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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2841420 times)

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14085 on: January 21, 2014, 12:26:29 am »

Diplomatic teams can gain skill increases even if they aren't assigned to an NPR.

When the game starts, you can create a team and just leave it on standby until you meet an NPR.  It'll help improve relations more quickly.  Just remember to replace members that retire or die.
Hm, didn't know that, thanks for the tip!

In the past, I've always had to make sure my diplo-skilled people didn't retire by making up jobs for them (such as manning my fifth home system taskgroup command staff).

Zeebie

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14086 on: January 21, 2014, 07:48:07 am »

It turns out that my trade ships did indeed find their way to the alien homeworld, and the alien trade ships found my homeworld, despite neither side having seen either planet before.  And the little green men brought a _lot_  - 23 trade ships! It was a little humiliating when my single civilian freighter pulled up in their driveway...
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14087 on: January 21, 2014, 05:55:09 pm »

I was messing around wikipedia and holy moly we have live test firing of magentodynamic drives http://en.wikipedia.org/wiki/Magnetoplasmadynamic_thruster

take that, precursors!
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14088 on: January 21, 2014, 06:41:34 pm »

True, but every (U.S) project to develop a reactor capable of powering one has been shut down. LET'S SEE HOW MUCH PROTECTION WE GET FROM SOCIAL SECURITY WHEN THE INVADERS COME.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Ivan Issaccs

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14089 on: January 21, 2014, 07:16:16 pm »

I reinstalled Aurora and started a new game, so far Ive got a massive supply at reasonable access of duranium, neutronium sorium and corundium.
But I'm still a scrub so I get so many questions and theres not really an active community on the forums or IRC to figure it out.
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etgfrog

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14090 on: January 21, 2014, 07:21:37 pm »

So I've gotten a decent run going and it made me think...is is possible to turn on one of the disasters then using terraforming and generic research not have to move at all?

I reinstalled Aurora and started a new game, so far Ive got a massive supply at reasonable access of duranium, neutronium sorium and corundium.
But I'm still a scrub so I get so many questions and theres not really an active community on the forums or IRC to figure it out.
like what?
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My Name is Immaterial

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14091 on: January 21, 2014, 07:26:47 pm »

I reinstalled Aurora and started a new game, so far Ive got a massive supply at reasonable access of duranium, neutronium sorium and corundium.
But I'm still a scrub so I get so many questions and theres not really an active community on the forums or IRC to figure it out.
We're pretty active, so you can ask us.

Cthulufaic

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14092 on: January 21, 2014, 07:47:25 pm »

Just got a HUGE 1920x1080 monitor so I thought I'd try getting Aurora to work again.  Who knows?  Maybe it will.
Also, I found 2 really awesome Aurora AARs on the Paradox Interactive forums which also have some helpful tips on Aurora.  Or they would, if they weren't old.
Ad Astra!
Aurora III
And no, that isn't a typo.  I can't find his second AAR anywhere.
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Vendayn

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14093 on: January 21, 2014, 08:43:52 pm »

Will this work on a Google android?
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14094 on: January 21, 2014, 08:53:18 pm »

Just got a HUGE 1920x1080 monitor so I thought I'd try getting Aurora to work again.  Who knows?  Maybe it will.
Also, I found 2 really awesome Aurora AARs on the Paradox Interactive forums which also have some helpful tips on Aurora.  Or they would, if they weren't old.
Ad Astra!
Aurora III
And no, that isn't a typo.  I can't find his second AAR anywhere.

The second one was done by someone else and didn't last very long, IIRC.
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My Name is Immaterial

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14095 on: January 21, 2014, 08:58:41 pm »

Will this work on a Google android?
Probably not, for the same reason Dwarf Fortress wont.

etgfrog

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14096 on: January 21, 2014, 09:04:29 pm »

It uses windows api for some of the interfaces, so I doubt it...here is an interesting idea...play a game without using any missiles or fighters at all...but that might be either crazy or easy to do.
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Ivan Issaccs

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14097 on: January 21, 2014, 09:12:41 pm »

So I've gotten a decent run going and it made me think...is is possible to turn on one of the disasters then using terraforming and generic research not have to move at all?

I reinstalled Aurora and started a new game, so far Ive got a massive supply at reasonable access of duranium, neutronium sorium and corundium.
But I'm still a scrub so I get so many questions and theres not really an active community on the forums or IRC to figure it out.
like what?

Can NPRs generate during play?
Whats the difference between the world design setting 1 NPR to exist and the spawn rate percentage.
How do I assign fire controls to individual weapons.
How many weapons can a fire control system direct.
What are some recommendations on sensor design for x scenario.
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I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Cthulufaic

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14098 on: January 21, 2014, 09:48:20 pm »

So I've gotten a decent run going and it made me think...is is possible to turn on one of the disasters then using terraforming and generic research not have to move at all?

I reinstalled Aurora and started a new game, so far Ive got a massive supply at reasonable access of duranium, neutronium sorium and corundium.
But I'm still a scrub so I get so many questions and theres not really an active community on the forums or IRC to figure it out.
like what?

Can NPRs generate during play?
Whats the difference between the world design setting 1 NPR to exist and the spawn rate percentage.
How do I assign fire controls to individual weapons.
How many weapons can a fire control system direct.
What are some recommendations on sensor design for x scenario.

1. Yes
2. 1 NPR will exist at the start, the spawn percentage is how likely you will find a NPR when discovering a solar system with a habitable planet.  If the rate is at 30%, if you discover a habitable planet there is a 30% chance you will find someone there.
3. Dunno
4. Dunno
5. Thermal sensors are good for general scanning of enemy ships and things, EM scanners are for populated planets, Geological sensors will allow the ship to survey a planet for minerals, and Gravitational sensors allow a ship to look for and discover warp points.
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14099 on: January 21, 2014, 10:13:44 pm »

EM scanners are also good for finding ships that have an active shield.
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