You mean Anti-anti-anti-anti-missile-missile-missile-missile-missiles.
Anyway, Forget about financial centers, the best source of income is to get more colonies started right away.
As for the interface, well, you'll get used to it, Aurora is best learnt in discrete batches, My theory of best order to learn?
Start by Learning what the resources are, what different buildings do and how to modify production.
Then learn how research works, I suggest putting everything into new engine technology or better production technology.
Then you should learn how to build
simple ships. this is really the meat of Aurora, the ship design is where you'll be spending all your effort (not your time, oh no you'll be spending all that waiting for turns to process, especially in combat), but the ship design and combat simulation is what draws most people to this, that and the opportunity for decent fiction/roleplay.
When I say simple ships, you just need to learn how to design an appropiate engine, how much fuel to carry, and some payload. Start with a freighter and go to military ships later.
Then you start exploring the interface, reading up on what weapons are available, what terraforming does etc, finally make some combat ships, post them to the forum, get important pointers, redesign the ship half a dozen times, then end up with something passable, and learn in the process.
TLDR: Theres a few mostly out of date tutorials, try this very recent
tutorial:
http://aurora2.pentarch.org/index.php/topic,5954.0.htmlOr a more in depth video one:
http://aurora2.pentarch.org/index.php/topic,6857.0.htmlSkim through teh wiki:
http://aurorawiki.pentarch.org/index.php?title=Main_PageRegister to the forums and ask lots of questions.:
http://aurora2.pentarch.org/index.php