You can really screw up worlds with radiation bombs haha.
I dropped 200 size 10 radiation bombs on an NPR homeworld in my Lost game and several years later it's still at -109% growth rate. It will probably be a few hundred years before all the radiation fades. And they weren't even that high tech, high tech ones could be way way worse.
Huh? How come?
It is (oddly) possible to terraform radiation is it not?
I think he means that higher tech bombs would have cause more radiation, because of the -warhead +radiation tech.
Not only that, but higher warhead tech means a bomb has a bigger warhead.
Heres the bomb I used:
Missile Size: 9.8397 MSP (0.491985 HS) Warhead: 14.75 Armour: 0 Manoeuvre Rating: 10
Speed: 100 km/s Endurance: 1 minutes Range: 0.0m km
Cost Per Missile: 14.7583
Radiation Damage: 236Chance to Hit: 1k km/s 1% 3k km/s 0% 5k km/s 0.2% 10k km/s 0.1%
Materials Required: 14.75x Tritanium Fuel x0.25
Thats with warhead strength 6 per MSP and the 4x radiation 25% warhead techs.
With just 40,000 more research points above the first example I could pick up 8 wh per MSP and 5x radiation and make this:
Missile Size: 9.8813 MSP (0.494065 HS) Warhead: 15.8 Armour: 0 Manoeuvre Rating: 10
Speed: 100 km/s Endurance: 1 minutes Range: 0.0m km
Cost Per Missile: 19.7583
Radiation Damage: 395Chance to Hit: 1k km/s 1% 3k km/s 0% 5k km/s 0.2% 10k km/s 0.1%
Materials Required: 19.75x Tritanium Fuel x0.25
Still fired from a size 10 missile launcher, and with a 67% larger radiation damage.