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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2839698 times)

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11355 on: August 28, 2012, 10:20:35 am »

Nah, they just wanted to enlarge their alien wing-wangs in seven days or less.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

darkrider2

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11356 on: August 28, 2012, 11:59:48 am »

Nah, they just wanted to enlarge their alien wing-wangs in seven days or less.

So the aliens have e-peens?
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11357 on: August 28, 2012, 03:40:04 pm »

When it's ready. 5.70 is making a number of substantial changes, and after that IIRC Steve is turning entirely towards working on Aurora 2.
do you know what these changes are?

Like, second post in mechanics:
http://aurora2.pentarch.org/index.php/topic,4835.0.html
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11358 on: August 28, 2012, 04:15:12 pm »

I'm doing terribly at... everything today.

I didn't actually think of checking the forums. I think that with a week left before I go back to school, my brain's stopped working.
Hey, it's your* last chance to let your brain stop working for a while, so go for it.

*But not mine, since I don't go to school, hah.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11359 on: August 28, 2012, 04:27:05 pm »

Nah, they just wanted to enlarge their alien wing-wangs in seven days or less.

So the aliens have e-peens?
Nah, they just don't have common sense when it comes to spam email. Somewhere in Nigeria are a bunch of people with a small mountain of alien credit chips.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11360 on: August 29, 2012, 07:45:33 am »

Nah, they just wanted to enlarge their alien wing-wangs in seven days or less.

So the aliens have e-peens?
Nah, they just don't have common sense when it comes to spam email. Somewhere in Nigeria are a bunch of people with a small mountain of alien credit chips.

Alien Credit Chips are probably the new Nigerian national currency.

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11361 on: August 30, 2012, 12:56:52 am »

That and cat food i would assume.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11362 on: August 30, 2012, 07:57:23 am »

Anyone know if there's a known bug with civvies and nebulas? I've noticed that civilian freighters/colony ships will start at my homeworld (in a nebula) and will take orders to ship things to a colony outside the nebula, but then never return. And they never ship to another colony inside the nebula.

I'm wondering if the fact that ships in a nebula report "0 km/s" speed on the tactical display is somehow screwing up the civilian AI.
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Remember, knowledge is power. The power to make other people feel stupid.
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darkrider2

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11363 on: August 30, 2012, 09:16:29 am »

Anyone know if there's a known bug with civvies and nebulas? I've noticed that civilian freighters/colony ships will start at my homeworld (in a nebula) and will take orders to ship things to a colony outside the nebula, but then never return. And they never ship to another colony inside the nebula.

I'm wondering if the fact that ships in a nebula report "0 km/s" speed on the tactical display is somehow screwing up the civilian AI.

I've noticed that. It only displays zero if you have enough armor to run at that ships maximum speed. For all intensive purposes they still fly at the same speed.
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Aboth Ber

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11364 on: September 02, 2012, 03:57:28 am »

What if we organized a community game?
Like the thing that goes in SA forum?
http://forums.somethingawful.com/showthread.php?threadid=3474164

I think we can make something "FUN"...
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Aurora Community Game: Allies and Reich in Space. :
Year 2004: Reich in Jupiter. Now what?

Only You can help the Allies conquer the stars! For Freedom and Capitalism!

Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11365 on: September 02, 2012, 05:25:22 am »

A few started, they all collapsed under the weight of managing them.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Aboth Ber

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11366 on: September 02, 2012, 09:18:59 am »

Hmm.... I have some free time... maybe I can make some...
I need a break from my "super secret volcano laboratory for dwarf and elves related science incorporating magma" anyway...

I like to try organize a game as an Overseer a GameSpace Master, I had some wacky ideas...
Anybody like to take a game with SPACE NAZI-COMMUNIST (i know this is absurd as it sound) as the 'enemy' faction? If our resident dwarvesSpace commanders are interested, I think I'll start posting the game... I promise it involves lots of magmanuclear radiation and hopefully ships explosion!

I think I can't provide a tutorial about playing the game, but I can show where you guys can learn about it...
Of course I'll like some comments about this too...
Also can somebody show where the LP that mr. Sheb refer too?

(Notes: Since I'm not a native English speakers, please forgive any kind of grammar inconsistency, blame my spell checker instead)
« Last Edit: September 02, 2012, 09:23:49 am by Aboth Ber »
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Aurora Community Game: Allies and Reich in Space. :
Year 2004: Reich in Jupiter. Now what?

Only You can help the Allies conquer the stars! For Freedom and Capitalism!

Sheb

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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Aboth Ber

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11368 on: September 02, 2012, 10:11:31 am »

WOW... That's... A lot... Pretty much a lot...

Considering how our resident dwarves treat their fortresses with the same 'zeal', I hope they also had the same 'zeal' for an ambiguously no-fancy semi-abstract confusing-complex space game simulation like Aurora...

Well... I don't had anything you can called 'life' outside my parents home... I currently on indefinite hiatus (I still haven't got any place for my assignments) so I had plenty of time... I hope I can get the game moving for quite some time (it is very interesting seeing what kind of decision multitude persons take, it's like reading a real life stories)...
If it only involves me post only once or twice a week, I think I can manage it... (The ingame time should only increasing 1-2 months I think)...
I'm only gives the 'World' and manually play the NPRs (if applicable), The "Good Guys" are controlled by the our resident forum dwarves (in semi democratic way) using the same system I shamelessly modeled from what Bregman used in his LP at SomethingAwful forum... Our resident forum dwarves will choose what kind of ships, missiles, research, installations, decisions they want. I merely execute them in good old GSM way... So I don't think that is a hassle... Maybe...

But nevertheless I'm never host any kind of community nor role-playing game outside Pen and Paper Traveler campaign... (and it only last 2 sessions before my players lost their interest, curse you video-game generations)... So my current understanding at this field is sadly lacking... So, I need to hear what the other people think first...
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Aurora Community Game: Allies and Reich in Space. :
Year 2004: Reich in Jupiter. Now what?

Only You can help the Allies conquer the stars! For Freedom and Capitalism!

Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11369 on: September 03, 2012, 10:54:43 am »

Well, start a thread, we'll follow.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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