Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 737 738 [739] 740 741 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2843894 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11070 on: August 06, 2012, 09:59:57 pm »

That pretty much sums up why I gave up playing with Real Stars: Nothing to fight, no habitable worlds, long stretches of boredom.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11071 on: August 06, 2012, 10:03:28 pm »

I turned off Real Stars  :-[
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Felius

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11072 on: August 06, 2012, 10:34:54 pm »

Not sure whether to continue this game or not. I'm barely finding any colonizable worlds outside of Sol, and the few I do find would require hyperdrive to get to. Well, let me just start that resear - oh wait! I'm 40 years in and I still don't have the right specialist. Hell, I've been firing most of my new scientists because they're all Logistics or Biology specialists with a 0% boost and maximum of five labs. There hasn't even been an NPR or Precursor robots to break up the boredom. I'm actually hoping that the one easily-reachable extra-solar colony I've found has killer robots or something on it, just to shake things up.

About specialists: That's why one of the first things I build are military academies up to level 10, with further upgrades to higher levels. At my current game I'm at military academy level 25. I have more officers and scientists than I can put to use in the whole game.
Logged
"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11073 on: August 06, 2012, 11:52:27 pm »

Personally, I'd suggest just deleting the system entirely, as it sounds like its very existence will spew out endless errors.

darkrider2

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11074 on: August 07, 2012, 09:32:12 am »

Not sure whether to continue this game or not. I'm barely finding any colonizable worlds outside of Sol, and the few I do find would require hyperdrive to get to. Well, let me just start that resear - oh wait! I'm 40 years in and I still don't have the right specialist. Hell, I've been firing most of my new scientists because they're all Logistics or Biology specialists with a 0% boost and maximum of five labs. There hasn't even been an NPR or Precursor robots to break up the boredom. I'm actually hoping that the one easily-reachable extra-solar colony I've found has killer robots or something on it, just to shake things up.

About specialists: That's why one of the first things I build are military academies up to level 10, with further upgrades to higher levels. At my current game I'm at military academy level 25. I have more officers and scientists than I can put to use in the whole game.

The scientists alone are reason enough.
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11075 on: August 07, 2012, 09:39:33 am »

That pretty much sums up why I gave up playing with Real Stars: Nothing to fight, no habitable worlds, long stretches of boredom.
Oddly enough, I'm having the opposite problem. My Real Stars campaign (on hiatus) had a fair number of habitable worlds (2 completely habitable ones right off the bat, a few more under x2 colony cost, and a TON of x2 colony cost worlds), and 3 NPRs (not counting a robust Precursor presence and the Swarm).

My current nebula-start game has found a ton of nitrogen-oxygen worlds, but every single one of them is uninhabited. I finally got a hyper-scout built to go check out two binary systems where the companion is thousands of AUs out with no L-points. Even those were uninhabited. And minerals seem to be much scarcer than in a Real Stars game (could be the prominent lack of old M-class stars?). I've run into a couple of Precursor packs and there's at least two Swarm queens out there. But no NPRs.
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Shadowlord

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11076 on: August 07, 2012, 10:48:49 am »

I just used the 'Add Extra' button on the Commanders/Leaders screen to add 5000 dudes at the beginning of my conventional start game. That gave me around 600-700 scientists, although I had to set the leaders to auto-assign due to the slowness involved in doing anything on that screen until it trimmed down the numbers in 6 or 7 years.

This doesn't require SM mode, so I assume it's perfectly legitimate, and it resulted in enough people to have scientists in every branch with 25% bonuses, 30% bonuses, 35% bonuses, even a few with 40% and 45%, and enough people to make at least 3 full teams of every type of team made entirely out of people with 30% skill (probably enough to make more, and in retrospect, should have made more geology teams).
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

darkrider2

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11077 on: August 07, 2012, 11:34:31 am »

That is, what, I... don't even...

I just assumed that button was for RP purposes, but damn... that sounds like an awesome deal.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11078 on: August 07, 2012, 11:54:45 am »

You cannot cheat in a singleplayer game. If you feel you need more stuff, give yourself more stuff.
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11079 on: August 07, 2012, 01:02:17 pm »

You cannot cheat in a singleplayer game.
Unless you're in a competition.

But other than that, yeah, you can't cheat because the only person playing is you. I don't think it's possible to cheat on yourself.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11080 on: August 07, 2012, 01:17:26 pm »

You cannot cheat in a singleplayer game.
Unless you're in a competition.

But other than that, yeah, you can't cheat because the only person playing is you. I don't think it's possible to cheat on yourself.
A competition is a multiplayer event. Unless, I suppose, you're competing with yourself?
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11081 on: August 07, 2012, 01:22:22 pm »

Mutliplayer Aurora is possible, if difficult to pull off. Steve has a number of AARs (NATO vs Soviets was one, I believe) and there have even been multiplayer Aurora games in the Play with your Buddies forum.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Paul

  • Bay Watcher
  • Polite discourse with a dash of insanity.
    • View Profile
    • Need an affordable website? I can help.
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11082 on: August 07, 2012, 01:23:22 pm »

You can cheat yourself out of fun by making a game too easy, though.

Aurora has the ability to give yourself as much tech as you want, generate as many ships as you want, give yourself as many officers as you want, etc. All of those are there to allow you to set up scenarios and enjoy the game. But if you just generate anything you need I don't see how it could be much fun anymore. Most of the fun in my book is playing through with what the game gives you, even if that means getting wiped out (although that doesn't really happen except for invaders, since none of the other alien threats are all that threatening).

In short, cheating in a single player game can only cheat yourself - but if you enjoy it anyway, then you aren't cheating yourself so go ahead :)
Logged
Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11083 on: August 07, 2012, 02:15:43 pm »

A competition is a multiplayer event.
Yes it is. There's a difference between event and game. An event is not the game they use for the event. So it's possible to cheat the event, but not the game if it's singleplayer.

Edit: ...What I just said proved your point 75%... Ignore me, I'm not thinking straight today.
« Last Edit: August 07, 2012, 02:22:52 pm by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11084 on: August 07, 2012, 03:46:52 pm »

Do missiles with passive tracking need fire control systems to launch?
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
Pages: 1 ... 737 738 [739] 740 741 ... 1347