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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2819708 times)

Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8115 on: November 06, 2011, 06:05:27 pm »

I'd suggest a smaller troop deployment ship.  Just fit 1 drop module and ramp up the speed.  Remember, you need to be 20x the speed of your target to suffer no losses.  Most ships aren't going to have enough crew to resist your marines, but the bigger, slower ships might take multiple drops to overtake the whole crew.

Yea I'm going to do this.  The precursers I just fought annihilated my fleet, as I wasn't prepared for 40k km/s missiles.  Plus I was only 250 km/s faster than 'em.  I'm going to redesign my fleet a bit and include a single "Carrier Destroyer" with 1-2 combat fighters and the "Troop Transport" destroyer with 1-2 fighter-sized troop transports.

Granted, I'm going to be increasing the average size of my ships to 5000 tons, so I should just start calling them Cruisers..
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Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8116 on: November 06, 2011, 08:22:14 pm »

Class designations are use-defined for this purpose.  As ships get bigger, you can rename your big ships to destroyers and your bigger ships to be cruisers, to keep your design names up to date with the times.

And precursors are always tough.  But if you're capturing them, you need to have large carriers nearby, large enough to fit a precursor ship.  As soon as you capture one, that 120% annual failure is going to rattle the ship to bits!  If you can get the ships into any sort of carrier, then you can preserve them and go strip and/or refit them.

I'm currently working on a ship big enough to hangar a swarm queen, so that I can catch it and refit it into a working design.

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8117 on: November 06, 2011, 08:54:39 pm »

While I know the actual designation used is arbitary, I'm curious as to what designation most people tend to give their various ship sizes.

These are my current set that I have evolved over several games.
Code: [Select]
FTR Fighter [ 250 ton]
FTR-H Heavy Fighter [ 500 ton]
 GB Gunboat [  1k ton] - FAC engine
COR Corvette [1-4k ton]
 FR Frigate [  5k ton] - Defensive/special purpose
 DE Destroyer [  5k ton] - Offensive
 CR-L Light Cruiser [ 10k ton]
 CR Cruiser [ 15k ton]
 CR-H Heavy Cruiser [ 20k ton]
 CR-B Battlecruiser [ 25k ton]
 BS Battleship [ 30k ton]
 DR-L Light Dreadnaught [ 40k ton]
 DR Dreadnaught [ 60k ton]
 DR-H Heavy Dreadnaught [ 80k ton]
 DR-S Super Dreadnaught [100k ton]
MON Monitor [150k ton]
MON-H Heavy Monitor [200k ton]
MON-S Super Monitor [250k ton]

Fighter wings are generally 10 Fighters or 5 Heavy Fighters

Code: [Select]

 CA-L Light Carrier [10k ton] - 1 wing
 CA Carrier [20k ton] - 2 wings
 CA-H Heavy Carrier [40k ton] - 4 wings
 CA-S Super Carrier [80k ton] - 8+ wings
BCA Battle Carrier [20k ton] - 1 wing - extra space goes to weapons/defences.
BCA-H Heavy Battle Carrier [40k ton] - 2 wings - extra space goes to weapons/defences.
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Neonivek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8118 on: November 06, 2011, 08:57:13 pm »

I am having fun thinking of huge hallow ships

Basically Blimps of space.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8119 on: November 06, 2011, 09:14:39 pm »

While I know the actual designation used is arbitary, I'm curious as to what designation most people tend to give their various ship sizes.
These are my ship sizes in my most current game:

Fighter: Size 500.
Frigate or Destroyer: Size 5000.
Cruiser: Size 10000.
Battlecruiser: Size 16000.

...And that's it so far. I haven't designed any larger ships, HOWEVER, I have designed Jump Drives. So I'd expect the following sizes to be:
20000: Heavy Cruiser.
24000: Battleship or another Heavy Cruiser.
40000: Battleship or Dreadnought.
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Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8120 on: November 06, 2011, 09:20:15 pm »

I have a 60,000 ton military shipyard that I have no idea what to do with.  I can't make jump engines big enough to realistically support a ship of that size!  I'm currently thinking of a megacarrier, and then have an additional dedicated jump tender to help it along.  Either way, I'm rather likely to invest in 100kt+ dreadnaughts as soon as tech permits.  Expect to see reports of me overshadowing swarm queens and bearing down with 500 lasers (or carronades, I rather like them...).

Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8121 on: November 06, 2011, 09:48:48 pm »

I have a 60,000 ton military shipyard that I have no idea what to do with.  I can't make jump engines big enough to realistically support a ship of that size!  I'm currently thinking of a megacarrier, and then have an additional dedicated jump tender to help it along.  Either way, I'm rather likely to invest in 100kt+ dreadnaughts as soon as tech permits.  Expect to see reports of me overshadowing swarm queens and bearing down with 500 lasers (or carronades, I rather like them...).

Just remember to build in lots of redundancy; if you're going swarm hunting, those mesons swarms are gonna cause your big guy a fair bit of pain.
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8122 on: November 06, 2011, 09:49:31 pm »

Code: [Select]
<200 Interceptor
200-300 Fighter
300-500 Heavy Fighter

501-1000 Gunboat
1001-1999 Patrol Ship
2000-3999 Corvette
4000-5999 Frigate
6000-7999 Destroyer
8000-11999 Light Cruiser
12000-14999 Cruiser
15000-19999 Battlecruiser
20000-29999 Battleship
30000-39999 Dreadnought
40000-59999 Super Dreadnought
60000+ Command Ship

Generally my first military ship is a missile destroyer; with early tech I find its not practical to build smaller than that, nor is it feasible to have multiple slipways for anything larger. Those (sometimes with missile bases as well) serve to keep me from being completely helpless during early expansion. After updating the design a few times, my second round of construction is usually missile and beam cruisers (two classes), which form the mainstay of my fleet for awhile. If I get farther I'll usually end up with multi-role battleships and one or two purpose built Command Ships.

I use fighters in 3000 ton squadrons (so about 12 normal fighters). A Light Carrier would therefor have 3000 tons of hangar capacity (probably be about 6000-8000 tons total), a Carrier would have 6000 (and be battlecruiser tonnage), and a Fleet Carrier would have 9000 and be battleship size. I've never actually built any larger than a full carrier, but if I did I would call them Heavy Carrier/Assault Carrier/Mothership (the latter probably including special purpose gunboats as well as fighters).
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8123 on: November 06, 2011, 09:49:57 pm »

Mine tend to be along these lines:
Code: [Select]
Fighter: <500
FAC: 500-1000
Corvette: 1000-2000
Destroyer Escort: 2000-5000
Frigate: 5000-10000
Destroyer: 10000-18000
Light Cruiser: 18000-26000
Heavy Cruiser: 26000-40000
Battlecruiser: 40000-60000
Monitor: 40000-60000 (opposite role; BC is focused on speed and firepower, monitor is focused on heavy defenses and firepower for JP defense. Keep in mind that Weber's use of the term was even more inaccurate.  :P)
Battleship: 60000-100000
Dreadnaught: 100000-150000
Superdreadnaught: 150000-250000
Mobile Starbase: 250000-500000
Artificial Moon: 500000-1000000
Worldship: 1000000+


Light Carrier: 1 wing (8 fighters 250t/4 fighters 500t/2 FAC 1000t), minimal weapons & defenses.
Carrier: 4 wings/1 squadron (32 250t/16 500t/8 1000t), substantial PD, armor and ECM.
Fleet Carrier: 16 wings/4 squadrons (128 250t/64 500t/32 1000t), extremely heavy PD, heavy shields and armor, heavy ECM.
Mobile Shipyard: 100000t+ hanger space, substantial magazine, fuel reserves, and maint. supplies.

Fighter (standard): 250t
Fighter (scout variant): 250t, unarmed
Fighter (heavy variant): 500t, increased payload
FAC (scout and combat variants): 1000t
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8124 on: November 06, 2011, 10:19:53 pm »

I personally design my ships around EVE Online sizes -

Code: [Select]
Fighter: 250-500
Corvette - 500-1,000
Frigate: 1,000-2,000
Destroyer: 2,000 - 6,000
Cruiser: 7,000 - 14,000
Battlecruiser: 15,000 - 30,000
Battleship: 100,000 - 500,000
Carrier: 700,000 - 1,300,000
Dreadnought: 1,400,000 - 2,000,000
Mothership: 1,700,000 - 2,000,000
Titan: 3 million+

EDIT: So apparently, after checking each individual ship size in EVE, I was a tad off with a few of my sizes, so I've edited 'em.  Its not 100% accurate, but its close enough.
« Last Edit: November 07, 2011, 04:20:40 am by Crustypeanut »
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Repulsion

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8125 on: November 06, 2011, 10:31:24 pm »

I really have no standards, and have never gone into a game with an idea of what kind of fleet I want...

So this means that I am probably gonna adopt you guys' systems :P
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Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8126 on: November 07, 2011, 04:28:47 am »

I like to be able to design my fleet before hand so I know what role each ship size will have.  Granted, in the earlier stages of a campaign you'll be more reliant on smaller ships, but later on I plan on having a series of larger ships and smaller ships, while retaining the size categories.

I don't like the idea of having Destroyers start off at say, 2000 tons earlier in the game and continue to become bigger as the game goes on.  Thats just a personal thing, though. 

Eventually when bigger ships are more common, I'll still be using small, advanced and/or specialized frigates.  Say, tackler frigates who focus on damaging electronics or scout frigates who go ahead of the main body, etc, etc. 

Ships would be meant to take out certain sizes of ships as well, like Battleships designed around killing things 100k to 500k ton range, but having problems with smaller, faster ships, whereas Battleships don't have the firepower to take out a Titan-sized ship unless there are a lot of Battleships.

The only ship on my list that is NOT in EVE is the Corvette, and I just couldn't think of what to name the ship too big for a fighter but too small for a frigate, aka FACs. 

All these sizes of course exclude commercial or non-combat military ships. 
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Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8127 on: November 07, 2011, 07:35:37 am »

Hey guys, I found something pretty friggin' neat with civilian shipping lines -

If you build, say, a colony ship with not only the cryogenic tubes, but also luxury passenger accomodations, they'll make a Metric Fuckton of wealth.  I've never seen any civilian shipping line build a luxury liner - but I have seen plenty of colony ships.  Since I wanted my Colony Ships to be the same size as Freighters so I could use the same shipyard, I decided to throw in a few of the luxury accomodations.

One of my shipping lines, which has but a single colony ship, has made over 10,000 wealth in a year or two.  This has been generating 400 wealth in taxes with one ship.

Here is the ship in question:

Spoiler (click to show/hide)

In no way is it a high-tech ship, but this thing is a great money maker for both us and the shipping lines.  I was wondering how they could afford 11 freighters, when I only gave them 3000 wealth to begin with.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8128 on: November 07, 2011, 08:09:31 am »

Did you give it an extra layer of armor just so it would exactly be 30k tons? If so, than you design ships the way I do it as well :P.
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Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8129 on: November 07, 2011, 08:16:15 am »

Yup, I prefer their sizes to be as exact as possible, not 28,850 or so lol. 


Edit: Is it wierd that one of my commercial shipping lines has more ships than I do? This shipping line has 3 of those colony ships and is making 10k wealth a year off of them.  It also has 13 freighters (They ain't doing much yet) and saved up 31,000 wealth, and has a 38.12 share price.   :o
« Last Edit: November 07, 2011, 08:20:40 am by Crustypeanut »
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