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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2820708 times)

Urist McScoopbeard

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7350 on: October 16, 2011, 06:29:40 pm »

DEAR ARMOK, IT LIIIIIIIIIIIIIIIIIIIIIVES.

sir, i cannot rightly thank you enough.

as payment you shall recieve all of my organs and limbs not required to live and to play df/aurora
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This conversation is getting disturbing fast, disturbingly erotic.

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7351 on: October 16, 2011, 06:33:32 pm »

as payment you shall recieve all of my organs and limbs not required to live and to play df/aurora
I... don't think I'll need them. I don't believe planets have human organs.

Even if we did, I still wouldn't accept. Your offer is nice but definitely disgusting. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7352 on: October 16, 2011, 07:21:13 pm »

Well you could use them as fertiliser  :)
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7353 on: October 16, 2011, 10:48:59 pm »

Psh, sell them to rich westerners.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7354 on: October 17, 2011, 04:42:11 pm »

I colonised titan, and I have FINALLY got some commercial ships transporting infrastructure there :)
just got a 4.5 million worker shortage to deal with now.

there are a couple of commercial colonist transports, but they are just siting on earth. any way to get them to transport to titan?

Set it as a colonist destination if it isn't already, and set Earth as a colonist source. Keep in mind that private ships will keep transporting colonists even if they're dropping them onto a world that can't support them, so make sure to change that once you get close to the limit your infrastructure can support, unless you want there to be constant unrest from the birth-death cycle.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

gimlet

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7355 on: October 17, 2011, 07:20:36 pm »

and they are transporting 50000 colonists with ONE 10000 colonist cryostasis transport  :-\

Will It Blend?  Another triumph of the Blendtec blender!
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7356 on: October 17, 2011, 08:52:43 pm »

and they are transporting 50000 colonists with ONE 10000 colonist cryostasis transport  :-\

Will It Blend?  Another triumph of the Blendtec blender!
Soylent Green Smoothies are People!!!
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7357 on: October 17, 2011, 08:57:38 pm »

and they are transporting 50000 colonists with ONE 10000 colonist cryostasis transport  :-\

Will It Blend?  Another triumph of the Blendtec blender!
Soylent Green Smoothies are People!!!

Oh please, don't be so crude. They need some of the colonists to survive, so they're obviously just chaining the excess population to the outside of the hull. Once they get to the colony world, all they have to do is unfreeze them and voila, instant food and fertilizer.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7358 on: October 17, 2011, 09:04:22 pm »

Reminds me of the Zuul from Sword of the Stars. They were slavers and used slaves of other races to do all heavy or annoying work. A standard defensive practice during wartime was to cart slaves out to defensive installations and chain them to the outside of things like ships and space stations so that when you fight them and look through the gunsights you are staring at thousands of innocent human slaves.

And they kept other slaves around as fresh portable snacks.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7359 on: October 18, 2011, 06:14:12 am »

Do Precursers rearm?
I just fought what was probably a precurser ship, but i could not get in range. My AMMs brought down enough of its missiles so my ships just took armor damage. But they were to slow to catch up when the enemy had shoot all his missiles and ran away.
Now I'd like to send the mark 2 version, with ECCM and 2 ECM-2 instead of 1 ECM-1 and try again.
Or should i just build a really fast ship to catch him?
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7360 on: October 18, 2011, 06:54:37 am »

they have been set as that for a long time.

however, I've noticed that they seem to transport at irregular intervals.

and they are transporting 50000 colonists with ONE 10000 colonist cryostasis transport  :-\

Are you using 30day turn increments? That has been known to cause issues with civilian shipping. The best way to check what they have been up to is to use the civilian shipping line screen(Ctrl+L) as it lists all recent transports.

Also if you are on titan, I hope you are planning on creating a cold adapted variant of humans in your labs to take over living there eventually, as it is impossible to get the temperature of titan above 0, and hence colony cost will never drop to 0.

Do Precursers rearm?
I just fought what was probably a precurser ship, but i could not get in range. My AMMs brought down enough of its missiles so my ships just took armor damage. But they were to slow to catch up when the enemy had shoot all his missiles and ran away.
Now I'd like to send the mark 2 version, with ECCM and 2 ECM-2 instead of 1 ECM-1 and try again.
Or should i just build a really fast ship to catch him?
Yes if the precursors have generated a missile supply base somewhere in the system they will return there to rearm.
« Last Edit: October 18, 2011, 07:44:10 am by Metalax »
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7361 on: October 18, 2011, 07:04:56 am »

I have no idea if they have a base.
It is only a singe ship, but i will try it.
And build a fast Beam Ship, just in case.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7362 on: October 18, 2011, 07:12:53 am »

Do Precursers rearm?
I just fought what was probably a precurser ship, but i could not get in range. My AMMs brought down enough of its missiles so my ships just took armor damage. But they were to slow to catch up when the enemy had shoot all his missiles and ran away.
Now I'd like to send the mark 2 version, with ECCM and 2 ECM-2 instead of 1 ECM-1 and try again.
Or should i just build a really fast ship to catch him?
Yes if the precursors have generated a missile supply base somewhere in the system they will return there to rearm.
Seconded. They seem to set up listening posts that double as ammo dumps. Luckily, they make a beeline to those when ammo is depleted, so you can quickly figure out where the depot is. Orbital AMM platforms, from what I've seen, don't rearm. Might be a stream of box launchers, or just limited ammo supply. Either way, it hurts like hell when you have volleys of 60 AMMs streaming in on you every five seconds, for a full three minutes. It's the classic "death by a thousand cuts".
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7363 on: October 18, 2011, 03:46:41 pm »

Oh, I restarted another Aurora game. Feel free to join.
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Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7364 on: October 18, 2011, 05:00:00 pm »

Oh, I restarted another Aurora game. Feel free to join.

Indeed. This will be a GOOD one, guys! Even better than the last :)
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