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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2814562 times)

Crimson

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13575 on: May 11, 2013, 04:28:05 pm »

Good thing my planned designs only at 1m only. I've heard about overflows caused by creating really big ships before though I wasn't sure at first on what ship size that would start occurring till Dice mentioned it. Also, my 1m ship is plainly a warship though the mothership design sounds interesting to build, if it weren't for Aurora's limitations.

Currently, mineral problems and the research on the Jump Drive being 2 years away from completion is stopping me from building it.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13576 on: May 11, 2013, 06:06:46 pm »

I'd design it as a Galaxy-Class vessel, aka the ship from Star Trek: The Next Generation (although with better armor, weapons, and reliability).  Essentially a warship/carrier that can also ferry colonists and installations, conduct survey missions, and generally act autonomously (so it needs recreation facilities and a fuel harvester, so it doesn't need to go home).

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13577 on: May 11, 2013, 06:52:55 pm »

I'd design it as a Galaxy-Class vessel, aka the ship from Star Trek: The Next Generation (although with better armor, weapons, and reliability).  Essentially a warship/carrier that can also ferry colonists and installations, conduct survey missions, and generally act autonomously (so it needs recreation facilities and a fuel harvester, so it doesn't need to go home).
Did you include a main deflector? Without that magical technology, the Enterprise (any of them) wouldn't have made it through three episodes.
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Spoon Weaver

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13578 on: May 11, 2013, 08:09:27 pm »

Blown up by the Mothership in FTL.
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The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13579 on: May 11, 2013, 08:33:28 pm »

Blown up by the Mothership in FTL.
Sir, wrong thread.
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Crimson

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13580 on: May 11, 2013, 08:35:15 pm »

For the first time, I found some alien ruins in a planet. Xenologists discovered that the aliens were originally called United States of Remus. They also left 150 installations though I don't know how to reactivate them. Help?
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gimlet

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13581 on: May 11, 2013, 09:24:38 pm »

Transport engineer battalions to the planet.  Over time they explore installations.  Assign them officers with xenology bonuses, and I *think* it helps if the planet leader has those too (although that's kinda minor compared to shipping in more engineers).   Send some troops too, no reason.  *whistles innocently*
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Crimson

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13582 on: May 11, 2013, 11:11:06 pm »

I already did along with a single marine company which I didn't know were loaded up in the Transport.  :P

Another weird thing, I created a colony in a uninhabitable planet to act as a automated mining colony and for some inexplicable reason, there are ques in its industrial construction and ordinance list. Discovered it since I noticed that a lot of minerals were marked red while I was checking for duranium and gallicite.

Cleared them since then. I thought I was the one who did it by accident but the things in the list were really weird. As I remember, I think it was a single engine called an Orion Drive (?), a Military Academy, a Ground Force Training Facility, 2 Deep Space Tracking Station, a Spruance PDC which I have no design off, and some infrastructure. The Ordinance list were also of unknown missiles though I don't remember their names anymore. The thing that baffled me though was that they all had weird assignments in industrial capacity (0.89% is not something you want to use to build anything for that matter except maybe maintenance supplies).
« Last Edit: May 12, 2013, 12:09:02 am by Crimson »
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13583 on: May 12, 2013, 07:01:14 am »

Another weird thing, I created a colony in a uninhabitable planet to act as a automated mining colony and for some inexplicable reason, there are ques in its industrial construction and ordinance list. Discovered it since I noticed that a lot of minerals were marked red while I was checking for duranium and gallicite.

Cleared them since then. I thought I was the one who did it by accident but the things in the list were really weird. As I remember, I think it was a single engine called an Orion Drive (?), a Military Academy, a Ground Force Training Facility, 2 Deep Space Tracking Station, a Spruance PDC which I have no design off, and some infrastructure. The Ordinance list were also of unknown missiles though I don't remember their names anymore. The thing that baffled me though was that they all had weird assignments in industrial capacity (0.89% is not something you want to use to build anything for that matter except maybe maintenance supplies).
That IS odd. Maybe an NPR had a colony there at one point and the database still had their industry assignments?
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13584 on: May 12, 2013, 12:44:33 pm »

Well I had this massive 150 million ton habitat
Spoiler (click to show/hide)
Never had problems with overflow bugs or anything, but damn it chews fuel like a mofo. It Chews up twice my yearly fuel production just travelling 31 million kilometers(max range, listed as 0.0 billion km.)
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Crimson

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13585 on: May 12, 2013, 05:14:17 pm »

I seem to vaguely remember that the errors were caused by maintenance or something related about it. Still, that is one heck of a missive habitat. I did also design something similar but a bit larger with 50m habitation capacity. Did it mostly for fun and never really built one due to mineral constraints.

Edit: Comparing my 1m ship design, I noticed that my warship/exploration ship is somehow 50% more expensive despite being 950k tons only (jump drive still being researched). Then again, its a warship and I'm using a lot of high-tech components such as solid anti-matter drives, which by itself constitutes around 40% of the total cost of my ship.
« Last Edit: May 13, 2013, 04:07:49 am by Crimson »
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FuzzWaddle

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13586 on: May 13, 2013, 04:08:13 pm »

I've recently gotten into this game and would like to know some of the efficient ways to transfer installations to other planets for colonies as my way is taking a long time and the civilian shipping lines are doing nothing even when I have things set up for them.
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CognitiveDissonance

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13587 on: May 13, 2013, 04:19:52 pm »

I downloaded this yesterday using the all-in-one mobile pack, and found out just how many OCX files I'm missing. This is going to take a while...

Is there a dependancy pack I have missed?
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13588 on: May 13, 2013, 04:29:37 pm »

You didn't make the installer overwrite any files right?

You're kinda fucked if you did I think.
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CognitiveDissonance

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13589 on: May 13, 2013, 04:37:02 pm »

You didn't make the installer overwrite any files right?

You're kinda fucked if you did I think.

What's this "Installer" you speak of? My files came in a .zip

And yeah, I'm aware of the proper installer that tends to replace files in system/system32. I know better than that.
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