Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 537 538 [539] 540 541 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2851791 times)

Cerej

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8070 on: November 04, 2011, 04:11:35 am »

That fighter can't actually shoot at anything.  Aurora doesn't allow weapons with a range of less than 10,000km to fire.
Logged

Crustypeanut

  • Bay Watcher
  • Ph.Dwarf & Practitioner of ‼MEDICINE‼
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8071 on: November 04, 2011, 04:28:45 am »

Are you sure? o.O if so.. damnit XD


Also, another question, if I design a commercial geological survey vessel, will civilians build any?
Logged
Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8072 on: November 04, 2011, 04:30:26 am »

Like it matters. I doubt that fighter can get close enough without getting shredded by AMMs. Although I've never even fired at an enemy vessel so my advice is purely theoretical :P.

fakeedit; And yes you cannot fire 5k km. Civilians will build something if it:
-is commercial
-is not obsolete
-can move cargo, colonists or passengers.

So no, they won't.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8073 on: November 04, 2011, 04:37:46 am »

Wait, what?  What's the purpose of having 5k range weapons possible if they don't actually do anything?

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8074 on: November 04, 2011, 04:43:00 am »

They will still fire in final defensive fire mode against incoming missiles.
Logged
In the beginning was the word, and the word was "Oops!"

Crustypeanut

  • Bay Watcher
  • Ph.Dwarf & Practitioner of ‼MEDICINE‼
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8075 on: November 04, 2011, 04:44:03 am »

*Sigh* These fighters aren't meant for point defence, so they're useless :(

Time to start over, since I've botched this game up.  XD
Logged
Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8076 on: November 04, 2011, 04:51:58 am »

also, if you are following with a fighter an escaping ship, even if you are faster, you will be behind the enemy at each turn as you follow up before he had moved (probably initiative comes into factor).

I know because I tried one the swarm of close quarter gauss fighter and got cheap on range. and well, it went very badly  :P
Logged

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8077 on: November 04, 2011, 05:52:00 am »

Yes, what you need to do is set your initiative higher so that you move after he does.
Logged
In the beginning was the word, and the word was "Oops!"

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8078 on: November 04, 2011, 06:15:41 am »

Won't a ship/fighter that closes to pointblank range fire <10,000 weapons then?
Also, where do I find the kamikaze button? :p
Logged
My images bucket for WIPs and such: link

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8079 on: November 04, 2011, 06:26:55 am »

Unless it has been changed and I missed it, you can't execute ramming attacks yourself even though some NPR's will do so.
Logged
In the beginning was the word, and the word was "Oops!"

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8080 on: November 04, 2011, 06:31:46 am »

Steve hasn't included player ramming as he feels it would be overpowered.  Which it would.  Spam armor+engine+passive thermal and just bludgeon through everything.  That's the dwarven way.

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8081 on: November 04, 2011, 06:57:07 am »

I got this philosophy that I should mainly specialize in the techs my best scientists have bonusses for.
Unfortunately they always seem to be fascinated by logistics and engines.
I've been wanting to roleplay a Prador/Dwarf Empire, maybe I should just SM in the researchers I want. :/
Logged
My images bucket for WIPs and such: link

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8082 on: November 04, 2011, 07:03:37 am »

RP-focused campaigns tend to SM in a bit to streamline the process.  If you want to RP that you're a race of soldiers, but you keep getting genetics scientists, time to fudge it just a little to make it playable.

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8083 on: November 04, 2011, 07:15:28 am »

Or gengineer supersoldiers... :)
Logged
My images bucket for WIPs and such: link

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8084 on: November 04, 2011, 07:22:52 am »

That'd be logistics/ground tactics.  Biology is purely for colonizing hostile worlds - your civilians.
Pages: 1 ... 537 538 [539] 540 541 ... 1347