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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2837985 times)

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5850 on: August 21, 2011, 05:41:11 pm »

Add a little fluorine or chlorine and you kill everything on the planet.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5851 on: August 21, 2011, 06:52:16 pm »

Pumping a moderate amount of FLUOR in the atmosphere can help. You don't want radiation if you want to use the planets, but dust isn't nearly as problematic, so energy weapons can work if the atmosphere is thin enough.

Or just suck up all their air: http://www.youtube.com/watch?v=VptOUWC-Itc

How did I know this was coming?  :P

Anywho, I started a new game, in which I will be designing and fielding (hopefully) capable ships before I start exploring other systems. Right now I've got tenative designs for 4 classes, and I was wondering if people could help point out glaring flaws: I've gone ahead and gone with self-suffficient designs for these first ships so I can concentrate on fielding greater force as opposed to churning out masses of colliders, spotters, etc. Also, yes I am cheating and playing with maint off until I get to the point where I can handle the combat system well enough that my ships survive long enough to need repairs and overhauls. And my Earth started with a somewhat more realistic population, so I should have ordinary production running well within a year or two on these models.
My mainline warship.
Spoiler (click to show/hide)

My AMM "escort" which is larger than the ships it protects.

Spoiler (click to show/hide)

My long range support/sniper vessel. I'm planning on turning this into a cloaking bastard once my tech gets there.

Spoiler (click to show/hide)

Finally, my weaponless scout, which is more preparation for the future, when I'll be developing vessels that need spotters. It sould also be useful as a sensor platform when grouped with my current destroyers simply because it means none of them have to have activated sensors.
Spoiler (click to show/hide)



EDIT: Also, accidentally clicked the "add Sol" button and now I've got a star stuck in my system list. And the 'delete star' button is greyed out. Any way to fix this, or should I just force a jump point connection and work it into universe canon?

EDIT2: Okay, whew. There was a "delete system" button hidden below the edge of my screen, and I thought to scroll down there. I was also very careful to delete the correct system.  ;) Another problem that wouldn't be one if the UI wasn't so shitty specialized...
« Last Edit: August 21, 2011, 07:03:53 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5852 on: August 21, 2011, 07:11:30 pm »

I'm no military genius so I can't tell you what is wrong with your weapons, but the time it can run on a single tank is kind of low for me. I suggest adding a fuel storage or two to each vessel.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5853 on: August 21, 2011, 07:24:11 pm »

I was planning on doing that, but for now they don't need a very large range, as I've only completed the survey of Sol and begun the surveys for the three neighboring systems, so I don't have too much territory to defend. Apart from that, the 1st-3rd Squadrons are currently engaged in training exercises in Sol, and if they need to be deployed, the 1st Tanker Section, composed of 4 Chevalier class tankers with a combined fuel capacity of 8m litres will be completed soon, and can be used for resupply while they wait for the development of a Sorium harvesting base. But yeah, in the future I'm probably going to at least triple their fuel storage, probably about the same time I develop better engines so I don't lose speed.




EDIT: Uh, yeah, I don't think I'm going to be worrying about resources any time soon. I just surveyed a system around a G0-V class star with three terrestrial planets (none good for terraforming/living), buuuuuuut. Well. Look at this, one jump away from Sol:

Dur: 115,216,200 acc 0.8
Neutr: 49,210,220 acc 0.9
Corb: 330,625 acc 0.5
Trit: 21,160,000 acc 0.9
Bor: 95,550,624 acc 0.8
Vend: 97,812,096 acc 0.7
Sor: 1,904,400 acc 0.2
Uri: 102,414,400 acc 1.0
Cor: 38,564,100 acc 0.6
Gal: 211,600 acc 0.3

Yeah, the Gal ad Sor are pretty much useless, and there isn't any Mercassium, but DAYUM. I guess what I heard about some smaller systems having shitloads of minerals was true.  :o
« Last Edit: August 21, 2011, 07:46:26 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5854 on: August 21, 2011, 07:50:54 pm »

From what the dev says, he only designed for the game for himself, and anyone else playing it will just have to deal. His main "solution" was "Go buy another monitor". The program I've been using to help with that is called the GiMeSpace Desktop Extender. It's freeware, but it spams popups maybe every 30-60m asking you to buy it, and is a pain to remove. If you do get it I'd say get rid of everything but the zipped file when you aren't going to play for a while. Relocating the taskbar to the right or left helps a bit as well.

So basically, learning cliff, no big deal. Shitty UI and indifferent dev? Big deal. I mean, I get that it is a hobby for him, but it bugs me mainly because this game would be so much better if the little issues like that were cleaned up.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5855 on: August 21, 2011, 09:33:58 pm »

You know there's a reduced res mode now, right? :P I haven't played for a while, so I can't remember what menu it's in though.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5856 on: August 21, 2011, 09:44:40 pm »

Reduced HEIGHT mode, not res. Big difference. It's in Game Parameters.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5857 on: August 21, 2011, 09:55:32 pm »

Yeah, it reduces the height by not nearly enough. Enough for you to scrape by if your max res is Xx800 I believe, but if you're on a laptop like me several bottom rows of important buttons still get cut off.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5858 on: August 21, 2011, 11:03:30 pm »

*sighs* Okay, one more question: Can mass drivers fire mineral packets through jump gates, or do I need a dedicated freighter group bringing back all of this tritanium for my missile production?
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5859 on: August 21, 2011, 11:12:26 pm »

They cannot fire them through jump gates, you'll need freighters.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5860 on: August 21, 2011, 11:14:37 pm »

That's what I figured, I just wanted to be sure. Oh well, the next group of Essex classes will be out of the yards in 15 months or so. It's probably about time to design a high-capacity freighter too, anyways.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

dennislp3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5861 on: August 22, 2011, 12:16:27 am »

How does one go about setting up a command structure...namely for ground troops (is that even possible?)

I started a conventional tech game to tinker around and I have almost 60 low tech armored and infantry units. and I like to organize. i only have about 12 commanders or some for ground forces and wanted to utilize them to create an actual military out of all these rabble!

also curious about training units. The tutorial doesn't really cover either of these. it hints towards troop training but only says it will come back to that later (and doesn't)
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5862 on: August 22, 2011, 12:46:37 am »

Ground troops are rather un-implemented (can't vouch for the newest version). You can assign officers to HQ positions, but there's no way to train troops to be more effective. The "train troops" option actually just gives you new units. However, you can upgrade those low-tech units into TNE equivalents.
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Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5863 on: August 22, 2011, 01:54:18 am »

Low tech ground units are division-level units, and Aurora's command structure only goes as far as divisions. With TN troops, you can train brigade and division headquarters and organize your units with four battalions to a brigade and four brigades to a division.
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dennislp3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5864 on: August 22, 2011, 03:56:20 am »

alright thanks for that...what would be the best way to go about some stuff...from what I have read I should get some mass drivers and auto miners on asteroids/planets and have them shoot to earth? (also having a mass driver)

any other good starting tasks I should set into motion? I am gonna try to set that up and then try and terraform mars...and then from there build up a fleet of some high tech massive ships!
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