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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840376 times)

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3990 on: March 30, 2011, 04:52:55 am »

I think it involves putting a colony on it, but after that I'm stumped.
Transport Automated mines and they'll start drilling. After that, there's two options: Put down a Mass Driver on the colony with the mines to shoot the minerals at other planets with mass drivers or ferry the minerals with the cargo ships. Mass drivers are the more fuel efficient option, just remember to keep at the VERY LEAST one on the receiving planet, unless you like bombarding your own people with multi-hundred ton 1000km/s clumps of minerals.

Also research and building take anywhere from 5 to 30 years apparently, which is kinda long...
30 years? Good god man! How big are the ships/components? Have you been researching any research rate/shipyard BP/construction factory improvements at all? Are you assigning maximum science labs to research/maximum factories to construction?
« Last Edit: March 30, 2011, 04:54:33 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Krath

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3991 on: March 30, 2011, 05:01:10 am »

The ships are the ones recommended during the tutorial, so it's probably the fact I didn't assign maximum science labs  :-\

I'll fix it later, changing the resolution to the required settings to see everything on Aurora turns all black text on Firefox yellow until I relog.

For some reason.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Another

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3992 on: March 30, 2011, 07:54:54 am »

Aurora messes with my Firefox menu fonts as well as my system taskbar menu fonts. I blame Visual Basic (and specifically what programming practices usually accompany that language family) for that.
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Deon

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3993 on: March 30, 2011, 08:05:25 am »

I've noticed it too, but it's temporary :P. However it's a bit scary for people who are paranoid about malware hehe.
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adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3994 on: March 30, 2011, 09:40:22 am »

How do you assign administrators to planets ? ( I just started playng. )
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creodor

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3995 on: March 30, 2011, 09:42:22 am »

F4 for officers window, go to civilian administrators, select an admin (check their stats) select the planet (make sure the R on person is => the planet) and then hit assign.
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adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3996 on: March 30, 2011, 09:43:30 am »

Darnit I can't hit the assign button its on the bottom and thats blocked by my comp.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3997 on: March 30, 2011, 09:44:27 am »

Didn't he fix the resolution thing?
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adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3998 on: March 30, 2011, 09:45:28 am »

Oh I see I didn't install the patch * Facepalm *
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adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3999 on: March 30, 2011, 09:51:02 am »

I installed the update and I got

Error 3201 was generated by DAO.Recordset

You cna not add or change a record because a related record is required in table "Game"

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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4000 on: March 30, 2011, 10:40:58 am »

3201 is something to do with NPRs making designs with tech that they don't have or something. I've had it a few times, but I've been able to press OK until it stopped popping up, can you do that?
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Krath

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4001 on: March 30, 2011, 01:43:04 pm »

Now I can't seem to figure out how to get some automated mines off of Earth and where I need them to go  ::)

I'm sure it involves Mass Drivering something onto a tug ship, then smacking that tug ship over to the asteroid, right?  ???
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Spartan-67

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4002 on: March 30, 2011, 01:47:15 pm »

You need to create a freighter, then put them in a task group make the task group go to the planet and load automated mines, move to the freigher to the location and unload automated mines
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It is ineffecient, will accomplish next to nothing, and is complete overkill. It will also probably not work. In other words, dwarfy.

adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4003 on: March 30, 2011, 01:52:21 pm »

3201 is something to do with NPRs making designs with tech that they don't have or something. I've had it a few times, but I've been able to press OK until it stopped popping up, can you do that?

I clicked ok 200 times and it still didn't go away I ended up having to shut my computer off.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4004 on: March 30, 2011, 01:53:22 pm »

I'm sure it involves Mass Drivering something onto a tug ship, then smacking that tug ship over to the asteroid, right?  ???
Mental image of a mass driver firing mines into a tug ship is priceless.
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