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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2838074 times)

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5775 on: August 19, 2011, 01:35:42 pm »

Even without regular maintenance, you still need supply points for things like repairs so it is still useful I believe.
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5776 on: August 19, 2011, 01:53:56 pm »

I have everything turned on, except for maintenance. I can't be assed to keep up with maintenance, though I always include engineering to keep maintenance down and still have the habit or ordering seasonal maint/fuel resupply runs, haha

Well then, yes, you're going to want to defend colonies *very* well.

There's a bit in one of Steve's AARs where he ends up in a fight with the -spoilers-. If you want to read that for a sort of first hand account, you can find it here starting with the March 5th, 2036 update for what amounts to a recon in force and then a major incursion starting at April 14th
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BurnedToast

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5777 on: August 19, 2011, 02:06:20 pm »

I set up a colony ship taskforce to automatically pick up colonists from earth and drop them on my colonies via the primary/secondary orders thing.

So far it works perfect.... except every time the secondary order (drop colonists) is triggered it pauses the auto-turns to let me know, which is incredibly annoying...

I tried picking to ignore that in the event log but that does not stop it from pausing, it just removes it from the events shown to me.

Is there a way around the constant pausing or do I just have to set the orders up manually then set them to repeat 10000000 times?

Edit: while we're at it can I make it stop pausing every time some useless officer joins my team too?
« Last Edit: August 19, 2011, 02:08:50 pm by BurnedToast »
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5778 on: August 19, 2011, 02:23:17 pm »

You can set it to auto repeat. Letting it repeat 10000 times will cause bad stuff to happen (found that out myself...)
You will need to set the refueling/etc orders in the load and unload orders because the standard orders (the ones the tg will repeat) will all get removed if the tg uses the if>than-orders (forgot the name :P).
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5779 on: August 19, 2011, 08:51:03 pm »

Complete newbie here: How is missile design handled? Because for the life of me I can't find how to design them, although I can see where they would be produced, as standard ICBMs are available by default. Got that one.

Edit: Another question: when designing colliers, are cargo holds or magazines used for missile transport?
« Last Edit: August 19, 2011, 09:50:07 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5780 on: August 19, 2011, 09:01:54 pm »


This error is starting to piss me off. Every 5 second increment I'm getting this, jesus.

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5781 on: August 19, 2011, 10:26:26 pm »

Complete newbie here: How is missile design handled? Because for the life of me I can't find how to design them, although I can see where they would be produced, as standard ICBMs are available by default. Got that one.

Edit: Another question: when designing colliers, are cargo holds or magazines used for missile transport?

Colliers use magazines.


This error is starting to piss me off. Every 5 second increment I'm getting this, jesus.

How many deep space tracking stations do you have on one planet? I seem to recall getting an error like that when I built a huge number.


Does anyone have experience with designer mode? After my last attempt, I'm still interested in doing an Aurora LP but am thinking about a more narrative one, but I'd like to be able to track NPRs and ensure a challenge for the main nation. Does Designer mode help with this?
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Falknor

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5782 on: August 20, 2011, 02:36:13 am »

Designer mode is suppose to allow you to mess with everything. Also, I've read that you can track npcs with it. Haven't tried myself since I don't have the password and too lazy to ask for it  :o
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5783 on: August 20, 2011, 04:13:28 am »

Yeah, you can see all the NPRs, and control them. really useful to set up the game. I can send you the password if you want.
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The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5784 on: August 20, 2011, 05:23:12 am »

Yeah, you can see all the NPRs, and control them. really useful to set up the game. I can send you the password if you want.
Please?
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shadenight123

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5785 on: August 20, 2011, 05:34:22 am »

Yeah, you can see all the NPRs, and control them. really useful to set up the game. I can send you the password if you want.
Please?
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Falknor

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5786 on: August 20, 2011, 05:50:32 am »

I'd like the password as well. Mainly to watch the npcs.  8)
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I'll use Dwarven Logic. AKA Encrusting the problem with gems, beating an elf to death with it, and then throwing it into the volcano.

Tronak

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5787 on: August 20, 2011, 07:04:28 am »

Yeah, you can see all the NPRs, and control them. really useful to set up the game. I can send you the password if you want.

I would like to watch a particular NPR, can i have this password too please?.

Btw, hi all  :).
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5788 on: August 20, 2011, 08:18:17 am »

Would also be nice since I would like to edit Titan's base temp to a reasonable number but apparently even editing the database outside of the game requires a password.

I also wonder if I could change the Jupiter ice moons to better reflect what they are: ICE MOONS AND NOT ROCK MOONS! Seriously, it's silly that they have no water level on them.
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Zangi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5789 on: August 20, 2011, 09:55:53 am »

Since you guys ain't getting the designer mode from Steve himself... 
I'll throw this disclaimer here:

There is and will be no official help/support for you if you break your game or run into a bug.
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