Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 863 864 [865] 866 867 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2816766 times)

Chattox

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12960 on: January 11, 2013, 05:17:03 pm »

Is there like, a tutorial-ish lets play of this? I badly want to play it but it's so daunting :(
Logged
"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

gimlet

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12961 on: January 11, 2013, 08:53:58 pm »

I think there was a pretty good one by Blue Emu on the paradox forums.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12962 on: January 12, 2013, 04:16:43 am »

Against anything large, a few, slow-recharging, heavy lasers might be best. If they let you punch through the armor in one shot.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12963 on: January 12, 2013, 05:46:23 pm »

So I juust learned about the Aurora (never expected it from a Polish stream's chat only remotely related to DF), and MY GOD!
Here I thought that DF was complicated, and suddenly, there comes Aurora.

The scale alone got me, but I have completely ZERO knowledge about the game, so here's a bunch of random questions of mine:

1. How does the game play in general? (I know it's turn-based with either extremely long or superbly short turns)
2. Is it as user-unfriendly as DF is? (well, it got a slightly cleaner UI, at least, since I'm watching a loose tutorial atm)
3. The question that drives me nuts all the time - can you make use of asteroids? (becuase Solar System alone has quite a few of those)
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12964 on: January 12, 2013, 05:58:48 pm »

1) Like editing a spreadhseet.
2) No, it's way worse.
3) Yes you can. You can mine them, either with automine, specialized ships or normal mine and orbital habitat for the colonists.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Bremen

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12965 on: January 12, 2013, 06:04:13 pm »

So I juust learned about the Aurora (never expected it from a Polish stream's chat only remotely related to DF), and MY GOD!
Here I thought that DF was complicated, and suddenly, there comes Aurora.

The scale alone got me, but I have completely ZERO knowledge about the game, so here's a bunch of random questions of mine:

1. How does the game play in general? (I know it's turn-based with either extremely long or superbly short turns)
2. Is it as user-unfriendly as DF is? (well, it got a slightly cleaner UI, at least, since I'm watching a loose tutorial atm)
3. The question that drives me nuts all the time - can you make use of asteroids? (becuase Solar System alone has quite a few of those)

1) The game is mostly planning and ship design. For actual traditional play, this is complicated by the fact that the AI for other races is very basic; it's unusual to have a challenge, and even if you just set difficulty to 1000% (as several people in this thread do) it just means the AI will throw hundreds of ships at you.
2) I'd say it isn't as unfriendly as DF. The interface is cleaner, as you mention, and buttons are mostly where you would expect them to be. It takes awhile to get used to, but after that it feels fairly streamlined and the only real issue is the sheer number of buttons available.
3)
Logged

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12966 on: January 12, 2013, 06:06:12 pm »

1) Like editing a spreadhseet.
2) No, it's way worse.
3) Yes you can. You can mine them, either with automine, specialized ships or normal mine and orbital habitat for the colonists.

Oh boy.
Does it contain elements of DF-esque Fun or...
Let's put it that way: is it as punishing?
Logged

Bremen

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12967 on: January 12, 2013, 06:12:55 pm »

1) Like editing a spreadhseet.
2) No, it's way worse.
3) Yes you can. You can mine them, either with automine, specialized ships or normal mine and orbital habitat for the colonists.

Oh boy.
Does it contain elements of DF-esque Fun or...
Let's put it that way: is it as punishing?

It's pretty hard (but possible) to lose, actually; The AI isn't very aggressive, at least unless it's one or two systems from your homeworld. Probably the greatest challenge you're likely to see in this game is various mineral crunches. There's nothing like Tantrum spirals in DF that will end your game.
Logged

Another

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12968 on: January 12, 2013, 07:03:00 pm »

If you turn invaders on in the config - unless you are pro and lucky or if you start with very high tech levels - you will have DF-style FUN.
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12969 on: January 12, 2013, 07:07:01 pm »

Or use all your resources building PDCs and missiles.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12970 on: January 12, 2013, 08:25:55 pm »

Turning on the Invaders alongside either of the other special enemies will guarantee defeat via 1-day turn boredom, unless the endless detection cycle issue has been fixed (IIRC it hasn't).

But yes, the main challenges are related to logistics and the inevitable, continual mineral crisis. Given that the player can research more efficiently and has the motive to do so on a larger scale than NPRs (AI-controlled civilizations), you'll eventually get to the point where your only military issue is finding enough minerals to keep churning out missiles and ships. That said, if you start with 2-3 1000% difficulty NPRs and don't instantly move to wipe out Swarm in mineral-rich systems, you can have quite a lot of fun. TL 2-5 combat tends to be a bit more involved because you're usually working with inferior tech and numbers, especially if you went with a conventional start.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12971 on: January 13, 2013, 05:53:15 am »

Yeah, the game is pretty easy if you don't give yourself challenges, in the same way that DF is pretty easy if you lock yourself up and just farm plump helmets all the time.

But setting NPRs at 1000% difficulties, doing a conventional start or using only beam combattant can make the game much harder.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12972 on: January 13, 2013, 07:29:36 am »

You can make it harder if you purposely don't follow certain tech routes, such as turret tracking speeds, capacitor recharge or whatever.

Bremen

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12973 on: January 13, 2013, 04:29:05 pm »

Yeah. I like to say that, like Dwarf Fortress, Aurora is less of a conventional game and more a story simulator. The fun isn't in the winning or the losing.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12974 on: January 13, 2013, 04:37:23 pm »

I almost wish that Steve would, as exploitable as it is, allow players to use ramming attacks. I'd like to try my hand with an empire with no space-borne weapons at all, just ramming vessels and boarding shuttles.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 ... 863 864 [865] 866 867 ... 1347