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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2812979 times)

Spartan-67

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3915 on: March 26, 2011, 04:48:20 pm »

One time I was just testing some ideas on some space invaders and one with strength 450 shield spawned, It didn't notice any of my ships and proceed to sit at one of my colony's waiting for my missile cruisers destroyed it.
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It is ineffecient, will accomplish next to nothing, and is complete overkill. It will also probably not work. In other words, dwarfy.

Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3916 on: March 26, 2011, 05:01:22 pm »

I didn't even know it was possible to have aliens building fast ships for the sole purpose of suicide-ramming other ships. Wow.
they do? maybe i should try to download it again, what do you need to open mgb or what it was?

MDB files are Microsoft Access databases, but you don't need to open the game's. There's Aurora.exe for that. :P
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Narmio

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3917 on: March 27, 2011, 05:25:52 am »

Damn, this game is impossibly complex and glacially paced. 

My current obsession is building PDCs with huge hangars so that I can land and store parts of my navy when they're not in use - saves on maintenance costs! The PDCs are pretty expensive, 4600BP to store two 5000BP 15kT cruisers, so it remains to be seen whether they're at all economical.  It just started out as a way to make a fleet of cheap 800t FACs with box launchers and only a few months endurance, so that in case of massive attack I could release them from my planet and pour a crazy number of missiles into the attackers.  Then I accidentally clicked the x10 button and added enough hangars to fit an entire destroyer squadron.  That got me thinking!
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3918 on: March 27, 2011, 05:33:47 am »

Nice, I never thought of something like that.

I've started asteroid mining operations, I've created a colony on a nice asteroid, dropped a mass driver on it and put a miner in orbit, but I've noticed it's only mining 10 of each available mineral per year. I only have 1 asteroid mining module on the miner, should I include more?
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3919 on: March 27, 2011, 07:17:37 am »

Way more.  I sent all my automated mines to the asteroid I'm mining.  There is enough manual mines on Earth to strip the world clean, in my opinion.

Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3920 on: March 27, 2011, 07:53:18 am »

Man, I think it might be time to get back into this game. I loved it in the past, but I just kept crashing out. Hopefully that's been patched out. Plus, hey, realistic screen resolutions!

Redownloading.



On that note though, I wish Steve could release a bundled version of the latest update rather than requiring three seperate downloads :/


EDIT: And I load up my first game; I have 4 researchers. ALL specialising in Sensors/Fire Control. Thanks Aurora. :\
« Last Edit: March 27, 2011, 08:16:02 am by Osmosis Jones »
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

AlStar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3921 on: March 27, 2011, 08:22:37 am »

I started off with a 20% Construction/Production scientist who could control 20 labs... who died of natural causes one week before he finished his first project.

Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3922 on: March 27, 2011, 08:25:35 am »

I rerolled :P This time 6 researchers with a nice distribution of skills. Let's get down to business :P
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Another

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3923 on: March 27, 2011, 08:30:28 am »

Damn, this game is impossibly complex and glacially paced. 

My current obsession is building PDCs with huge hangars so that I can land and store parts of my navy when they're not in use - saves on maintenance costs! The PDCs are pretty expensive, 4600BP to store two 5000BP 15kT cruisers, so it remains to be seen whether they're at all economical.  It just started out as a way to make a fleet of cheap 800t FACs with box launchers and only a few months endurance, so that in case of massive attack I could release them from my planet and pour a crazy number of missiles into the attackers.  Then I accidentally clicked the x10 button and added enough hangars to fit an entire destroyer squadron.  That got me thinking!

I tried this in one of the previous versions. Not sure about fighters but larger ships definitely still require maintenance supplies from the colony while parked in PDC hangars. Only things that itselves are classified as PDCs are maintenance-free.
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3924 on: March 27, 2011, 08:34:01 am »

Evil aliens have struck!

I'd just jumped into a system, Ross 780, a system next to Sol, to scout it with my little fleet of 3 jump scouts (Basically Survey+Sensor ships with jumpdrives and nice speed) when my first alien contact appeared. I wasn't sure whether it had noticed my ships yet but it had shields and seemed to be hostile as the marker was red. After a short while it turned neutral, though I turned my fleet back. I started diplomacy with them and decided to send the fleet back in. A few minutes after arrival, I get a huge spam of messages indicating that some massive fleet of ships had appeared and destroyed one of my Jump Scouts.

46 'Bandit' class ships, armed with mesons, sat right on top of the Sol JP, only visible on thermal sensors. I ordered the remaining two to pull back and now I'm waiting for them to acknowledge. That first ship was also going at 1000 km/s, I'm thinking it may have been a carrier since it didn't get any missiles of as far as I can tell, could have been a massive beam ship though.

So an alien race is next door to me with mesons, shields and presumably cloakers. They could be ready to jump through to Sol any minute and ravage my defenceless homeworld. FUUU.
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Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3925 on: March 27, 2011, 09:03:37 am »

Once you've made contact, you should always hightail it out of their system. You receive a diplomacy penalty for every ship you have in their space, and you don't need to be in the system to engage in diplomacy.
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

head

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3926 on: March 27, 2011, 09:04:15 am »

Why is there always aliens in Ross?
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The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3927 on: March 27, 2011, 09:08:24 am »

Why is there always aliens in Ross?
My ross is empty.
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3928 on: March 27, 2011, 09:14:39 am »

There are multiple Ross systems just so you know. The ships were destroyed and they haven't followed me through after a few months. Diplomacy teams can't salvage the situation by the looks of it. I'm trying to build a missile destroyer sort of vessel, but it's going to take 2 years to retool then 1.5 or so to build. I'm also out of Sorium, is there a way to stop it being refined into fuel? I need it for construction and I have plentiful fuel supplies and extremely low consumption.
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AlStar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3929 on: March 27, 2011, 09:24:19 am »

There are multiple Ross systems just so you know. The ships were destroyed and they haven't followed me through after a few months. Diplomacy teams can't salvage the situation by the looks of it. I'm trying to build a missile destroyer sort of vessel, but it's going to take 2 years to retool then 1.5 or so to build. I'm also out of Sorium, is there a way to stop it being refined into fuel? I need it for construction and I have plentiful fuel supplies and extremely low consumption.

If you go to the 'Industry' tab of 'Population and Production', you can turn off fuel production at the bottom of the screen. You can also turn off any of your industrial sectors (if you're really, really short on population) in the 'Civilians / Ind Status', right side, also in 'Population and Production.'


TIP TO EVERYONE: If you're not a fan of having Ross 323, Ross 543, Ross 768, etc, etc. Turn OFF 'Use Known Star Systems' - your systems will be named after cities based on your race's theme settings (so the British theme gets you London, Manchester, Newcastle, etc.)
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