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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2820346 times)

Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7080 on: September 27, 2011, 03:22:07 am »

Just drop the engineering brigade on a planet and it will give you the same effect as if you had a (yes, an entire one) construction factory there. They don't need population to run, either.
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Ashery

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7081 on: September 27, 2011, 10:36:59 am »

Did not know that engineering brigades could do that!
Yeah, but they're insanely slow. I think they're slower than a factory, plus they need huge troop transports to get anywhere. I rarely use them.

What?

They have the exact same output as a normal construction factory and 5x troop transport components combine for a total of 250HS while the 5x cargo hold to move a construction facility combine for 500HS. The only real downside to engie transportation is that you can't rely on civilians to do the work for you.

The only reason they come off as being slow is that they're difficult to mass produce unless you make a concentrated effort to build up your ground force training facilities. You can even milk your current ground force training buildings for everything they're worth by transporting them to Luna with a 50k orbital habitat (They don't need workers, but the 0% manufacturing efficiency that comes with zero colonists present will shut'em down) and assigning a civilian with the highest ground force training bonus to be gov.
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7082 on: September 27, 2011, 11:30:26 am »

probably a dumb question but where do you produce them? What game screen, I mean.
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Ashery

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7083 on: September 27, 2011, 11:49:41 am »

F2 -> "GU Training" tab.

You might need to research'em, though.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7084 on: September 27, 2011, 11:56:01 am »

So, has anyone built a massive colony ship yet? Millions of people, infrastructure, factories, a way to refill gas, jump through gates, ect.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7085 on: September 27, 2011, 12:05:20 pm »

So, has anyone built a massive colony ship yet? Millions of people, infrastructure, factories, a way to refill gas, jump through gates, ect.
Its difficult to do because you have to be on a planet to use factories, and the jump drives will be so goddamn huge that it may be easier to include jumpgate building modules and build a jumpgate at each point.
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Necro910

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7086 on: September 27, 2011, 12:05:51 pm »

So, has anyone built a massive colony ship yet? Millions of people, infrastructure, factories, a way to refill gas, jump through gates, ect.
I believe the proper term is "Space Station"

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7087 on: September 27, 2011, 12:07:11 pm »

Hell, I might cheat a little when I get home and make a year 3000 start where I have a mothership capable of transporting and housing the entire population of earth just to see how feasible it is.
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Pwnzerfaust

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7088 on: September 27, 2011, 12:11:18 pm »

It'd probably be huge. Like, in the neighborhood of a few million tons, if you want to have it able to house more than just people.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7089 on: September 27, 2011, 12:12:08 pm »

It'd probably be huge. Like, in the neighborhood of a few million tons, if you want to have it able to house more than just people.
It will be considerably larger than a few million tons. More like several trillion.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7090 on: September 27, 2011, 12:57:48 pm »

I'll try to make one as well.

Obviously, the whole navy should fit in the ship's hangars.

« Last Edit: September 27, 2011, 01:03:15 pm by Dutchling »
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7091 on: September 27, 2011, 12:59:33 pm »

Name it the "Artificial Earth Mark I"

And make sure it is covered in enough lasers to shoot down a whole fleet in a single volley if you can do both at the same time.

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7092 on: September 27, 2011, 01:02:30 pm »

Name it the "Artificial Earth Mark I"

And make sure it is covered in enough lasers to shoot down a whole fleet in a single volley if you can do both at the same time.
Honestly compared to the tonnage required for an orbital habitat for several billion people, the weapon tonnage will be miniscule in comparison for even ridiculous firepower.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7093 on: September 27, 2011, 01:03:57 pm »

3,000,206,100 tons

Orbital habitats added :P

I initially thought about making it a commercial ship, but adding a million engineering spaces won't really make it that much bigger anyway.

EDIT: I get errors when trying to add military components, I think the game is trying to tell me something.
Military parts will be given to parasite ships than..

Hangar decks are military parts, and making the ship military causes overflow errors.
« Last Edit: September 27, 2011, 01:37:57 pm by Dutchling »
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7094 on: September 27, 2011, 01:07:00 pm »

It should at least have an insane amount of CIWS coverage.
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