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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2818424 times)

Neonivek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11310 on: August 20, 2012, 11:01:13 am »

But the orders window shows you the queuing menu and has orders to make scanning a system incredibly easy (Scan nearest body on repeat), I don't understand how things that simple could ever be difficult... The only problems I've had have been to do with my own stupidity rather than issues with the interface, such as not giving my freighters enough cargo space to transport automines. That one got me good when I realised I had nothing left.

It is a mystery. It is a mystery why "Scan Mars" was so difficult but it was what killed me trying to get a handle on Aurora that attempt. I am not even sure I remember how I got it to work.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11311 on: August 20, 2012, 01:37:06 pm »

Heh, no. The UI is pretty terrible; you'll still be discovering new features months after you start playing. But there isn't really another way to do things, and once you learn it, it isn't too bad.

I love it when someone doesn't just outright say "You are the ONLY one with that problem". Did you ever know that your my hero? of one minute... >_>

I'm honestly not even sure what you're trying to say here.

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No they're not pointless details, those are the most important things in making a SM empire.


Some parts are important details, others are pointless details mostly because you will never see them unless you go out of your way to see them and they also affect nothing. I am not talking about the important details, I am talking about the pointless details.

I reminds me when I looked at my solar system and noticed that inspite of the fact that the game came with files for every planet in the solar system, it didn't come with them preloaded so you had to assign them manually.
You originally made that statement about "pointless details" in response to RedKing's instructions on how to set up a nonhuman player race. None of his points were meaningless or irrelevant, as they are all essential steps for setting things up so that everything works. You were very clearly talking about important details when you made that initial statement, and are now acting as if you were responding to a post that came after yours. Quite apart from that, I would posit that no details are objectively pointless or meaningless. They're all there for a reason, typically in order to give you bits of information if they happen to be of interest. You may not care about them, but that doesn't mean they are nonfunctional.

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Aurora doesn't have dozens of windows to look busy, it has them because there's that much stuff that needs to be managed

Ohh I know. For some people Aurora is almost insurmountable and I remember that the VERY first barrier I had was just scanning a planet. What should have been easy "You ship, go scan this planet" became a very difficult task "You ship go to this planet, now scan... scan now... Uhh how do I can it? AHH!". Then I colonised Mars and had to do all this other stuff... lets just say that is as far as I got with Aurora.

But it keeps tempting me back... Dang it Aurora! No!
Did you do anything at all to learn how to play? Even Steve's half-finished, multiple-versions-out-of-date tutorial tells you how to assign orders. That aside, the TG window is one of the easiest to understand. Eh, whatever.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11312 on: August 20, 2012, 02:39:33 pm »

First time I played DF it took me five embarks before I could figure out how to make alcohol (and this was way back in the simple 2D days when you couldn't build walls).

It's just one of those things where if you're intrigued by the potential of the game, you'll learn the quirks and idiosyncracies of the system. Hell, I'm still learning things about DF *and* Aurora. (Like still trying to figure out how to properly do remote-launched sensor drones)
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11313 on: August 20, 2012, 02:57:55 pm »

(Like still trying to figure out how to properly do remote-launched sensor drones)

Don't remind me, blech.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

FritzPL

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11314 on: August 20, 2012, 04:35:26 pm »

Yeah, I doubt this game would be so good if it had a graphical user interface.

On the topic of off-topic, seven fucking embarks before I figured how to mine and set farms up.

Neonivek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11315 on: August 20, 2012, 05:18:54 pm »

Quote
They're all there for a reason, typically in order to give you bits of information if they happen to be of interest.

Yes but my response was always refering to specific details that are unimportant.

Mind you the "bits of information" part doesn't apply to what I was refering to.

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Did you do anything at all to learn how to play?

Yeah

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I'm honestly not even sure what you're trying to say here

I said I was glad at least one person at least shared a common experience with me and it wasn't just ten posts of "Shut up"... Like I am oddly getting right now >_<.

Lucky for me at least the Shut ups are mostly from people who don't even know what I am saying, and like heck I am going to fill that information in now.
« Last Edit: August 20, 2012, 05:22:34 pm by Neonivek »
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11316 on: August 21, 2012, 02:19:42 am »

To be fair, your posts are confusing as hell.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11317 on: August 21, 2012, 10:20:13 am »

Anyone know the phrase "If you don't have anything good to say, don't say anything at all"?

Basically, you don't know the answer to his question, or you do know. If you do know, you tell him, or you be an *** and don't tell him, and yell at him for not knowing.


In case the question still hasn't been answered:

-Go to the fleet orders window

- Go to the Special orders/Organization tab

- Make a task group for geo scanners only

- Set default orders for that group to "Survey next five system bodies"
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Neonivek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11318 on: August 21, 2012, 10:47:56 am »

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Set default orders for that group to "Survey next five system bodies"

I only wanted to Scan Mars.

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and yell at him for not knowing

Naw it is that if I am being yelled at... why would I tell someone only to be yelled at for what I mean instead?
« Last Edit: August 21, 2012, 10:50:51 am by Neonivek »
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11319 on: August 21, 2012, 11:35:23 am »

Quote
Set default orders for that group to "Survey next five system bodies"

I only wanted to Scan Mars.
Then you choose Mars and choose "Geological Survey". if the order isn't there, that TG doesn't have any ships with geo sensors (a common early mistake...hell, I STILL forget to put engines on designs sometimes)
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Remember, knowledge is power. The power to make other people feel stupid.
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Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11320 on: August 21, 2012, 05:01:29 pm »

Quote
Set default orders for that group to "Survey next five system bodies"

I only wanted to Scan Mars.
Then you choose Mars and choose "Geological Survey". if the order isn't there, that TG doesn't have any ships with geo sensors (a common early mistake...hell, I STILL forget to put engines on designs sometimes)
Or fuel. Nothing like building a run of 80kton BCs only to discover that they've got an effective range of 1 AU or something.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Neonivek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11321 on: August 21, 2012, 05:05:00 pm »

Yeah I had a lot of trouble at the time. Nothing worked, I cannot remember what I had to do in order to fix that. I believe what I did is that I had to fly the ship to Mars manually and somehow get it to scan the planet.

Could have been a glitch if simply "Scan the planet" actually was supposed to work. Note that I DID survey the planet with the ships that wouldn't survey the planet, I just couldn't tell them to do so.
« Last Edit: August 21, 2012, 05:12:17 pm by Neonivek »
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11322 on: August 21, 2012, 05:42:31 pm »

Yeah I had a lot of trouble at the time. Nothing worked, I cannot remember what I had to do in order to fix that. I believe what I did is that I had to fly the ship to Mars manually and somehow get it to scan the planet.
I'm pretty sure you can't manually control ships.

Note that I DID survey the planet with the ships that wouldn't survey the planet, I just couldn't tell them to do so.
So... you surveyed a planet with ships that would not survey the planet, and you couldn't tell them to survey...?

...How did you get them to survey then if they would not survey and you couldn't give them orders to survey anyway? My brain cannot process the contradictions.
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Neonivek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11323 on: August 21, 2012, 06:08:24 pm »

Ohh I could tell them to survey but they wouldn't go out and survey. In order to make the survey ships survey I believe I had to fly them to mars manually (as in "Orders: Go to mars") and tell them a specific type of order.

Then I colonised mars.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11324 on: August 25, 2012, 11:02:26 pm »

Started a new game because I was bored of massive, utterly useless systems in my previous games. So far, so good! I've been dropping ruins on potentially habitable planets (under the justification that they were perfectly habitable at one point), partly for the research boosts and partly to get some experience with ground combat; some robots awoke on Mars, and the combined efforts of the engineering and garrison brigades held out for a year until I could get some mobile infantry over there to finish the job (renamed Red Dogs).
Five systems link to Sol, three of which contain potential colony worlds, one of which might have an NPR (no sign of them yet though). A fourth contains nothing worth exploiting. The fifth system contains...a stable wormhole  :o

Problem is, this is a conventional start, and while I have nearly a dozen scientists of various degrees of skill, none of them are Missile/Kinetic weapon specialists. Thus, I have created the Foxtrot class of ships, each armed with two 20-cm plasma carronades. The plan is for them to park in groups of five or so at various distances from the jump point leading to the quarantined system, and if anything unpleasant comes through they will open fire. Hopefully, the sheer power will overwhelm enemy ships before they can get shields or targeting sensors up, and if some die it's no big deal, as the Foxtrots are cheap (as far as combat ships go) and crewed with conscripts (as part of the narrative - humanity has shifted into a corporate dictatorship called the Industrial Alliance, and human life is cheap and easily replaced).

Of course, this is a stop-gap solution, designed to get some sort of decent defensive punch up ASAP. As time goes on, and assuming the Invaders don't pour through and slaughter humanity in the meantime, I will be adding dedicated sensor vessels, meson-armed ships to punch through any shields that manage to get up, and if I ever get the proper specialists some missiles as well. Anyone have some advice for dealing with these guys, keeping in mind that they are a single jump away?
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