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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2853246 times)

Akigagak

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6225 on: August 25, 2011, 11:16:23 pm »

Brain fart time. Where is the colony cost of a planet displayed? I can't remember.

EDIT: just as I post this, I remember. Good going, brain.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6226 on: August 25, 2011, 11:20:33 pm »

That happens to me so much.  :-X
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Aurora on small monitors:
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Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6227 on: August 25, 2011, 11:23:19 pm »

Steve might have updated it to prevent it, but you definitely used to be able to break light speed with photonic drives, they got something like 3.01*10^8 m/s (3.0*10^8 m/s is lightspeed). I think it was a fighter...
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6228 on: August 25, 2011, 11:27:25 pm »

I assume it was just a design, and not an actual ship...
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6229 on: August 25, 2011, 11:36:59 pm »

Okay,  I've just run into a semi-serious problem: My only JP linked to a dead end system with no planets. I deleted it. Now every system I discover is named Proxima Centauri. What can I do to resolve this?
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Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6230 on: August 25, 2011, 11:38:02 pm »

Yah, someone gave themselves full tech, and then had a play around. If you look on the pentarch forums, you should be able to find the thread there somewhere.
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6231 on: August 25, 2011, 11:40:09 pm »

I did the same for my 16000 engine ship, and I've still got the save; I might check that to see what they haven't done.


On the other note, I resolved the issue with a degree of tinkering around.
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Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6232 on: August 25, 2011, 11:48:34 pm »

Here we go;

Quote from: Steve
Quote from: EarthquakeDamage
It's possible to design a FTL ship using max tech (photonic drive + collapsium armor + "-100% efficiency +50% power" + fighter and/or GB engine).  There should probably be an upper limit on ship speed since there already is one for missile speed.

I've set 90% light speed as the maximum in v5.1

Steve
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6233 on: August 26, 2011, 10:27:35 am »

Okay, I now realize what wealth does... It keeps you from using your full industrial capacity.  ::)
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6234 on: August 26, 2011, 10:32:44 am »

That was me. And I'll try that, but I will still probably stick with my pen&paper version.
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PTTG??

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6235 on: August 26, 2011, 10:42:10 am »

I just managed to get this to work. I'm definitely going to have to learn how to play this.

I have to say, I'm really impressed at how much the game cares about scale. The solar system is actually the right size! The moon is really, really close to earth!

Anyway, first I have to figure out how to create a basic game and then how I... well... do things.
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6236 on: August 26, 2011, 10:46:35 am »

Naxza: Some JP are dormant and can only be found from one side. Yes, that means that the NPR could find a JP to Sol any time.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6237 on: August 26, 2011, 11:07:35 am »

You know there is no maximum?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6238 on: August 26, 2011, 11:10:16 am »

Okay, the constant uprising message spam on Tau Ceti III finally prompted me to design a new model of the Tigris class destroyer and build a squadron... Now how do I upgrade the old Tigris I's?



Also, closed jump points leading back into your systems is small compared to having a
Spoiler: SPOILERS ZOMG (click to show/hide)
. But seriously, Steve should have just called this "David Weber: The Game", seeing how practically everything draws from the Honorverse or Starfire.


Oh yeah, deleting aliens only removes your knowledge. All their stuff is still their waiting to smash you.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6239 on: August 26, 2011, 11:12:11 am »

On another note, the best lazy, cheesy way to deal with aliens is to make a class with nothing but engines, hundreds of box launchers and ammo, spawn a few hundred of those at your problem site, and solve your problem. Well, and sensors and fire control.
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Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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