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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2850072 times)

Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4500 on: April 15, 2011, 08:51:16 am »

Yup, they are. You can very cheaply refit them to fire Size-24 TN missiles, so they make good defensive PDCs.
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Felius

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4501 on: April 15, 2011, 03:34:18 pm »

Does active sensors work as passive sensors when turned off?
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4502 on: April 15, 2011, 03:43:54 pm »

Does active sensors work as passive sensors when turned off?
No, active sensors do nothing when turned off. You need thermal and EM passive sensors.
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Tobel

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4503 on: April 15, 2011, 06:17:30 pm »

Anyone have a situation where the game only increments at 5 second intervals? I was going along fine doing 30 days or so since its a new start, I tried to queue up three ships on my shipyard (it has three slipways?) and then the game started only doing 5, 15, 30 second, then like 1 day, then back to 5 seconds for the last while now. No matter what button I hit, it's only going 5 seconds ahead.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4504 on: April 15, 2011, 06:20:26 pm »

That likely means NPRs are fighting each other, or an NPR ran across some precursors. It shouldn't last too long either way.
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Tobel

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4505 on: April 15, 2011, 06:22:07 pm »

Ah thanks, I won't give up and ragequit then!
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4506 on: April 15, 2011, 06:24:31 pm »

If it does last a long time, try using spacemaster mode and just deleting the system or something.
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4507 on: April 15, 2011, 06:54:19 pm »

If it does last a long time, try using spacemaster mode and just deleting the system or something.
You can't see NPRs without modifying the database, even with space master mode.

@Tobel, you should check the automatic turns box and then advance a 5 day increment. It'll take longer to process than usual, but it'll save you from clicking a bunch of times.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4508 on: April 15, 2011, 06:56:40 pm »

Yeah but can't you see their events and figure out which system the fighting is in that way?
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Tobel

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4509 on: April 15, 2011, 08:42:54 pm »

Thanks Karlito,

Right around that time I read about how you can set how many turns to force when you do auto turns.

This game was very daunting at first but once you just get in and start playing around it's fairly intuitive. One thing I'm not 100% sure on is the teams.

If I make a geological survey team on Earth from the teams area, do I need to do anything else to "activate" them? Or will they just start doing additional surveying?

----

Just got my answer:

« Last Edit: April 15, 2011, 08:49:36 pm by Tobel »
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4510 on: April 15, 2011, 09:27:32 pm »

Oh well. Just park them on the moon or some other close planet. Just as good.

Anyway, I suggest you don't train Geosurvey teams on earth anymore, since the chance of the survey being "complete" is higher with an unskilled team. Train them on the moon or some other body.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4511 on: April 15, 2011, 09:51:20 pm »

I train mine on all of the civilian mining colonies that crop up.
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AlStar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4512 on: April 16, 2011, 12:23:40 am »

You can also train them in your geo- or grav- survey ships, although I think that's a generally slower process then just sending them to all the planet-sized objects you can find (for reasons that I don't understand, asteroids and comets can occasionally take a _lot_ longer to survey - like on the order of years - instead of the couple of weeks that planets take.)

Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4513 on: April 16, 2011, 12:51:37 am »

Anyway, I suggest you don't train Geosurvey teams on earth anymore, since the chance of the survey being "complete" is higher with an unskilled team. Train them on the moon or some other body.

This is the one thing I can't stand about the game.  The amount of resources present on a world is based purely on the first team to survey it.  It's not like a crummy scanner vaporizes big hunks of rock.

Hell, it almost makes it a good strategy to send unskilled surveyors out to deny NPRs resources.  "Oh, better not mine here, the humans came by and said there's nothing in the planet."
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4514 on: April 16, 2011, 12:54:10 am »

You can also train them in your geo- or grav- survey ships, although I think that's a generally slower process then just sending them to all the planet-sized objects you can find (for reasons that I don't understand, asteroids and comets can occasionally take a _lot_ longer to survey - like on the order of years - instead of the couple of weeks that planets take.)

No, that shouldn't ever happen. Did your ships have a senor malfunction?
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