Pumping a moderate amount of FLUOR in the atmosphere can help. You don't want radiation if you want to use the planets, but dust isn't nearly as problematic, so energy weapons can work if the atmosphere is thin enough.
Or just suck up all their air: http://www.youtube.com/watch?v=VptOUWC-Itc
How did I know this was coming?
Anywho, I started a new game, in which I will be designing and fielding (hopefully) capable ships before I start exploring other systems. Right now I've got tenative designs for 4 classes, and I was wondering if people could help point out glaring flaws: I've gone ahead and gone with self-suffficient designs for these first ships so I can concentrate on fielding greater force as opposed to churning out masses of colliders, spotters, etc. Also, yes I am cheating and playing with maint off until I get to the point where I can handle the combat system well enough that my ships survive long enough to
need repairs and overhauls. And my Earth started with a somewhat more realistic population, so I should have ordinary production running well within a year or two on these models.
My mainline warship.
Washington class Missile Destroyer 10,000 tons 677 Crew 3198.9 BP TCS 200 TH 280 EM 0
4000 km/s Armour 4-41 Shields 0-0 Sensors 165/1/0/0 Damage Control Rating 11 PPV 26.4
Maint Life 0.11 Years MSP 200 AFR 800% IFR 11.1% 1YR 1871 5YR 28060 Max Repair 1050 MSP
Magazine 388
Magneto-plasma Drive E1 (10) Power 80 Fuel Use 10% Signature 28 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 90.0 billion km (260 days at full power)
CIWS-500 (3x12) Range 1000 km TS: 50000 km/s ROF 5 Base 50% To Hit
Size 4 Missile Launcher (33% Reduction) (20) Missile Size 4 Rate of Fire 270
ASM-1 Fire Control FC206-R20 (2) Range 206.6m km Resolution 20
Javelin-4 (97) Speed: 10,000 km/s End: 300m Range: 180m km WH: 6 Size: 4 TH: 200 / 120 / 60
LAS-1 MR413-R20 (1) GPS 16800 Range 413.2m km Resolution 20
Thermal Sensor TH15-165 (70%) (1) Sensitivity 165 Detect Sig Strength 1000: 165m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
My AMM "escort" which is larger than the ships it protects.
Thailand class Destroyer Escort 12,650 tons 1171 Crew 5008.3 BP TCS 253 TH 364 EM 0
4110 km/s Armour 3-48 Shields 0-0 Sensors 165/1/0/0 Damage Control Rating 11 PPV 20
Maint Life 0.03 Years MSP 247 AFR 1280% IFR 17.8% 1YR 7203 5YR 108049 Max Repair 1050 MSP
Magazine 485
Magneto-plasma Drive E1 (13) Power 80 Fuel Use 10% Signature 28 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 71.1 billion km (200 days at full power)
CIWS-500 (1x12) Range 1000 km TS: 50000 km/s ROF 5 Base 50% To Hit
Size 1 Missile Launcher (20) Missile Size 1 Rate of Fire 5
AMM-1 Fire Control FC277-R1 (2) Range 277.2m km Resolution 1
Aegis-1 (485) Speed: 32,000 km/s End: 93.7m Range: 180m km WH: 1 Size: 1 TH: 426 / 256 / 128
AMAS-1 MR92-R1 (1) GPS 840 Range 92.4m km Resolution 1
Thermal Sensor TH15-165 (70%) (1) Sensitivity 165 Detect Sig Strength 1000: 165m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
My long range support/sniper vessel. I'm planning on turning this into a cloaking bastard once my tech gets there.
Carolina class Missile Frigate 11,050 tons 737 Crew 3329.98 BP TCS 221 TH 308 EM 0
3981 km/s Armour 3-44 Shields 0-0 Sensors 165/1/0/0 Damage Control Rating 11 PPV 35.64
Maint Life 0.08 Years MSP 188 AFR 976% IFR 13.6% 1YR 2355 5YR 35332 Max Repair 1050 MSP
Magazine 573
Magneto-plasma Drive E1 (11) Power 80 Fuel Use 10% Signature 28 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 81.4 billion km (236 days at full power)
CIWS-500 (3x12) Range 1000 km TS: 50000 km/s ROF 5 Base 50% To Hit
Size 9 Missile Launcher (33% Reduction) (12) Missile Size 9 Rate of Fire 600
LRM-2 Fire Control FC413-R20 (1) Range 413.2m km Resolution 20
Thor-9 (64) Speed: 28,900 km/s End: 219.2m Range: 380.2m km WH: 15 Size: 9 TH: 404 / 242 / 121
LAS-1 MR413-R20 (1) GPS 16800 Range 413.2m km Resolution 20
Thermal Sensor TH15-165 (70%) (1) Sensitivity 165 Detect Sig Strength 1000: 165m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Finally, my weaponless scout, which is more preparation for the future, when I'll be developing vessels that need spotters. It sould also be useful as a sensor platform when grouped with my current destroyers simply because it means none of them have to have activated sensors.
Black Sea class Scout 6,000 tons 573 Crew 2082 BP TCS 120 TH 224 EM 0
5333 km/s JR 4-100 Armour 2-29 Shields 0-0 Sensors 165/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 0.21 Years MSP 217 AFR 288% IFR 4% 1YR 1021 5YR 15322 Max Repair 1050 MSP
J6000(4-100) Military Jump Drive Max Ship Size 6000 tons Distance 100k km Squadron Size 4
Magneto-plasma Drive E1 (
Power 80 Fuel Use 10% Signature 28 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 150.0 billion km (325 days at full power)
LAS-1 MR413-R20 (1) GPS 16800 Range 413.2m km Resolution 20
Thermal Sensor TH15-165 (70%) (1) Sensitivity 165 Detect Sig Strength 1000: 165m km
This design is classed as a Military Vessel for maintenance purposes
EDIT: Also, accidentally clicked the "add Sol" button and now I've got a star stuck in my system list. And the 'delete star' button is greyed out. Any way to fix this, or should I just force a jump point connection and work it into universe canon?
EDIT2: Okay, whew. There was a "delete system" button hidden below the edge of my screen, and I thought to scroll down there. I was also very careful to delete the correct system.
Another problem that wouldn't be one if the UI wasn't so
shitty specialized...