RPish blather below, feel free to ignore it all.
I've reached my self-appointed date of 3 November, 2036, and have updated the designs of my main fleet elements, as well as designing a new Heavy Cruiser to act as the core of future TGs. I'm planning a new round of designing around 2040, when my few sensor, defence, and EW researchers will have completed enough tech for a stealth-based scout and fast laser destroyer. For now, I'll have to settle with this. TAN
Galatea and
Aurora have been laid down, and four of the 6 vessels of the 1st Frigate Squadron have begun their refits, all of which are expected to be completed in mid-2040. For these designs, I've created the much-upgraded Sabre 4b missile, which has a 65m km range advantage, while being 8k km/s slower and losing roughly 30% of its accuracy (leaving it at 88% CTH against targets moving at 10k km/s). The WH remains the same, at strength 4. This was deemed necessary for the sake of the lighter elements of the fleet, which do not possess the PD or armor to engage at close range.
Meanwhile, with the introduction of M-P drives, the standard fleet speed has been increased from 3k km/s to 5k km/s, an improvement which will greatly aid in future battles similar to the skirmish in Lalande 22185. While upkeep costs remain high, fleet ships largely remain based in Earth orbit, where they can be maintained by local facilities. Plans are in the works for fleet bases in key systems, but that remains a prospect for the future. As a stopgap measure, the second version of the Goliath PD Cruiser will carry large quantities of supplies, to aid allied ships on long deployments. In addition, plans have been laid for several classes of support vessel, though no shipyards are available to build them.
Galatea class Heavy Cruiser 34,400 tons 3025 Crew 7275.76 BP TCS 688 TH 3440 EM 0
5000 km/s Armour 8-94 Shields 0-0 Sensors 220/1/0/0 Damage Control Rating 40 PPV 171.52
Maint Life 2.6 Years MSP 2644 AFR 473% IFR 6.6% 1YR 552 5YR 8279 Max Repair 840 MSP
Magazine 1168
Magneto-plasma Drive E5 (43) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 1,170,000 Litres Range 122.4 billion km (283 days at full power)
Single Gauss Cannon R4-100 Turret (12x4) Range 40,000km TS: 10000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
CIWS-200 (2x8) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
Fire Control S03 24-15000 (3) Max Range: 48,000 km TS: 15000 km/s 79 58 38 17 0 0 0 0 0 0
Size 4 Missile Launcher (16) Missile Size 4 Rate of Fire 20
Size 4 Box Launcher (40) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC110-R16 (2) Range 110.9m km Resolution 16
Sabre 4b (292) Speed: 29,400 km/s End: 45.4m Range: 80.1m km WH: 4 Size: 4 TH: 294 / 176 / 88
Active Search Sensor MR369-R16 (1) GPS 13440 Range 369.6m km Resolution 16
Active Search Sensor MR92-R1 (1) GPS 840 Range 92.4m km Resolution 1
Thermal Sensor TH20-220 (1) Sensitivity 220 Detect Sig Strength 1000: 220m km
ECCM-1 (2) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Sentinel II class Missile Destroyer 10,400 tons 940 Crew 1972.52 BP TCS 208 TH 1040 EM 0
5000 km/s Armour 5-42 Shields 0-0 Sensors 66/1/0/0 Damage Control Rating 13 PPV 38
Maint Life 1.8 Years MSP 356 AFR 288% IFR 4% 1YR 137 5YR 2058 Max Repair 252 MSP
Magazine 552
Magneto-plasma Drive E5 (13) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 425,000 Litres Range 147.1 billion km (340 days at full power)
CIWS-200 (2x8) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
Size 4 Missile Launcher (8) Missile Size 4 Rate of Fire 20
Size 4 Box Launcher (10) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC110-R16 (1) Range 110.9m km Resolution 16
Sabre 4b (138) Speed: 29,400 km/s End: 45.4m Range: 80.1m km WH: 4 Size: 4 TH: 294 / 176 / 88
Active Search Sensor MR110-R16 (1) GPS 4032 Range 110.9m km Resolution 16
Thermal Sensor TH6-66 (1) Sensitivity 66 Detect Sig Strength 1000: 66m km
ECCM-1 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Goliath II class Point Defense Cruiser 12,000 tons 905 Crew 2250.6 BP TCS 240 TH 1200 EM 0
5000 km/s Armour 6-46 Shields 0-0 Sensors 11/1/0/0 Damage Control Rating 13 PPV 83.52
Maint Life 5.26 Years MSP 3352 AFR 384% IFR 5.3% 1YR 202 5YR 3035 Max Repair 280 MSP
Magneto-plasma Drive E5 (15) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 455,000 Litres Range 136.5 billion km (315 days at full power)
Single Gauss Cannon R4-100 Turret (12x4) Range 40,000km TS: 10000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S03 24-15000 (3) Max Range: 48,000 km TS: 15000 km/s 79 58 38 17 0 0 0 0 0 0
Active Search Sensor MR30-R1 (1) GPS 280 Range 30.8m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Vulcan II class Missile Frigate 5,000 tons 402 Crew 1091.86 BP TCS 100 TH 588 EM 0
5880 km/s Armour 4-26 Shields 0-0 Sensors 11/1/0/0 Damage Control Rating 1 PPV 15.6
Maint Life 2.03 Years MSP 205 AFR 133% IFR 1.9% 1YR 66 5YR 993 Max Repair 252 MSP
Magazine 288
Magneto-plasma Drive E5.5 (7) Power 84 Fuel Use 55% Signature 84 Armour 0 Exp 7%
Fuel Capacity 175,000 Litres Range 114.5 billion km (225 days at full power)
Size 4 Missile Launcher (50% Reduction) (6) Missile Size 4 Rate of Fire 100
Size 4 Box Launcher (6) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC110-R16 (1) Range 110.9m km Resolution 16
Sabre 4b (72) Speed: 29,400 km/s End: 45.4m Range: 80.1m km WH: 4 Size: 4 TH: 294 / 176 / 88
Active Search Sensor MR110-R16 (1) GPS 4032 Range 110.9m km Resolution 16
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-1 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Edit: Ladies and mentlegen, I now have another example of why Aurora is best game: