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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2815266 times)

MehMuffin

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10170 on: April 03, 2012, 08:12:07 pm »

Corvette!? I think you misspelled Missile Cruiser.


And no, combination ASM/AMM ships are generally not very cost-effective, at least in my experience. Also note that 234 AMM probably won't even last through a single engagement with a Precursor ship/battle group, much less a major, extended battle, though you might scrape by if you only use a single ship at a time for defensive fire.
They were only 6k tons, my standard size for corvettes. Anything smaller is either a fighter (500- tones) or FAC (1000 tons), and the larger sizes are generally 10k for frigates, 15k for destroyers, and 20+ for cruisers.
I might be able to squeeze on a quad gauss turret or two and associated fire controls if I remove the AMM launchers and magazines, though.
EDIT: Just wondering, what sort of settings for population and such do you guys use when starting the game?
« Last Edit: April 03, 2012, 08:15:47 pm by MehMuffin »
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10171 on: April 03, 2012, 08:23:21 pm »

In my recent one I went with 8 billion and Conventional (so I'm not lagged to death with ground units) on Earth. That was just for Earth, though. In total I think I had 14-18 billion humans throughout Sol.

In my previous ones, I've had 1 billion, 7 billion, something like that. The latter lagged horribly when selecting Earth due to the large amount of ground units.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10172 on: April 03, 2012, 09:13:28 pm »

500m or 1b Conventional starts.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Canuhearmenow

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10173 on: April 03, 2012, 10:19:55 pm »



There's the error, apparently it has something to do with orbital pathing.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10174 on: April 03, 2012, 10:26:53 pm »

I'll quote from a post by Steve in 2009:

Quote from: SteveAlt
I think this is caused by an extremely rare problem, that I thought I had fixed. If a planet or a moon has an orbital distance of zero you will get this error. I don't know how many systems you have, but you would be able to confirm the problem by looking at the orbital distances of your system bodies. If that is the problem and you have Access on your PC, let me know and I will explain how to modify the database.

The game won't be affected by this problem other than the error popping up.

Steve

There was also a report from 2011.

So, look at your systems. Are there any moons or planets with an orbital distance of zero?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10175 on: April 03, 2012, 10:39:54 pm »

If so, you'll probably need to delete the system.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Canuhearmenow

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10176 on: April 03, 2012, 10:52:57 pm »

If so, you'll probably need to delete the system.

Annoying thing is, how am I supposed to find a single moon or planet amongst 30 systems?
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10177 on: April 04, 2012, 12:04:38 am »

If so, you'll probably need to delete the system.

Annoying thing is, how am I supposed to find a single moon or planet amongst 30 systems?

It actually shouldn't be too difficult; just go through the systems in alphabetical order in the system view tab, scrolling from top to bottom in each with your eye on the "Orbital Distance" column. As soon as you see '0', bam, there's your problem. It'll be a bit of a pain for high-body count systems, but it is still much better than abandoning the save. And you can always be glad that it didn't happen when you were at 100 or 120 systems or so.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10178 on: April 04, 2012, 12:16:31 am »

If so, you'll probably need to delete the system.

Annoying thing is, how am I supposed to find a single moon or planet amongst 30 systems?

It actually shouldn't be too difficult; just go through the systems in alphabetical order in the system view tab, scrolling from top to bottom in each with your eye on the "Orbital Distance" column. As soon as you see '0', bam, there's your problem. It'll be a bit of a pain for high-body count systems, but it is still much better than abandoning the save. And you can always be glad that it didn't happen when you were at 100 or 120 systems or so.  :P
Shouldn't you start with the most recent system discovered? Surely an orbit wouldn't spontaneously change to 0 distance, it would have to be created that way.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10179 on: April 04, 2012, 01:42:45 am »

If so, you'll probably need to delete the system.
Alternatively, you could ask Steve to help you edit your database or have him edit it for you.

But it's definitely faster to delete the system, so that's the recommended path as long as it's not a vital system.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Kanil

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10180 on: April 04, 2012, 03:54:03 am »

Hey guys. Still learning how to fight and not die horribly. Things were going well until I realized I hadn't loaded missiles onto all my corvettes -- they'd left their missiles behind during their refit. Fortunately I got my little swarm to use their railguns quite effectively. However, I ran into a few issues.

#1: Combat is absurdly micromanagement intensive. It takes a click to select a ship, two clicks to select a fire control, and two more clicks to select a target. Multiply that by 30 ships and you're clicking 150 times every time you kill something. Surely there's a better way?

#2: I have no idea how to make PD cannons actually shoot. I thought I set them to final defensive fire, but it didn't seem to... stick. And they didn't shoot down any missiles. Can someone explain how to make them work?

Thanks for your help.

On the bright side, my Banshee flock really tore shit up with their railguns. Mmm! Building ten more right now after they all got wiped again. Pretty soon I'll have learned enough to start actually winning battles! My destroyers still seem really useless though.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10181 on: April 04, 2012, 08:02:13 am »

Of course you can set up an onion missile defense with many layers using the protect threat axis orders to spread out escorts away from the main taskforce.

For example this is the general plan that most of my larger taskgroups fall into by mid-game tech levels.
  • Outer ring, 1000 ton box-launcher Anti-Missile Escorts, 5 million kms out at 600 intervals - only targets salvoes outside the outer ring.
  • Central ring, 2000 ton - 5000 ton Laser PD Frigates, at max range of current laser tech at 600 intervals staggered 300 from outer ring.
  • Inner ring, 2000 ton - 5000 ton Meson PD Frigates, at max range of current meson tech at 600 intervals.
  • Taskgroup, 2000 ton - 5000 ton Gauss PD Frigates set on final defensive fire. 1000 ton box-launcher Anti-Missile Escorts - only targets salvoes inside the outer ring.

With a carrier + colliers for reloading the missile escorts accompanying the task group. A dedicated sensor ship with the taskforce means that the laser and meson frigates don't need to turn on their own active sensors and combined with some stealth tech may well be able to go unnoticed and as such untargeted by the enemy.
"protect threat axis orders " What is that?
I'm still micromanaging the shit out of every unit in my fleet and it might help me greatly if i learned at least how to automate something like Point defence.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10182 on: April 04, 2012, 08:32:53 am »

On the taskgroups screen, 'special orders/organisation' tab, under 'protect threat axis' you xan select for the currently selected taskgroup to have it's highest priority default orders be to escort the taskgroup you select under taskgroup at a specified distance/bearing.

Once you have set up all of your escorts you can use the save escorts button at the bottom to record their position and use the recall/deploy escorts buttons to assemble the fleet for jumps/etc and deploy them afterwards.
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ThtblovesDF

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10183 on: April 04, 2012, 08:39:53 am »

Should work vs AI


I hope the newer versions work better in MP... it would be fun to break such defences (maybe by just firing a slow-long-range-heavy-armor-no-warhead-missiles) that will empty out the amms.
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10184 on: April 04, 2012, 08:52:25 am »

Note that heavy armoured missiles will die fairly easily against laser PD due to the high damage compared to other PD. I'm uncertain if Mesons will ignore missile armour as they do against ships, as the last time I was in a position to check that they didn't, but it may have been fixed by now as that was many versions ago.
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In the beginning was the word, and the word was "Oops!"

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