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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2850074 times)

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5250 on: June 25, 2011, 03:24:38 pm »

Gah, my ships are chasing a group of aliens that keep firing nukes at us but they keep failing shooting back.

The message below, and all we know about the enemy ship:


My ship's overview:
Code: [Select]
Hunter class Cruiser    63,800 tons     4428 Crew     7751 BP      TCS 1276  TH 5200  EM 0
4075 km/s     Armour 7-142     Shields 0-0     Sensors 30/1/0/0     Damage Control Rating 54     PPV 312
Annual Failure Rate: 603%    IFR: 8.4%    Maint Capacity 4100 MSP    Max Repair 1260 MSP    Est Time: 0.54 Years

Magneto-plasma Drive E0.8 (26)    Power 200    Fuel Use 8%    Signature 200    Armour 0    Exp 1%
Fuel Capacity 250,000 Litres    Range 88.2 billion km   (250 days at full power)

Quad 40cm C3 Soft X-ray Laser Turret (4x4)    Range 1,400,000km     TS: 15000 km/s     Power 160-12     RM 6    ROF 70        40 40 40 40 40 40 34 30 26 23
40cm C3 Soft X-ray Laser (8)    Range 1,400,000km     TS: 4075 km/s     Power 40-3     RM 6    ROF 70        40 40 40 40 40 40 34 30 26 23
CIWS-120 (4x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 700-12000 (1)    Max Range: 1,400,000 km   TS: 12000 km/s     99 99 98 97 96 96 95 94 94 93
Stellarator Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 60    Armour 0    Exp 5%

Active Search Sensor MR10-R1 (1)     GPS 168     Range 10.1m km    Resolution 1
Thermal Sensor TH5-30 (2)     Sensitivity 30     Detect Sig Strength 1000:  30m km

This design is classed as a Military Vessel for maintenance purposes

The enemy is constantly firing "Size 7 Missile x10 (Salvo ID here) 79988 km/s" which always causes a strength 6 nuclear explosion x10.

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5251 on: June 25, 2011, 03:29:15 pm »

See, this is the problem with beam ships: The only way they can win is if they're faster than the missile ships, which leads to less guns. This is why you make missile ships. If you don't have missile ships, you will have a hell of a time trying to defeat them.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5252 on: June 25, 2011, 03:30:52 pm »

Compare that "79988 km/s" that the missiles are going to your "15000 km/s" turret tracking speed and "12000 km/s" fire control tracking speed. That is why there is zero chance of a hit, and why the fire control is aborting the firing attempt. By the time it gets the turret lined up the missile is no longer there.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5253 on: June 25, 2011, 03:34:38 pm »

I'm not shooting at the missiles, I'm trying to shoot at the ship.

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5254 on: June 25, 2011, 03:39:36 pm »

How far away are the enemy ships? Also, how fast are they moving?
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Felius

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5255 on: June 25, 2011, 03:41:24 pm »

I'm not shooting at the missiles, I'm trying to shoot at the ship.

Looking from the event, the enemy is over 2 million km away. Get closer. Beam weaponry has knife point range.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5256 on: June 25, 2011, 03:42:39 pm »

+5 internets for Dutch class names ^^
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5257 on: June 25, 2011, 04:03:14 pm »

I'm not shooting at the missiles, I'm trying to shoot at the ship.

Looking from the event, the enemy is over 2 million km away. Get closer. Beam weaponry has knife point range.
Oh jeez, no wonder he can't hit. Even particle beams don't have that kind of range.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5258 on: June 25, 2011, 04:06:19 pm »

Ok, my minions at Titan want protection now so I need to design my first war ship.
« Last Edit: June 26, 2011, 03:28:51 am by Dutchling »
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5259 on: June 25, 2011, 04:21:05 pm »

I'm not shooting at the missiles, I'm trying to shoot at the ship.

Looking from the event, the enemy is over 2 million km away. Get closer. Beam weaponry has knife point range.
Oh jeez, no wonder he can't hit. Even particle beams don't have that kind of range.
His lasers in what he posted have "Range 1,400,000km" ???
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Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5260 on: June 25, 2011, 04:22:26 pm »

Yah, I've seen the point raised on the forums before, but to restate the situation as I see it:

Beam weapon ships are completely and utterly worthless unless you have such a tech advantage over your enemy that you don't need beam weapon ships in the first place. I think I've seen two uses for them: roleplaying reasons and to deal with the Swarm.

Spoiler (click to show/hide)

For everything else, missiles are far and away superior.

And yah, I agree with the others on your alien ship problem Jacob/Lee - your maximum range is 1.4m km, and your ships are only 4/10ths the speed of the alien ones, which means you will never catch up with them unless they decide to make a break for a depot planet after exhausting their missile reserves.
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Felius

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5261 on: June 25, 2011, 04:38:44 pm »

Yah, I've seen the point raised on the forums before, but to restate the situation as I see it:

Beam weapon ships are completely and utterly worthless unless you have such a tech advantage over your enemy that you don't need beam weapon ships in the first place. I think I've seen two uses for them: roleplaying reasons and to deal with the Swarm.

Spoiler (click to show/hide)

For everything else, missiles are far and away superior.

And yah, I agree with the others on your alien ship problem Jacob/Lee - your maximum range is 1.4m km, and your ships are only 4/10ths the speed of the alien ones, which means you will never catch up with them unless they decide to make a break for a depot planet after exhausting their missile reserves.
To be fair, they are useful in PD, and possibly as fighter weaponry even without overwhelming tech advantage. Good on Nebulas too I think, and if you could just barely get a ship faster than the enemy, a beam iron clad design might work too.
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"Why? We're the Good Guys, aren't we?"
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5262 on: June 25, 2011, 04:43:43 pm »

I've had success against equal tech enemies using fast shielded ships with longer ranged beam weaponry and particle weapons. I think my next game I'll do nothing but beam type weapons and see how viable it really is.
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Another

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5263 on: June 25, 2011, 04:51:01 pm »

Dutchling: How about a power reactor for your lasers? An active sensor may be desired to be able to lock the targets but it can be outsourced to a different ship. Of course civilians care only about the PPV value and the cheapest way is to build some PDCs.
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DemonOfWrath

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5264 on: June 25, 2011, 10:00:35 pm »

Pure beam ships can certainly work, but you NEED to keep them relatively small and fast (I aim for at least 6k km/s, and wont go over 12k or 16k tons, depending on tech levels/how I feel), and able to handle missile salvos. I go for one big laser as a main gun and then put a bunch of small (smallest size that'll get me to my max FC range) turrets for missile killing, each with their own fire control. In addition, beam ships are very reliant on hitting 'critical mass', where your fleet has enough guns to eliminate missile salvos.

Also going to ask again if anyone has any clue why my game wont give me hangers/boat bays, they wont show up on the design screen, and looking through every research option (after looking at everything including stuff I can't yet research/have completed) there's nothing that will unlock them. I've reinstalled/patched the game at least half a dozen times but it wont show up.
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