Look pretty good.
One thing I like doing that you might want to consider is making the anti-ship missile fire control longer range, to make up for ECM penalties. The way it works is if the enemy has ECM 1 your launcher is 10% less range against them, and so on. So an enemy with ECM5 would cut your missile fire control range down to half.
Just by upping the range you can effectively ignore ECM without even requiring ECCM. Getting a fire control with range 168.5 would allow you to completely ignore enemy ECM up to level 4, and even level 5 you could fire at 84.25m km instead of 52.6m km which is what you'd get now vs an ECM 5. The active sensor could stay the same size, since ECM doesn't affect that.
Having multiple fire controls is handy too. I usually try to put at least 2 on my ships. Even if you target the same ship, splitting the volley in two can help with enemy final defensive fire. Since you have twice the number of volleys impacting at the same time, the enemy has to have twice the number of beam fire controls to target them all. Say an enemy has the capability to destroy 8 missiles with its gauss turret controlled by a beam fire control. If you have a volley of 10 missiles, it will destroy 8 of them. If you have two volleys of 5 missiles, it will only destroy 5 because it can only target one volley at a time. It doesn't matter against AMMs, but against ships with PD turrets it can make all the difference.
Plus if you take damage and the fire control happens to be destroyed, it's nice to have a backup to keep firing.
That's one of the reasons fighters with box launchers can be so effective, even compared with ships with very fast firing launchers. It's much more difficult for final defensive fire to shoot down 40 volleys of 4 all hitting at the same time than it would be to shoot down even 10 volleys of 40 coming 5 seconds apart. Against a ship with 4 fire controls linked with turrets capable of destroying 10 missiles each with a 5 second recharge would shoot down only 10% of the first, but be able to shoot down most if not all of the second.