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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2852378 times)

Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6075 on: August 24, 2011, 06:23:40 pm »

Huh, one of my geo survey ships detected 7 strength 5 active sensor contacts, then immediately got blown to bits 5 seconds later by "Chaco Anti-ship missiles". I sent in the Grav Survey, which is armed with point defense mesons, and rescued the crew - no sign of enemies. Flew back to the planet where it happened and got attacked by another group of 7 size 24 missiles, but this time my Meson PD turrets blew them out of the sky before they hit me.

Flew around the area some more, no more missiles. No ruins on any of the planets and haven't seen any other contacts in my system, the other geo survey ship in the system hasn't had any trouble. The planet they popped out of is a gas giant, so im not quite sure where they even came from.

That some kind of ancient proximity mines or something? Was only the two groups of them. First time I've seen anything like it in a system that is otherwise completely uninhabited. They just popped up right beside my ship both times, hitting (or being shot down) in the next 5 second increment.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6076 on: August 24, 2011, 06:26:45 pm »

Literally nuked? Because with the *spoilers*fourth class*spoilers* that'd take a while.  :P
Nay, Designer Mode ftw

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6077 on: August 24, 2011, 06:30:07 pm »

Literally nuked? Because with the *spoilers*fourth class*spoilers* that'd take a while.  :P
Nay, Designer Mode ftw

So more like instantaneous implosion of part of the universe?



Also: I r srs gaiz, how do you get to the ship component stockpile? I can't find it anywhere.  :-\
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Aurora on small monitors:
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6078 on: August 24, 2011, 06:34:35 pm »

click stockpile button on the screen where you normally assign industry tasks like building factories.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6079 on: August 24, 2011, 06:34:43 pm »

Literally nuked? Because with the *spoilers*fourth class*spoilers* that'd take a while.  :P
Nay, Designer Mode ftw
So more like instantaneous implosion of part of the universe?
Yeah. The universe forgot how to reality for a second.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6080 on: August 24, 2011, 06:36:33 pm »

Literally nuked? Because with the *spoilers*fourth class*spoilers* that'd take a while.  :P
Nay, Designer Mode ftw
So more like instantaneous implosion of part of the universe?
Yeah. The universe forgot how to reality for a second.

New hit song: Teach me how to reality


click stockpile button on the screen where you normally assign industry tasks like building factories.

Thanks, I think my eyes are broken.

"Colonel John Sanders has developed a serious medical condition..."

Was it from eating too much of his chicken?
« Last Edit: August 24, 2011, 06:42:16 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6081 on: August 24, 2011, 06:55:27 pm »

Huh, one of my geo survey ships detected 7 strength 5 active sensor contacts, then immediately got blown to bits 5 seconds later by "Chaco Anti-ship missiles". I sent in the Grav Survey, which is armed with point defense mesons, and rescued the crew - no sign of enemies. Flew back to the planet where it happened and got attacked by another group of 7 size 24 missiles, but this time my Meson PD turrets blew them out of the sky before they hit me.

Flew around the area some more, no more missiles. No ruins on any of the planets and haven't seen any other contacts in my system, the other geo survey ship in the system hasn't had any trouble. The planet they popped out of is a gas giant, so im not quite sure where they even came from.

That some kind of ancient proximity mines or something? Was only the two groups of them. First time I've seen anything like it in a system that is otherwise completely uninhabited. They just popped up right beside my ship both times, hitting (or being shot down) in the next 5 second increment.

Yep. Mines need active sensors on their missile portion to home in, so that's what your Geo ship detected. There are indeed ancient minefields lying around undetonated.
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BurnedToast

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6082 on: August 24, 2011, 07:21:58 pm »

I attacked a colony with ground troops and a whole bunch of combat transports surrendered... it's weird though, they all seem to be located in systems which are named after ships(?) so it's like, one is in larrywilson and can travel to larrywilson-A II, larrywilson-A III etc). They also happen to be loaded with a ton of combat troops.

Centering the view on the ship just centers on a random spot in the star system. Moving them seems to work (i.e. it does not spit out an error and the ETA goes down) but does not make them show up anywhere.

if it makes a difference, I think it was
Spoiler (click to show/hide)

weird.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6083 on: August 24, 2011, 07:40:05 pm »

I attacked a colony with ground troops and a whole bunch of combat transports surrendered... it's weird though, they all seem to be located in systems which are named after ships(?) so it's like, one is in larrywilson and can travel to larrywilson-A II, larrywilson-A III etc). They also happen to be loaded with a ton of combat troops.

Centering the view on the ship just centers on a random spot in the star system. Moving them seems to work (i.e. it does not spit out an error and the ETA goes down) but does not make them show up anywhere.

if it makes a difference, I think it was
Spoiler (click to show/hide)

weird.

They are faulty files within the outpost's computer network that are still displaying the last known locations of those ships while their civ was being destroyed.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6084 on: August 24, 2011, 07:53:10 pm »

I think it's pretty funny how the Precursors had an army of killer robots and the invaders just happened to open up a 'hole in their home system which they didn't even turn into an impenetrable fortress.

Bad move Precursors, bad move.

BurnedToast

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6085 on: August 24, 2011, 07:57:17 pm »

Hmmm actually, I noticed I can now pick those systems off the pulldown menu in the star system view (yes, there's a system named larrywilson as well as some other somewhat more reasonable names).

The ships actually seem to exist there, and I can move them around, activate sensors, etc. There's a bunch of other wrecks too, but of course no jumpoints (the combat transpots all have jumpdrives if there were).

Since I have absolutely no idea where they are, and since some of the ships have as much as 70 years clocked up on the maintenance cycle (annual failure rate over 10,000% :D), they are all probably going to fall apart completely before I can collect them.

what a strange bug(?)
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6086 on: August 24, 2011, 07:58:01 pm »

I guess they weren't prepared to take it from the back door, so to speak....










Badum tish!



Also, damn you, Random Number Gods! My Governor of Earth, with a 30% bonus to pop growth, and 25% bonuses to mining and shipbuilding, has developed a serious illness affecting his long term health.

Well, at least he didn't die in an "accident". Watch, though. The second one of my officers gets promoted to Sky Marshal (s)he'll bite it in a flitter crash or something equally stupid.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6087 on: August 24, 2011, 08:05:46 pm »

Uh, one of my survey ships just jumped into a system with four wrecks:
-7350 tons
-35950 tons
-46250 tons
-109350 tons

Does this mean what I think it does? If so:

SHITSHITSHITSHITSHITSHIT I STILL ONLY HAVE THOSE TWO CRAPPY DESTROYERS AND THEY DON'T HAVE ANY MORE MISSILES AND NONE ARE STOCKPILED
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6088 on: August 24, 2011, 08:08:06 pm »

Quick throw together some beam shits ships and search!

Also, what does the serious illness even do? Lower the person's lifespan?

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6089 on: August 24, 2011, 08:12:25 pm »

Quick throw together some beam shits ships and search!

Also, what does the serious illness even do? Lower the person's lifespan?

I believe so.



Also, there are 3 2.0 colony cost planets there! But... my survey ship has been there for three months and is still unmolested, and hasn't registered any sensor contacts, so my fingers are crossed...

I guess I got lucky. Salvage complete on the 100kton one, recovering some minerals and gaining 1500 points toward ceramic armor. Also, in an unrelated note, an engineer brigade recovered four 20cm ultraviolent ultraviolet lasers. I have yet to research visible light lasers.

And in another note, I just recruited the umpteen millionth construction researcher, and I still have a total of 1 missile researcher, 1 en weapons researchers, and 0 sensors researchers. The fuck?


Strange things are afoot: There ARE aliens in the system, and according to the intel report they look like human women with '80s hair. But the only contact is a single "ship" with a thermal reading of 100 and no movement.  ???
« Last Edit: August 24, 2011, 08:22:51 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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