Well, this time my military will hopefully be up to par. I've got two close-attack destroyer squadrons of four ships each, armed with 6 quad 10cm X-ray lazer turrets + 2 20cm hull-mounted of the same; two missile destroyer squadrons, also of 4 ships each, with decent speed and magazine capacity; one group of 4 PD-saturation cruisers armed with 60 33% reduced size-1 launchers; one group of the same, except with 10 size-16 launchers fitted for my two-stage saturation missiles; four unarmed but very fast for this tech scouts (10,389 kps via 70 magneto-plasma drives. Yes, they were specifically designed to be able to run from Swarm FACs) and good sensors (passives are size-50); and finally one group of supply ships with deep magazines and fuel tanks. Hopefully this will be able to take care of most threats until I can field a true fleet that is designed to work together.
Watch, ten minutes from now I'll get wiped by Invaders or some such because I don't have high-strength warheads or mesons.
Okay, is it sad that I've been researchingusing wikipedia on the class names for my theme to find the names of other ships of that class in real life, and then using that to name other ships of the class ingame?
On the topic of wormhole defense: Nothing is more effective than fifty 300,000 ton warp point defense fortresses sitting on top of the point with dozens of mesons each.
<--- Getting really sick of the looping error messages that prevent you from playing; I get it, the game can't divide by zero, or calculate the travel time for 300 repeat loops of colonist transport, why not just cancel the process and let me continue playing instead of forcing me to log out and back into my computer EVERY DAMN TIME?