Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 964 965 [966] 967 968 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840210 times)

Shooer

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14475 on: March 02, 2014, 11:41:39 am »

When terraforming remember to choose a gas, set a atmo level, hit save atmo and leave it alone.  Otherwise you'll get nothing done.  Also check the first tab of the F2 screen for mars and see that you have enough people to work on the terraformers.

The reason I use terraforming ships is that they are cheaper, faster and more efficient in the long run.  Don't need rather large workforce on a un-inhabitable world, just park a couple ships.  Don't need to use a bunch of freighters each time a world is finished being changed, just move the ships to the next planet.

My personal problems with your ship is that it is HUGE for a missile ship, and it's payload.  You are using WAY to big of an engine for it, my normal missile cruiser at Ion tech is usually 8-10k tons and carries 12 launcher minimum.

Also I'm not a fan of such tiny ASMs, smallest I build are 4s and I average size 5 ASMs.
Logged

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14476 on: March 02, 2014, 12:10:52 pm »

I gave it an armor rating of 10 (it took me a while to find the armor button), and I fixed the maintenance life.
I'll put the ASS on another ship as you said, and I increased the amount of launchers to 8 (and added another magazine.)
Can't seem to design a good military engine, so I'll just roll with the ones I have now.
That leaves me with this:...

You should be able to design a military engine that is equally powerful at exactly half the mass of the commercial engine you are using, given the same tech.  I would fiddle around with that if I were you, you could cut down hugely on mass.  You could go right back up to 15kton and have many more launchers, fuel tanks, and other goodies.
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14477 on: March 02, 2014, 12:16:14 pm »

E: Well apparently 10 is a WEE BIT TOO MUCH ARMOR (who could have guessed)

Maybe this does better:
Code: [Select]
Augcatlos  class Missile Cruiser    15,050 tons     215 Crew     1440.44 BP      TCS 301  TH 900  EM 0
2990 km/s     Armour 4-54     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 24
Maint Life 2.38 Years     MSP 2120    AFR 906%    IFR 12.6%    1YR 511    5YR 7666    Max Repair 160 MSP
Intended Deployment Time: 12 months    Spare Berths 3   
Magazine 626   

MK1 Commercial Ion Drive (6)    Power 150    Fuel Use 10.61%    Signature 150    Exp 5%
Fuel Capacity 1,100,000 Litres    Range 124.0 billion km   (479 days at full power)

MK1 Size 3 Missile Launcher (8)    Missile Size 3    Rate of Fire 25
MK1 Missile Fire Control (2)     Range 162.9m km    Resolution 50
Size 3 Anti-ship Missile (209)  Speed: 12,000 km/s   End: 243.8m    Range: 175.5m km   WH: 3    Size: 3    TH: 56/33/16

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Yeah, low-tech armor is absurdly massive. Which actually makes sense, I suppose.

As Sheb mentioned, look into starting down the reduced-size launcher techs. They're pretty much the most important launcher tech you can get, given the orientation on volley size rather than rate of fire when it comes to missile engagements. Either you get the same weight of fire per ship for considerably less volume consumed, or you double or triple your weight of fire. That said, you've got good range for TL3 missiles, so you shouldn't have too much trouble against things that aren't going to stomp you no matter what you're using. A 4-thickness armor belt is fine at this tech for ships that shouldn't be anywhere near enemies.

But yes, switching over to military drives is pretty important, especially once you get some of the power-boosting techs. It's basically a tradeoff between tactical utility and strategic utility; mildrive ships are more effective in combat, and commercial drive ships are more effective logistically (in terms of moving between colonies/systems without support). You can compensate for the latter with tankers and refueling stations, but you can't substitute anything for mildrives to get higher speed/lower tonnage devoted to drives. At this point it's unlikely that you have anything to protect at anywhere near their maximum flight range; the distance to the outermost edge of Sol system is less than 10b km, and JPs are rarely that far out.



E: Just started a new campaign. Luna has a 3.7m ton deposit of accessability 1.0 Duranium. montyburns.gif
« Last Edit: March 02, 2014, 04:01:57 pm by Flying Dice »
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14478 on: March 02, 2014, 05:25:53 pm »

E: Just started a new campaign. Luna has a 3.7m ton deposit of accessability 1.0 Duranium. montyburns.gif
http://www.youtube.com/watch?v=-5i1cJIwE7M
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14479 on: March 02, 2014, 08:57:00 pm »

E: Just started a new campaign. Luna has a 3.7m ton deposit of accessability 1.0 Duranium. montyburns.gif
http://www.youtube.com/watch?v=-5i1cJIwE7M

On Mars of my new campaign:
I only found Duranium at accessability .04.  But I did find 5 million of the stuff.
Also found Neutronium at accessability .03.  But there is 1.5 million of the stuff.
I guess that's alright?  :P

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14480 on: March 03, 2014, 05:24:38 am »

The wiki told me that reload rate is very important, so that's why I didn't take the reduced size launchers.
I'll look into the military drives.

Should I basically try to build ships that are just some missile launchers and a small magazine and just take a bunch of tankers and colliers instead?
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

FritzPL

  • Bay Watcher
  • Changing avatar text since 2013
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14481 on: March 03, 2014, 05:43:15 am »

When you take a shit, would you rather take a big one in 5 minutes, or lots of small blobs spanning over 30 minutes of camping on the toilet?

(my analogies lol)

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14482 on: March 03, 2014, 05:45:38 am »

Well, it depends. Generally, my doctrine is that I'll have enough tankers/collier etc that my combat fleets will be fully loaded before jumping into the enemy system, but that the support ships will stay behind.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

ollobrains

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14483 on: March 03, 2014, 05:55:08 am »

with 6.4 around the corner ive stopped playing now for starbound until steve pulls his finger out  :D
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14484 on: March 03, 2014, 11:16:10 am »

The wiki told me that reload rate is very important, so that's why I didn't take the reduced size launchers.
I'll look into the military drives.

Should I basically try to build ships that are just some missile launchers and a small magazine and just take a bunch of tankers and colliers instead?
The wiki is full of shit.

I'd still go with enough magazine space for a good few volleys. Here, I'll post a design from my current campaign for a TL3 (Ion drive equivalent) system defense frigate.

Code: [Select]
Apollo class Missile Frigate    9,000 tons     190 Crew     1483.56 BP      TCS 180  TH 900  EM 0
5000 km/s     Armour 5-38     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 5     PPV 25.6
Maint Life 3.33 Years     MSP 515    AFR 129%    IFR 1.8%    1YR 70    5YR 1054    Max Repair 160 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 512    Cryogenic Berths 200   

General Dynamics I-150 Drive (6)    Power 150    Fuel Use 110.05%    Signature 150    Exp 12%
Fuel Capacity 200,000 Litres    Range 3.6 billion km   (8 days at full power)

X/O Rail-4 (16)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
GHWS Striker-4 3x5 (8)    Missile Size 4    Rate of Fire 200
Combat Avionics MFC16-115 (1)     Range 115.2m km    Resolution 16
Sabre AS4 I (128)  Speed: 15,000 km/s   End: 154.6m    Range: 139.2m km   WH: 4    Size: 4    TH: 100/60/30

Coral Systems AS16-38 (1)     GPS 2560     Range 38.4m km    Resolution 16
Coral Systems TS-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

That's got 8 ASMs per volley with enough ammunition for an additional 16 volleys, plus 16 box launchers for one triple-weight volley. Also yes, the missiles are a little bit too much compared to my FC--one of my two starting scientists was a sensor specialist, so I spent my initial RP with that in mind. And the AS on this one is functionally an emergency backup for my recon frigates (which trade out the box launchers and a lot of magazine space for an AS to match the missile range). The thing's basically build to camp on top of Sol's JPs anyways.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14485 on: March 03, 2014, 11:26:40 am »

I finally learned how to use the fllet organization chart. My life was changed.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14486 on: March 03, 2014, 11:35:37 am »

Please enlighten me, Sheb-san.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14487 on: March 03, 2014, 11:38:58 am »

Please enlighten me, Sheb-senpai.
You plebian.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14488 on: March 03, 2014, 11:53:29 am »

It's that tab to the far right of the Task Group windows. It lets you create an OOB, then create taskgroups from all the ships that are in a given branch in the current position. For exemple, I now have a single "Civilian TG" and I can just create ad-hoc TG in a click if I need a colony ships or freighter. I can select a carrier and its battle group, or just the carrier and its craft, or a single fighter in a click. And easily reassemble the TG afterward.

Seriously, it's amazing.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Karlito

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14489 on: March 03, 2014, 07:23:33 pm »

Wow, I forgot how unpredictable the system generation in non-real stars games is.

Spoiler: Proxima Centauri (click to show/hide)

Maybe that's actually working as intended because protostar?
Logged
This sentence contains exactly threee erors.
Pages: 1 ... 964 965 [966] 967 968 ... 1347