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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2838296 times)

Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4845 on: May 16, 2011, 09:59:58 am »

I might have asked this before but is this game still unplayable with a 1600x900 screen?
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4846 on: May 16, 2011, 10:04:58 am »

there is a reduced height mode now that is good for monitor down to 800 height. I can play it on my laptop just fine, if I get the taskbar out of the way :P
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4847 on: May 16, 2011, 10:08:29 am »

Oh great, I'll try the tutorial again :)
EDIT: errorerrorerrorerrorerrorerrorerrorerrorerror
« Last Edit: May 16, 2011, 10:33:20 am by Dutchling »
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Vicomt

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4848 on: May 16, 2011, 11:22:06 am »

yup, I can't get through the tutorial at all without crashing. frustrating to say the least when you can't even design the most basic sensor package without it crashing.

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4849 on: May 16, 2011, 11:26:33 am »

uh, I don't know what I did but I went trough fine. did you follow all the hidden step of installation?

like extracting the aurora491.zip in the install directory after the setup and downloading&registering the missing dll?
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Vicomt

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4850 on: May 16, 2011, 11:32:24 am »

yes and yes. It might be something to do with Vista 64Bit, but the error I'm getting suggests database problems, rather than installation.

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4851 on: May 16, 2011, 11:41:00 am »

which error? I'm on vista 64, there is some problem, but I've not encountered a game breaking bug.
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Vicomt

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4852 on: May 16, 2011, 01:40:49 pm »

Oh for gods sake, I've just tried it again, and got it to work this time.

here's how to crash it:

  • new game, turn off assign RP, nothing else changed.
  • start the new game, turn on SM mode (ctrl+s), open economics window
  • open the tech design window (design button), TYPE the number 2 in size, then select 100 ton min res.
  • crash

now what I completely didn't see is that the size selection is a dropdown. I assumed that because I can type in it directly, that was what I should do.
use the drop down in stead of typing, and it works... damnit.

still I'm going to post this info as an addendum to my bug report. As a programmer myself, I know the importance of sanitising input, and if the program allows the user to edit directly, it should honour that editing, and not just crash.

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4853 on: May 16, 2011, 03:03:02 pm »

do you by any chance have a non english win 64?
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Vicomt

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4854 on: May 16, 2011, 05:13:08 pm »

no, it's english

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4855 on: May 17, 2011, 12:37:58 am »

Actually, I was also curious about multiple empires on the same planet.

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4856 on: May 17, 2011, 01:27:15 am »

Yeah I'm totally going to play as a Terran independent colony someday, this game is so full of potential and so flexible you can play in almost any space film or cartoon setting ever made.

With some setup effort  :P
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Maldevious

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4857 on: May 17, 2011, 07:15:38 am »

Haven't played in about a year... did they ever fix that issue where when two AIs were fighting you could only advance time 5 seconds at a time until they were done? If so, I'd check it out again.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4858 on: May 17, 2011, 07:19:29 am »

I've played around with multi-empire homeworlds (working on a scenario where the US, China and EU are all in a race for exploration and exploitation). It can be done, but it takes some work in SM mode. One thing I've discovered is that you need to gin up some diplomatic officers and create diplo teams between all the factions to keep their relations stable. Because by default unless you've got them all allied, they're going to take a constant hit to relations because the AI thinks "Hey, you're in my system!"

The other is that if you want the computer to control the other factions, they have to be generated as trans-Newtonian empires. The AI simply doesn't do anything with conventional empires, other than build ground units.
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4859 on: May 17, 2011, 09:43:53 am »

So, that makes me wonder:

if a non-newtonian empire defeats a newtonian empire it shares its homeworld with, could it acquire TN tech?
(I've never managed to conquer a planet myself)
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