« Last Edit: April 22, 2014, 08:47:19 pm by USEC_OFFICER »
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