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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2837934 times)

Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6720 on: September 09, 2011, 08:36:13 pm »

Useful tip that bears repeating: IF YOU RETIRE SCIENTISTS YOU DON'T NEED/WANT, IT >>APPEARS<< TO CAUSE RESEARCHER RECRUITMENT TO SPEED UP. At least in my experience.

It's worth a shot.  I doubt it's true though, but dumping my 0% scientists isn't going to do me harm.
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Akigagak

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6721 on: September 09, 2011, 08:44:35 pm »

Useful tip that bears repeating: IF YOU RETIRE SCIENTISTS YOU DON'T NEED/WANT, IT >>APPEARS<< TO CAUSE RESEARCHER RECRUITMENT TO SPEED UP. At least in my experience.

It's worth a shot.  I doubt it's true though, but dumping my 0% scientists isn't going to do me harm.

And/or your 25% Genetics dudes who can only use 5 labs.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6722 on: September 09, 2011, 09:22:23 pm »

Hell, ALL your genetics dudes, because who actually bothers with bioengineering? If you can blow up everyone else you don't need to be able to adapt your species to use the crappy worlds.
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6723 on: September 09, 2011, 09:25:01 pm »

I like genetics.  But the only genetics research that are useful are -temp and -grav.  For whatever reason it looks like a lot more small or cold planets form than large or hot.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6724 on: September 09, 2011, 10:07:34 pm »

High gravity is good in a lot of cases too. Especially since high gravity worlds have more mineral resources.

Theres a huge world in my current game with this:
Liverpool-B I
Duranium 102,245,000  Acc: 0.1
Neutronium 146,168,100  Acc: 0.1
Corbomite 27,040,000  Acc: 0.1
Tritanium 124,992,400  Acc: 0.1
Boronide 100,200,100  Acc: 0.8
Mercassium 67,076,100  Acc: 0.1
Vendarite 139,948,900  Acc: 0.1
Sorium 125,192,400  Acc: 0.2
Uridium 15,310,000  Acc: 0.1
Corundium 71,402,500  Acc: 0.1
Gallicite 116,524,100  Acc: 0.1

It's too high grav for the best bio engineering though. It has 4.1 gravity, and 26,000 diameter. I'm not sure if mineral gen is tied to gravity or diameter, but it's basically a one stop shop for every mineral in the game for many, many years. Only bad thing is the accessibility, but I'm hoping my geo survey team can up it - they already changed Sorium from 0.1 to 0.2. I'm still mining the high accessibility spots right now, but once those run out I'm definitely setting up a big automining base there.
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Felius

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6725 on: September 09, 2011, 10:18:10 pm »

At the least it's a good reserve after you research a very good mining capability and finish up with the more accessible deposits in your territory.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6726 on: September 09, 2011, 10:58:57 pm »

But with terrible accessability for everything except Boronide, that is literally the worst possible choice of world to mine, unless the rest of your galaxy has been completely mined out, because yeah, there are huge deposits, but when you're talking about centuries just to get enough out to support a couple years of use, it really isn't worth it, unless you've got hundreds of spare automines just laying around.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6727 on: September 09, 2011, 11:09:54 pm »

You'd be surprised when you see what a couple hundred mines with good production can do on a disaster of a world like that one.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6728 on: September 09, 2011, 11:23:42 pm »

Like I said, if it was the last source in the galazy, or if I had tons of spare mining capacity and freighters, I'd go for it. But if I'm playing a normal start and have limited resources, I'm probably going to concentrate on developing sources that will produce the best possible results from the facilities and population I have available to me. Kind of like how building a dozen gas giant harvester bases is a good investment in the long run if you've got Sorium-heavy gas giants, but not when you're just barely scraping by and need every BP for concerns that are closer to the present, such as having enough materials to arm your first warships, build colony ships, etc.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6729 on: September 10, 2011, 02:24:57 am »

I take practically the opposite approach, and plant at least a few mines on any high-quantity world I come across. Since the mines never need replacing and upgrade automatically, they're a very long-term source of minerals which pay for themselves hundreds of times over. Even better if geo teams can improve accessibility, but that's more of a bonus than anything else.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6730 on: September 10, 2011, 05:21:00 am »

Crap.
Sending my Survey Ships through a jumpgate to survey the systems next to sol seemed a good idea. But not building a JG on the other end for them or having a ship that can escort them wasn't such s good idea. They are now without MSP and slowly getting destroyed by their incompetent engineers.
It doesn't really matter, because I have new jumpcabable Survey Vessels in the shipyards right now, but I still feel stupid >.>

EDIT: What does a red square around a JP mean? An alien JG?
« Last Edit: September 10, 2011, 06:50:05 am by Dutchling »
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6731 on: September 10, 2011, 07:37:00 am »

I take practically the opposite approach, and plant at least a few mines on any high-quantity world I come across. Since the mines never need replacing and upgrade automatically, they're a very long-term source of minerals which pay for themselves hundreds of times over. Even better if geo teams can improve accessibility, but that's more of a bonus than anything else.

Venus usually has 10+million or so of a mineral or two at .1 capability.  Since it's so easy to move mines from earth to Venus I usually unload a bunch there.
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Trorbes

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6732 on: September 10, 2011, 08:39:05 am »

Crap.
Sending my Survey Ships through a jumpgate to survey the systems next to sol seemed a good idea. But not building a JG on the other end for them or having a ship that can escort them wasn't such s good idea. They are now without MSP and slowly getting destroyed by their incompetent engineers.
It doesn't really matter, because I have new jumpcabable Survey Vessels in the shipyards right now, but I still feel stupid >.>

EDIT: What does a red square around a JP mean? An alien JG?

That's why I always make jump-capable survey ships. It allows me to throw several of them out 2-3 systems away without having to worry about logistics as much.

Red gates are precursor gates, by the way.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6733 on: September 10, 2011, 08:55:20 am »

Why would they have a JG to Sol?
Also, I just found some ruins on a planet. I remember reading about engineers taking up a lot of space in your ships.
How much..
Actually, what do I need to build to transport troops? I can make drop pods but I don't think they are supposed to be used for long flights.
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RulerOfNothing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6734 on: September 10, 2011, 09:04:12 am »

You need to use troop transport bays to transport troops. Also an engineer brigade takes up 5 times as much space as a normal battalion if I remember correctly.
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