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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2846831 times)

MadeOfStarDust

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13695 on: July 11, 2013, 10:13:30 am »

Another question, how can I make my geology team board/get off a ship to survey a celestial body? Do I meed to create a specific ship for this? I find the "exploit" way of constant creating and disbanding teams at objects to be surveyed a hassle.
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My Name is Immaterial

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13696 on: July 11, 2013, 10:33:35 am »

Yes. Tell your task force to pick up and drop off the team wherever you want them.

MadeOfStarDust

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13697 on: July 11, 2013, 10:39:17 am »

Yes. Tell your task force to pick up and drop off the team wherever you want them.

Yes as in I should create a specific ship for them? Can you tell me what kind of ship do I need to create?
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13698 on: July 11, 2013, 10:41:42 am »

Anything with engines, really.
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My Name is Immaterial

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13699 on: July 11, 2013, 10:42:43 am »

Ninja'd.

I think that any ship can pick up and drop of a team. No need for a new one, unless that's what you want to do.

MadeOfStarDust

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13700 on: July 11, 2013, 10:48:11 am »

Oh, sorry. I thought that you need some special modules for picking up teams.  Thanks for the info.
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13701 on: July 12, 2013, 07:29:34 pm »

Steve's started a test campaign for 6.3. This probably means that the new version will be made available to the masses sooner rather than later.
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Rolepgeek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13702 on: July 15, 2013, 09:37:03 pm »

Do microwaves cripple engines more effectively than mesons?
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RulerOfNothing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13703 on: July 15, 2013, 10:26:16 pm »

Microwaves don't cripple engines.
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PTTG??

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13704 on: July 15, 2013, 11:04:22 pm »

Man, I usually like his test campaigns, but this one seems to silly to me...
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13705 on: July 16, 2013, 12:28:28 am »

Sillier than the one with Romans in space?
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13706 on: July 16, 2013, 02:13:17 am »

I haven't actually read through any of steves AARs, the roman one is short so i might read through that now.
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Iceblaster

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13707 on: July 16, 2013, 04:36:06 am »

ALright so I finally got Aurora started and DLed Resize Enable. Can anyone here help me on getting started as the tutorials on the forums don't seem to help much with my 'Tl;dr' syndrome after number 5. I will, of course, read them if that's the only way, but if you guys could help with other things(Mainly ship building) That'd be great

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13708 on: July 16, 2013, 06:44:08 am »

ALright so I finally got Aurora started and DLed Resize Enable. Can anyone here help me on getting started as the tutorials on the forums don't seem to help much with my 'Tl;dr' syndrome after number 5. I will, of course, read them if that's the only way, but if you guys could help with other things(Mainly ship building) That'd be great
Ask specific questions. Saying "Help me with Aurora" will just get you silence because there is way too much there for us to guess what you need.

Aurora isn't a tl;dr type of game.
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Morrigi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13709 on: July 16, 2013, 07:55:02 am »

Is there any video of 6.2 gameplay or tutorials anywhere?
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