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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2838147 times)

Pwnzerfaust

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5145 on: June 22, 2011, 06:05:19 pm »

Yeah you really don't need a crapton of fuel early on. Only start worrying about it when you've got multiple fleets running to and fro.

Also, on a related note: Does anyone know if civilian ships need to be refueled, or do they just magically have fuel?
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5146 on: June 22, 2011, 06:07:16 pm »

I feel like the dev intentionally made it so Sorium (?) runs out first on Earth, all three of my real games I've ran out of it first. On my most recent game, it ran dry on Earth in about a decade. Luckily, Titan has 18 million tons, though.
You'll want to stop refining it into fuel pretty early on. I stopped once I had 50 million liters of fuel, which has lasted me years so far.
If I stop now, I will probably have enough fuel to last a decade or more. All I have really running right now is the jump gate builder setting up gates, the grav sensors looking for more points and the freighters dumping mines on Titan.

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5147 on: June 22, 2011, 06:10:53 pm »

It does help you save Sorium early on. I can't really say whether Sorium is set to run out early... my homeworld had 200k of it and the superjovian in my system has 168 million units.
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x2yzh9

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5148 on: June 22, 2011, 06:28:41 pm »

How do you split fleets

head

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5149 on: June 22, 2011, 06:34:06 pm »

On the fleet screen? lower/middle right
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x2yzh9

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5150 on: June 22, 2011, 06:44:21 pm »

Right then-How do I refit ships to a different, more advanced class?

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5151 on: June 22, 2011, 06:50:47 pm »

Right then-How do I refit ships to a different, more advanced class?
Retool a shipyard for that class then use the refit option from the dropdown and select the class you're refitting from, then pick a ship that is present
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5152 on: June 22, 2011, 07:04:13 pm »

Wow, Ion engines blow Nuclear engines out of the water when it comes to power.

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5153 on: June 22, 2011, 08:10:57 pm »

Wait till you see
Spoiler (click to show/hide)
X3
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5154 on: June 22, 2011, 08:37:19 pm »

Screw that, Solid Core Anti-Matter Drives all the way!

Which take a very, very long time to research.

Still, they are made of awesome.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5155 on: June 22, 2011, 09:13:39 pm »

@ Tarran: Never got that far. Kept getting bored with an endless string of no-value systems XD

Newest game looks like a keeper though: Alpha Centauri has two 2.00 cost planets, both of which require a minimum of terraforming, and is packed to the brim with resources (typical amounts run into the hundreds of millions...per planet!). Another system, Ross-some-number, has another 2.00 planet which is filled with sorium, and has two gas giants also packed with the stuff. I named the habitable planet "New Arabia", just for the lulz.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

USEC_OFFICER

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5156 on: June 22, 2011, 09:18:15 pm »

Did you check to see if Alpha Centauri has aliens in it?
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5157 on: June 22, 2011, 09:22:09 pm »


What, what the hell? I'm gathering data about my own ships?

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5158 on: June 22, 2011, 09:23:20 pm »

Did you check to see if Alpha Centauri has aliens in it?
If there are any, they're keeping quiet. I did check the two potential worlds with thermal and active sensors, and haven't found anything. Next step is to look for precursor ruins with geology teams, but that will come later.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5159 on: June 22, 2011, 09:25:34 pm »

Did you check to see if Alpha Centauri has aliens in it?
Beware of sentient fungus on one of them.


What, what the hell? I'm gathering data about my own ships?
Hmmm... I think I might've had that before. In the Contacts tab of the System View screen, is Civilian Transponder Status set to off?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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