Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 259 260 [261] 262 263 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840600 times)

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3900 on: March 25, 2011, 11:37:16 pm »

And now I'm stuck in some barren system with no way to get my view back to Sol.
That's why you put jump engines on ships you expect to jump into systems without Jump Gates.
I had my other ship come in and build another gate,my view is just stuck their.
Oh, you can change by selecting the dropdown box that's located down from the Scroll Map and Zoom Map buttons.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3901 on: March 25, 2011, 11:38:02 pm »

Tarran, thank you so much. New game ahoy! :D
Logged

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3902 on: March 25, 2011, 11:39:17 pm »

Jump gates. How do I use them?

Do you mean how you use jump points in general or jump gates specifically?

Spoiler: Wall of text (click to show/hide)

That should cover nearly everything that matters, and it should be more or less correct.
Logged

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3903 on: March 26, 2011, 08:02:15 am »

Does a higher rate of fire in missile launchers mean it launches faster or slower?
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3904 on: March 26, 2011, 08:06:35 am »

Does a higher rate of fire in missile launchers mean it launches faster or slower?
Faster
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Mini

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3905 on: March 26, 2011, 08:18:54 am »

The reload rating is the size of missile that can be reloaded in 30 seconds.
Logged

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3906 on: March 26, 2011, 09:47:00 am »

I think I'm getting that thing where NPRs are battling or something. I'm clicking 30 days and it's going, very slowly, in increments of 10 seconds instead. Any way around this?

E: It's stopped now.
« Last Edit: March 26, 2011, 09:51:51 am by Cheese »
Logged

AlStar

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3907 on: March 26, 2011, 10:00:11 am »

Battles between NPRs usally don't take too long. Just hit the 'auto turn' button and let them duke it out.

Worst case I've ever had took about 5 or 10 (real life) minutes or so, which I just let run in the background while I did other stuff. It's annoying, but as far as I've seen, happens infrequently enough that it's not a big deal.

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3908 on: March 26, 2011, 10:14:16 am »

That's good then.

Another question, is there a design screen for missiles somewhere?(Not launchers, the missiles themselves.)
Logged

Greenbane

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3909 on: March 26, 2011, 10:31:39 am »

That's good then.

Another question, is there a design screen for missiles somewhere?(Not launchers, the missiles themselves.)

There's a Missiles button on the bottom section of the Research tab.
Logged

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3910 on: March 26, 2011, 10:37:51 am »

Thanks.
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3911 on: March 26, 2011, 11:53:43 am »

Most of my other commercial ships (colony ships, terraformers, jump gate constructors) are just built off the freighter hull. If you design them correctly (I'm not certain what exactly the conditions are,) you can use one commercial shipyard to build all of them without refitting.

I thought I'd clear up this point, since the mechanics for getting more than one ship being built in a shipyard are somewhat tricky. This is from the wiki
Quote
For a second class to qualify as eligible for construction, it must be possible to refit a ship of the primary class to that class for less than 20% of the primary ship class cost.

But as I said, there's some trickyness. The refit cost only considers the components being added to the new ship, so for example, if I want to refit a freighter with five cargo holds to a colony ship with ten cryogenic storages (since they weigh half as much), it's going to cost a lot, because cryogenic storages are very expensive. However, because cargo holds are so cheap, it will be very inexpensive to refit a colony ship to a freighter. The shipyard will only be able to build both classes if it is tooled to the colony ship as the primary class.

In theory, I suppose you could get other commercial designs built by that same shipyard as long as the most expensive design is the primary class, however, I haven't been able to ever get more than a colony ship and a freighter out of one yard.
Logged
This sentence contains exactly threee erors.

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3912 on: March 26, 2011, 02:10:32 pm »

I didn't even know it was possible to have aliens building fast ships for the sole purpose of suicide-ramming other ships. Wow.
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3913 on: March 26, 2011, 02:39:28 pm »

I didn't even know it was possible to have aliens building fast ships for the sole purpose of suicide-ramming other ships. Wow.
they do? maybe i should try to download it again, what do you need to open mgb or what it was?
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3914 on: March 26, 2011, 04:46:25 pm »

Yeah, my GeoSurvey ship was out exploring some other star system when out of the blue a group of alien ships started "trying to ram" the GeoSurvey ship. One of them eventually hit before I could jump out of the system and both ships were destroyed.



What do you mean by mgb?
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.
Pages: 1 ... 259 260 [261] 262 263 ... 1347