Aye, but if one shipyard is tooled with- you know what, here you go.
Caravan class Colony Ship 57,050 tons 278 Crew 2463 BP TCS 1141 TH 600 EM 0
525 km/s Armour 1-132 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 27 Max Repair 37.5 MSP
Intended Deployment Time: 3 months Spare Berths 2
Cryogenic Berths 200000 Cargo Handling Multiplier 10
Iron Horseshoe Mk I Engine (4) Power 150 Fuel Use 10.61% Signature 150 Exp 5%
Fuel Capacity 500,000 Litres Range 14.8 billion km (327 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
A shipyard tooled with this ship is able to build this one as well:
Mule class Cargo Ship 56,750 tons 88 Crew 507.2 BP TCS 1135 TH 600 EM 0
528 km/s Armour 1-131 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 6 Max Repair 37.5 MSP
Intended Deployment Time: 3 months Spare Berths 2
Cargo 50000 Cargo Handling Multiplier 10
Iron Horseshoe Mk I Engine (4) Power 150 Fuel Use 10.61% Signature 150 Exp 5%
Fuel Capacity 500,000 Litres Range 14.9 billion km (327 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Nevermind the obvious mistakes I made in those designs(albeit I can not see them); when I select Caravan in Class Design, then go to DAC/Rank/Info tab, under 'Eligible additional classes if this is a primary class for a shipyard' there is the Mule.
What is the equasion for this?